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path: root/src/battle_anim.c
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2021-07-02Match sub_80D3B60PikalaxALT
2021-06-30Tidy up ewram.h; yeet some more redundant definitionsPikalaxALT
2021-06-29Merge structs at 02019348PikalaxALT
2021-06-29Merge battle structs at 17810PikalaxALT
2021-06-29Merge transform status struct into gBattleSpriteInfoPikalaxALT
2021-06-28Match sub_806CF04PikalaxALT
2020-05-28src/battle/anim/dark.c: Last function decompiled.Kaz
src/battle_anim.c: Port some function matches. src/battle_controller_player.c: Port some function matches. src/use_pokeblock.c: A more likely yet still farfetched permutation for Pokeblock_BufferEnhancedStatText.
2019-07-29gMPlay to gMPlayInfocamthesaxman
2019-07-29resolve some Emerald differencescamthesaxman
2019-07-28emerald file names, part 1camthesaxman
2017-08-12split out src/ directory into categorized subdirectories.ProjectRevoTPP
2017-07-20map out ram variablesdrifloony
2017-06-20move data to C and introduce CompressedSpriteSheet and CompressedSpritePalettecamthesaxman
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-09Decompile some slot_machine functionsMarijn van der Werf
2017-05-03clean up whitespaceYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-27Sort includesMarijn van der Werf
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-03-05replace phantom variable fix with proper fix.ProjectRevoTPP
2017-03-02fix weird cases of ROM not matchingProjectRevoTPP
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-18start decompiling rom3 (#198)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78
2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-16name battle anim command functionscamthesaxman
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-15add some data to C file and clean upcamthesaxman
2017-01-15decompile up to ma18_load_background_probablycamthesaxman
2017-01-14decompile up to sub_8076034camthesaxman
2017-01-11start decompiling battle_anim.ccamthesaxman