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2018-06-19Label various overworld-related thingsMarcus Huderle
2018-06-08Label decoration_inventoryMarcus Huderle
2018-05-29Unify 'map object' and 'field object' terms into 'event object'Marcus Huderle
2018-05-29More event object movement cleanupMarcus Huderle
2018-05-29Start labeling movement actionsMarcus Huderle
2018-05-29Label all movement type functions and their callbacksMarcus Huderle
2018-05-29Rename regularAnim and specialAnim to singleMovement and heldMovementMarcus Huderle
2018-04-05RenamingPikalaxALT
2018-02-18remove subdirectoriescamthesaxman
2017-08-12split out src/ directory into categorized subdirectories.ProjectRevoTPP
2017-07-22finish decompiling mystery_event_scriptdrifloony
2017-07-20map out ram variablesdrifloony
2017-07-09completely get rid of TextStructcamthesaxman
2017-06-16Merge remote-tracking branch 'marijn/clean/headers'yenatch
2017-06-13File modes NotLikeThisPikalaxALT
2017-06-12Convert data/decorations.inc to CPikalaxALT
2017-05-26Make rom build againMarijn van der Werf
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-24Add data2 headerMarijn van der Werf
2017-05-22Add data2 headerMarijn van der Werf
2017-05-09file renamingYamaArashi
2017-04-27Sort includesMarijn van der Werf
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-01-17Sort includesMarijn van der Werf
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-04name some functionsYamaArashi
2017-01-03more labels in battle_ai.c and intro.c and misc places (#151)ProjectRevoTPP
* make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting * label intro.c a bit * label battle_ai.c and document some stuff * formatting * more labeling and clarification. * more label stuff
2017-01-02define script data in CYamaArashi
2017-01-02name functions and split data moreYamaArashi
2017-01-02name battle setup functionsYamaArashi
2017-01-02event_data.cYamaArashi
2017-01-01split rom_806936CYamaArashi
2016-12-16Decompile moneyMarijn van der Werf
2016-12-12Fix various warningsMarijn van der Werf
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-10decompile field_door.c (#97)Cameron Hall
* decompile * name some functions and variables * formatting and name more functions
2016-11-06cleanup (#93)Cameron Hall
* cleanup * cleanup
2016-11-05contest category varYamaArashi
2016-11-05script special variablesYamaArashi
2016-11-04add flag.h and var.hYamaArashi
2016-10-25rename functionsYamaArashi
2016-10-24name/rename a lot of functionsYamaArashi
2016-10-22clean up scrcmd.c (#67)Cameron Hall
* fix some awkward code * add ScriptReadByte macro * add missing headers * don't use & to access multidimensional array rows
2016-10-21don't specify arguments in GetMonData()/GetBoxMonData() prototypesYamaArashi
2016-10-20new game PC itemsYamaArashi
2016-10-19name some weather-related functionsYamaArashi