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2017-04-27Sort includesMarijn van der Werf
2017-04-17decompile fldeff_sweetscent.sYamaArashi
2017-04-17Decompile fldeff_softboiledMarijn van der Werf
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-04-07decompile post_battle_event_funcsYamaArashi
2017-03-22label changes for clarityProjectRevoTPP
2017-03-22start decompiling item_use.c againProjectRevoTPP
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-03-18move strings to C fileProjectRevoTPP
2017-02-28start decompiling script_pokemon_util_80F99CC.cProjectRevoTPP
2017-02-19define gFlashMemoryPresent in load_save.cYamaArashi
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-02-04decompile more of field_map_obj (#231)Cameron Hall
* decompile more code * decompile more of field_map_obj * decompile more of field_map_obj
2017-02-03Merge pull request #229 from camthesaxman/field_map_objYamaArashi
decompile more of field_map_obj
2017-02-03decompile more codecamthesaxman
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-31make ROM match again (#227)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again
2017-01-29start decompiling mauville_old_man.c (#225)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again
2017-01-28Merge pull request #223 from camthesaxman/field_map_objYamaArashi
decompile more of field_map_obj
2017-01-28decompile some morecamthesaxman
2017-01-28introduce BGCNT constantscamthesaxman
2017-01-28tabs to spacesYamaArashi
2017-01-27define more data in C (#220)Cameron Hall
* define more data in C * correct typo in comments
2017-01-27start decompiling more of field_map_objcamthesaxman
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-25finish decompiling naming_screen (#217)Cameron Hall
* decompile more code * incbin graphics data * decompile more code * decompile more code * finish decompiling * name some functions and variables
2017-01-24decompile more of naming_screen (#216)Cameron Hall
* decompile more code * incbin graphics data * decompile more code
2017-01-23preproc incbinsYamaArashi
2017-01-22Merge pull request #214 from camthesaxman/naming_screenYamaArashi
start decompiling naming_screen
2017-01-22start decompiling naming_screencamthesaxman
2017-01-22decompile script_movement (#213)Cameron Hall
* start decompiling script_movement * finish decompiling * delete script_movement.s
2017-01-21label a few things and put data in field_player_avatar.c (#212)Cameron Hall
2017-01-21finish decompiling bike.c (#207)ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting * almost finish decompiling bike.c * finish decompiling bike.c
2017-01-20put data in bike.c (#206)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike * put data in bike.c
2017-01-20decompile more of bike (#205)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike
2017-01-20start decompiling bike.c (#203)ProjectRevoTPP
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
2017-01-19decompile rom6 (#202)Cameron Hall
* decompile rom6 * newline
2017-01-18start decompiling rom3 (#198)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78
2017-01-17Declare gBGTilemapBuffers in headerMarijn van der Werf
2017-01-17Move `gStringVar` declarations to text.hMarijn van der Werf
2017-01-16Merge pull request #190 from camthesaxman/battle_animYamaArashi
finish decompiling battle_anim.c
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-14decompile fldeff_teleport.hYamaArashi
2017-01-13update GBA headersYamaArashi
2017-01-11decompile braille_puzzles.c (#187)ProjectRevoTPP
* begin decompiling braille_puzzles.c * finish decompiling braille_puzzles.c
2017-01-10decompile sub_8067EECYamaArashi
2017-01-10define battle AI rodata in CYamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24