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Pokémon Ruby and Sapphire
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field
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field_map_obj.c
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Author
2018-01-24
merge field files into evobjmv.c.
ProjectRevoTPP
2018-01-04
decompile sub_80E8BF4 - sub_80E95A4
camthesaxman
2017-12-17
Fix CheckPathBetweenTrainerAndPlayer and remove MapObject2 struct definition ↵
scnorton
and references
2017-11-27
fldeff_cut.c data
camthesaxman
2017-11-26
don't require MAP_ prefix on MAP_GROUP and MAP_NUM macros
camthesaxman
2017-11-26
opponents, map_objects, hold_effects, game_stat, decorations, ↵
camthesaxman
battle_move_effects constants
2017-11-26
map constants
camthesaxman
2017-11-26
rename rng.c to random.c
camthesaxman
2017-11-18
change Sprite struct to use a data array instead of manual declares.
ProjectRevoTPP
2017-11-04
finish first wave of fixes
ProjectRevoTPP
2017-10-26
put all C data headers in src/
camthesaxman
2017-10-23
document berry.c.
ProjectRevoTPP
2017-10-18
document bike.c.
ProjectRevoTPP
2017-10-01
Merge remote-tracking branch 'upstream/master' into script_cmd_renaming
camthesaxman
2017-09-30
merge
ProjectRevoTPP
2017-09-28
merge
ProjectRevoTPP
2017-08-12
split out src/ directory into categorized subdirectories.
ProjectRevoTPP