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2017-09-12rename rom_4.c to overworld.ccamthesaxman
2017-09-12lots more relabelingcamthesaxman
2017-09-10lots more renamingcamthesaxman
2017-09-09more renaming/refactoringcamthesaxman
2017-07-20map out ram variablesdrifloony
2017-07-16labelingcamthesaxman
2017-06-30Rename rotating gate exported functionsTouched
2017-06-16Merge remote-tracking branch 'marijn/clean/headers'yenatch
2017-06-15move player_pc data to C file and do a lot of labelingProjectRevoTPP
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-09file renamingYamaArashi
2017-05-08decompile roamer.sYamaArashi
2017-05-05Convert tabs to spacesMarijn van der Werf
2017-05-05Remove trailing whitespaceMarijn van der Werf
2017-05-04decompile time_eventsYamaArashi
2017-04-27Sort includesMarijn van der Werf
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-03-22label changes for clarityProjectRevoTPP
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-01-28tabs to spacesYamaArashi
2017-01-24decompile more of naming_screen (#216)Cameron Hall
* decompile more code * incbin graphics data * decompile more code
2017-01-21label a few things and put data in field_player_avatar.c (#212)Cameron Hall
2017-01-21formattingYamaArashi
2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-17Sort includesMarijn van der Werf
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-10finish decompiling field_control_avatar.c (#182)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants
2017-01-08rename truck_scene.c to field_special_scene.cYamaArashi
2017-01-08decompile porthole codeYamaArashi
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-05field_8 -> savedCallbackYamaArashi
2017-01-04add some varsYamaArashi
2017-01-04more labels (#159)ProjectRevoTPP
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c
2017-01-02name functions and split data moreYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-02event_data.cYamaArashi
2017-01-01split rom_806936CYamaArashi
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-12Fix new errorsMarijn van der Werf
2016-12-11decompile load_save.c (#125)ProjectRevoTPP
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting
2016-12-04Merge branch 'clean/warnings-1' of https://github.com/marijnvdwerf/pokeruby ↵YamaArashi
into marijnvdwerf-clean/warnings-1
2016-12-04Fix warning in rom4.cMarijn van der Werf
2016-12-04Decompile sub_8093110 and sub_8093130Marijn van der Werf
2016-12-02use player avatar flag constantsYamaArashi
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-10decompile field_door.c (#97)Cameron Hall
* decompile * name some functions and variables * formatting and name more functions
2016-11-05introduce flag constantsYamaArashi