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path: root/src/wallclock.c
AgeCommit message (Expand)Author
2017-06-20move data to C and introduce CompressedSpriteSheet and CompressedSpritePalettecamthesaxman
2017-06-16Merge remote-tracking branch 'marijn/clean/headers'yenatch
2017-06-10finish decompiling player_pc.cProjectRevoTPP
2017-06-09cleanup player_pc.cProjectRevoTPP
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-23Merge pull request #303 from marijnvdwerf/clean/includesyenatch
2017-05-22Add strings2.hMarijn van der Werf
2017-05-22Decrease indentation level of switchesMarijn van der Werf
2017-05-09use macros to set DISPCNT and BG*CNT registers (#286)Cameron Hall
2017-01-27define more data in C (#219)Cameron Hall
2017-01-21formattingYamaArashi
2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-17Sort includesMarijn van der Werf
2017-01-05field_8 -> savedCallbackYamaArashi
2017-01-05name clock functionsYamaArashi
2017-01-03more labels in battle_ai.c and intro.c and misc places (#151)ProjectRevoTPP
2016-12-02Pass struct array to PrintMenuItemsMarijn van der Werf
2016-12-02Pass spritesheets to LoadCompressedObjectPicMarijn van der Werf
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
2016-11-05script special variablesYamaArashi
2016-11-04add functions to syscall.hYamaArashi
2016-10-02Change some plain numbers to defined constants (#51)camthesaxman
2016-10-02clean up inequalitiesYamaArashi
2016-10-02remove redundant includesYamaArashi
2016-10-02put function prototypes in main.hYamaArashi
2016-10-02add DmaClear macro (#50)camthesaxman
2016-10-02Decompile wall clock routines (#49)camthesaxman