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path: root/src/slot_machine.c
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2021-07-04Move this pointer to its rightful placePikalaxALT
2021-06-29Bad CLion, badPikalaxALT
2021-06-29Merge structs at 02019348PikalaxALT
2021-06-28Match sub_806CF04PikalaxALT
2021-06-24Finish porting contest data to CPikalaxALT
2021-06-23Sync contest struct field documentation from EmeraldPikalaxALT
2020-08-29Give songs meaningful english namesGriffinR
2020-06-08Preliminary support for English rev0 debug. Matching but still needsKaz
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
2019-08-26Improve slot machine translation, make textbox largereasyaspi314 (Devin)
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2018-06-20Use MUS_ prefix instead of BGM_ prefix for songsMarcus Huderle
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-02-18remove subdirectoriescamthesaxman
2017-08-12split out src/ directory into categorized subdirectories.ProjectRevoTPP
2017-05-26Add headersMarijn van der Werf
2017-05-09Decompile some slot_machine functionsMarijn van der Werf