Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-28 | Resolve ewram ptr in mail.c | PikalaxALT | |
2020-04-29 | Use fadescreen constants, sync common scripts after pc.inc | GriffinR | |
2019-08-26 | Translate skipped Mail text | easyaspi314 (Devin) | |
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2018-10-17 | Further synchronisation | Slawter666 | |
2018-06-10 | Label move_tutor_menu.c | Marcus Huderle | |
2018-05-21 | Standardize args to palette blend functions | Marcus Huderle | |
2018-02-18 | remove subdirectories | camthesaxman | |
2017-08-12 | split out src/ directory into categorized subdirectories. | ProjectRevoTPP | |
2017-05-26 | Make rom build again | Marijn van der Werf | |
2017-05-26 | Sort includes | Marijn van der Werf | |
2017-05-26 | Add headers | Marijn van der Werf | |
2017-05-22 | Add strings2.h | Marijn van der Werf | |
2017-05-09 | use macros to set DISPCNT and BG*CNT registers (#286) | Cameron Hall | |
* use macros to set DISPCNT and BG*CNT registers * add a few more | |||
2017-05-09 | name mail_data.c functions | YamaArashi | |
2017-05-08 | fix some nonmatching functions (#284) | Cameron Hall | |
* fix some nonmatching functions * delete trailing whitespace | |||
2017-04-27 | Sort includes | Marijn van der Werf | |
2017-03-18 | reorganize and add new headers for many files | ProjectRevoTPP | |
2017-01-28 | tabs to spaces | YamaArashi | |
2017-01-21 | formatting | YamaArashi | |
2017-01-17 | Sort includes | Marijn van der Werf | |
2017-01-05 | item constants | YamaArashi | |
2017-01-02 | name_string_util.s | YamaArashi | |
2017-01-02 | label and document berry.c, decompress.c, item_use.c and label ↵ | ProjectRevoTPP | |
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting | |||
2017-01-01 | mail data in save block 1 | YamaArashi | |
2016-12-17 | Rename `charset` and use macro for build language | Marijn van der Werf | |
2016-12-15 | fix nonmatching sub_80F8E80 | YamaArashi | |
2016-12-16 | Decompile mail | Marijn van der Werf | |