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2021-07-08Fix style issuesPikalaxALT
2021-06-25Document pokedex_cry_screen.cPikalaxALT
2021-06-25More pokedex doccingPikalaxALT
2021-06-25Sync names of other pokedex.c methodsPikalaxALT
2021-06-24Document pokedex.c, 1PikalaxALT
2021-06-24Finish porting contest data to CPikalaxALT
2021-06-24Finish porting contest data to CPikalaxALT
2021-06-23Contest data and strings to C, 2PikalaxALT
2021-06-23gContestOpponents to srcPikalaxALT
2021-06-23Document remaining contest.c functionsPikalaxALT
2021-06-18Document image_processing_effects.cPikalaxALT
2020-12-31Document the unused battle strings for downpour weatherSatoMew
2020-08-29Give songs meaningful english namesGriffinR
2020-06-08Preliminary support for English rev0 debug. Matching but still needsKaz
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
2020-04-28Generalize oamtable nameGriffinR
2020-04-28Index heal location data, use better namesGriffinR
2020-04-06only add endif where ifdef was added by wild_encounter inja templategarakmon
2020-02-12Restructure src/data/object_events and src/data/field_effectsMarcus Huderle
2020-02-12Sync with pret/pokeemerald:959GriffinR
2020-02-12Standardize Event Object to Object EventGriffinR
2019-10-16remove empty groups from wild encounter fields json objectsgarak
2019-10-16add fishing rod groups to encounter jsongarak
2019-10-02Merge branch 'master' into debug-englishPikalaxALT
2019-09-08Merge pull request #744 from garakmon/pokenav-dataPikalaxALT
Pokenav Data Decomp (take 2)
2019-09-08Merge pull request #753 from ultima-soul/synchronizePikalaxALT
Synchronize bard_music data organization with pokeemerald
2019-09-05Merge pull request #755 from garakmon/encounter_jsonPikalaxALT
Wild Encounters to Json
2019-08-29name event object pointer indicesgarak
2019-08-24Rename old_charmap and move from graphics-de/unused to graphics/debug.easyaspi314 (Devin)
The debug battle text is in English on German ROMs and Japanese on English ROMs. Additionally, old_charmap.bin held the actual text. Weird. I also choose the English when DEBUG_TRANSLATE is on.
2019-08-01use encounter slot constants, fix some gfxgarak
2019-08-01convert wild encounters to jsongarak
2019-07-31Finish synchronizing bard_music data organization.ultima-soul
2019-07-30Start bard_music synchronization.ultima-soul
2019-07-29name trainers eye messages, use constants in some pokenav rodatagarak
2019-07-28combine battle interface graphics filescamthesaxman
2019-07-19change tilemaps to u32garak
2019-07-18finish pokenav data decompgarak
2019-07-18continue pokenav data decompilegarak
2019-04-05Fixed formattingShinyDragonHunter
2019-04-05Defined OLD_UNOWN base stats in a macroShinyDragonHunter
2019-01-15sync region map data formats with pokeemeraldgarak
2018-12-07Use real apostrophes instead of fake onesMelody
2018-11-07Some Trainer_Card workSewef
- Labelled a function - Renamed the unknown tilemaps - Moves files to graphics\trainer_card
2018-10-03Fix buildMarcus Huderle
2018-10-03fix include pathsgarak
2018-10-03split berry, trainer, and pokemon datagarak
2018-10-02graphics datagarak
2018-09-12Use spritesheets for event object and field effect pics (#686)Marcus Huderle
Use spritesheets for event object pics
2018-08-22 Changed pokedex_orders.h to use defines from species.h (#679)ultima-soul
* Changed pokedex_orders.h to use defines from species.h * Fixed leading white space by converting tabs to 4 spaces. * Removed comments as they are redundant. * Added German comments back.
2018-08-10use heal location constantsgarak
2018-07-20Copy the Trainer struct from pokeemerald.vblm12
Also regenerate trainers*.h