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2021-06-27fix encounter slot logic to accomodate changesgarakmon
2020-05-24Nonmatching fixes:Kaz
wild_encounter.c: port Feebas fix which was somehow in pokeemerald but not here battle/anim/unused_9.c: match sub_80CFE2C (obfuscation of for variable when used in offsets) field_effect_helpers.c: port MATCHING fixes from pokeemerald tv.c: match sub_80C01D4 (uses a temp)
2019-10-16add fishing rod groups to encounter jsongarak
2019-08-01use encounter slot constants, fix some gfxgarak
2019-08-01fix buildgarak
2019-08-01convert wild encounters to jsongarak
2018-06-20Rename map attribute structs to MapLayoutMarcus Huderle
2018-06-07Label all metatile behaviors and functionsMarcus Huderle
2018-06-06Label/document field_control_avatar.c and a few misc thingsMarcus Huderle
2018-04-08through DebugMenu_SafariPikalaxALT
2018-04-05RenamingPikalaxALT
2018-02-18remove subdirectoriescamthesaxman
2017-08-12split out src/ directory into categorized subdirectories.ProjectRevoTPP
2017-05-26Rename pokeblock.h.hMarijn van der Werf
2017-05-26Make rom match checksumMarijn van der Werf
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-08decompile roamer.sYamaArashi
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-17Sort includesMarijn van der Werf
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-02name battle setup functionsYamaArashi
2017-01-02event_data.cYamaArashi
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-02use player avatar flag constantsYamaArashi
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-11more cleanup (#98)Cameron Hall
2016-11-05introduce flag constantsYamaArashi
2016-11-04add flag.h and var.hYamaArashi
2016-11-04decompile battle_setup.c (#86)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * begin decompiling battle_setup.c * more decompilation of battle_setup.c * decompile even more battle_setup.c * finish decompiling battle_setup.c aside from one function * impeach PikalaxALT * formatting
2016-10-30partially decompile dewford_trend.c and record_mixing.c (#78)Cameron Hall
* start decompiling dewford_trend * figure out some gSaveBlock1 members * decompile more functions * decompile sub_80FA4E4 * start decompiling record_mixing.c * Decompile more code * decompile more functions * tabs to spaces
2016-10-27finish decompiling link NPC codeYamaArashi
2016-10-27name functionsYamaArashi
2016-10-26remove gotoYamaArashi
2016-10-25move labelYamaArashi
2016-10-25sort of fix StandardWildEncounter()YamaArashi
2016-10-25clean up trailing whitespaceYamaArashi
2016-10-25fix GetLocalWildMon()YamaArashi
2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces