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path: root/src/battle/anim
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2018-01-22Use BATTLE_TYPE_DOUBLE constant in guard.cThomas Winwood
2018-01-17use Defvars instead of some Dma macros and hopefully last while(1)sProjectRevoTPP
2018-01-17Dma macro cleanup and cleanup sub_8076034 and sub_8076464ProjectRevoTPP
2018-01-14Fix file modesPikalaxALT
2018-01-13label battle_intro.ccamthesaxman
2018-01-12decompile battle_intro.scamthesaxman
2018-01-11fixing thingsgolem galvanize
2018-01-11finish splitting and decompiling dragon.sgolem galvanize
2018-01-10conflict fixgolem galvanize
2018-01-10decompiled up to sub_80DFBD8golem galvanize
2018-01-10finish labeling scanline_effect.ccamthesaxman
2018-01-10label more of scanline_effect.ccamthesaxman
2018-01-09label some scanline_effect functionscamthesaxman
2018-01-09rename unknown_task to scanline_effectcamthesaxman
2018-01-09match sub_80DCD78camthesaxman
2018-01-10oopsMarco Willems (M17.1)
2018-01-10finished decompiling bug.s with nonmatchingMarco Willems (M17.1)
2018-01-09Started decompiling bug.sMarco Willems (M17.1)
2018-01-09Merge branch 'master' into battle_animMarco Willems (M17.1)
2018-01-08Move unused files back to src/ levelMarcus Huderle
2018-01-09Merge branch 'master' into some_battle_sound_stuffMarco Willems (M17.1)
2018-01-09Finished decompiling battle_anim_sfxMarco Willems (M17.1)
2018-01-08Decompiled sub_812B18CMarco Willems (M17.1)
2018-01-08Matched sub_812B058Marco Willems (M17.1)
2018-01-07Decompile through HandleEndTurn_BattleWon, and update trainer class constant ↵Marcus Huderle
names
2018-01-08Matched sub_812AF98Marco Willems (M17.1)
2018-01-07Decompiled sub_812B108Marco Willems (M17.1)
2018-01-07sub_812B004 - sub_812B058Marco Willems (M17.1)
2018-01-07Started decompiling move animation sfxMarco Willems (M17.1)
2018-01-07Split battle_anim_81258BC.s and decompile unusedMarco Willems (M17.1)
2018-01-06Finished decompiling wisp_fireMarco Willems (M17.1)
2018-01-06Started decompiling wisp_fire.sMarco Willems (M17.1)
2018-01-04Merge branch 'master' into battle_animMarco Willems (M17.1)
2018-01-04Formatted to fit with the rest of the source codeMarco Willems (M17.1)
2018-01-04Formatted to fit with the rest of the source codeMarco Willems (M17.1)
2018-01-04Merge branch 'master' into battle_animMarco Willems (M17.1)
2018-01-04Decompiled poison.sMarco Willems (M17.1)
2018-01-03Updated with pull request remarksMarco Willems (M17.1)
2018-01-03Decompiled fire_2.sMarco Willems (M17.1)
2017-12-31mergedMarco Willems (M17.1)
2017-12-31disassembled fire.sMarco Willems (M17.1)
2017-12-30Sync gAnimDisableStructPtr and gTransformedPersonalities with pokeemeraldMarcus Huderle
2017-12-27Port battle_anim changes from pokeemeraldMarcus Huderle
2017-12-20Decompile battle_anim beta_beat_upMarcus Huderle
2017-12-20Decompile battle_anim shockMarcus Huderle
2017-12-19Decompile battle_anim thunderMarcus Huderle
2017-12-19Decompile battle_anim wisp_orbMarcus Huderle
2017-12-19Decompile battle_anim heated_rockMarcus Huderle
2017-12-19Decompile battle_anim sunlightMarcus Huderle
2017-12-19Decompile battle_anim energy_waveMarcus Huderle