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wallclock.c
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Author
2017-06-20
move data to C and introduce CompressedSpriteSheet and CompressedSpritePalette
camthesaxman
2017-06-16
Merge remote-tracking branch 'marijn/clean/headers'
yenatch
2017-06-10
finish decompiling player_pc.c
ProjectRevoTPP
2017-06-09
cleanup player_pc.c
ProjectRevoTPP
2017-05-26
Sort includes
Marijn van der Werf
2017-05-26
Add headers
Marijn van der Werf
2017-05-23
Merge pull request #303 from marijnvdwerf/clean/includes
yenatch
2017-05-22
Add strings2.h
Marijn van der Werf
2017-05-22
Decrease indentation level of switches
Marijn van der Werf
2017-05-09
use macros to set DISPCNT and BG*CNT registers (#286)
Cameron Hall
2017-01-27
define more data in C (#219)
Cameron Hall
2017-01-21
formatting
YamaArashi
2017-01-17
Remove trailing whitespace
Marijn van der Werf
2017-01-17
Sort includes
Marijn van der Werf
2017-01-05
field_8 -> savedCallback
YamaArashi
2017-01-05
name clock functions
YamaArashi
2017-01-03
more labels in battle_ai.c and intro.c and misc places (#151)
ProjectRevoTPP
2016-12-02
Pass struct array to PrintMenuItems
Marijn van der Werf
2016-12-02
Pass spritesheets to LoadCompressedObjectPic
Marijn van der Werf
2016-12-02
[WIP] Extract all external function declarations to headers (#114)
Marijn van der Werf
2016-11-30
Declare more non-static functions in header files (#111)
Marijn van der Werf
2016-11-05
script special variables
YamaArashi
2016-11-04
add functions to syscall.h
YamaArashi
2016-10-02
Change some plain numbers to defined constants (#51)
camthesaxman
2016-10-02
clean up inequalities
YamaArashi
2016-10-02
remove redundant includes
YamaArashi
2016-10-02
put function prototypes in main.h
YamaArashi
2016-10-02
add DmaClear macro (#50)
camthesaxman
2016-10-02
Decompile wall clock routines (#49)
camthesaxman