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battle_anim.c
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Author
2017-07-20
map out ram variables
drifloony
2017-06-20
move data to C and introduce CompressedSpriteSheet and CompressedSpritePalette
camthesaxman
2017-06-19
Battle labels named (#333)
DizzyEggg
2017-05-26
Sort includes
Marijn van der Werf
2017-05-26
Add headers
Marijn van der Werf
2017-05-09
Decompile some slot_machine functions
Marijn van der Werf
2017-05-03
clean up whitespace
YamaArashi
2017-05-03
decompile a little more of player_pc.c and dump half of battle_anim data incb...
ProjectRevoTPP
2017-04-27
Sort includes
Marijn van der Werf
2017-03-18
reorganize and add new headers for many files
ProjectRevoTPP
2017-03-05
replace phantom variable fix with proper fix.
ProjectRevoTPP
2017-03-02
fix weird cases of ROM not matching
ProjectRevoTPP
2017-02-01
label, document, reorganize, and clean up battle_ai.c (#228)
ProjectRevoTPP
2017-01-18
start decompiling rom3 (#198)
Cameron Hall
2017-01-17
Remove trailing whitespace
Marijn van der Werf
2017-01-16
name battle anim command functions
camthesaxman
2017-01-16
finish decompiling battle_anim.c
camthesaxman
2017-01-15
add some data to C file and clean up
camthesaxman
2017-01-15
decompile up to ma18_load_background_probably
camthesaxman
2017-01-14
decompile up to sub_8076034
camthesaxman
2017-01-11
start decompiling battle_anim.c
camthesaxman