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2019-08-25Improve a mori_debug_menu translationeasyaspi314 (Devin)
2019-08-25Replace asm("") with ++ --.easyaspi314 (Devin)
agbcc is weird
2019-08-25Improve some nohara translations.easyaspi314 (Devin)
2019-08-24Match and document DebugMenu_8077C3C (now DebugMenu_ConvertBuildDate)easyaspi314 (Devin)
It seems that simply putting an asm("") matched 8077C3C.
2019-08-24Rename old_charmap and move from graphics-de/unused to graphics/debug.easyaspi314 (Devin)
The debug battle text is in English on German ROMs and Japanese on English ROMs. Additionally, old_charmap.bin held the actual text. Weird. I also choose the English when DEBUG_TRANSLATE is on.
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-08-01use encounter slot constants, fix some gfxgarak
2019-08-01fix buildgarak
2019-08-01convert wild encounters to jsongarak
2019-07-31fix more emerald differencescamthesaxman
2019-07-31Finish synchronizing bard_music data organization.ultima-soul
2019-07-31resolve more battle system differencescamthesaxman
2019-07-30rename rom3.c to battle_controllers.ccamthesaxman
2019-07-30misccamthesaxman
2019-07-30Start bard_music synchronization.ultima-soul
2019-07-29gMPlay to gMPlayInfocamthesaxman
2019-07-29resolve some Emerald differencescamthesaxman
2019-07-29use more accurate metatile collision expressiongarak
2019-07-29name trainers eye messages, use constants in some pokenav rodatagarak
2019-07-29Merge branch 'master' into modern_gccPikalaxALT
2019-07-28Merge branch 'master' into filenames_1camthesaxman
2019-07-28emerald file names, part 1camthesaxman
2019-07-28Merge pull request #749 from camthesaxman/vramRevo
remove hardcoded VRAM and EWRAM addresses
2019-07-28remove hardcoded VRAM and EWRAM addressescamthesaxman
2019-07-28match atk49_moveendcamthesaxman
2019-07-28combine battle interface graphics filescamthesaxman
2019-07-28combine bg2.pal and blank_pal.palcamthesaxman
2019-07-24Fix signedness disagreement in sBigMonSizeTablePikalaxALT
2019-07-19change tilemaps to u32garak
2019-07-18finish pokenav data decompgarak
2019-07-18continue pokenav data decompilegarak
2019-07-18start decompiling pokenav datagarak
2019-07-18name metatilesgarak
2019-07-07Stack-free IWRAM clearPikalaxALT
2019-07-03Implement debug info optionPikalaxALT
2019-07-03Document TOOLCHAIN variable in INSTALL.mdPikalaxALT
2019-07-03Preemptively fix evolution_scene bugPikalaxALT
2019-07-03Remove the FLOAT_Uxx and DOUBLE_Uxx macrosPikalaxALT
2019-07-03Fix crash on battle start (thanks MCBoy/Pidgey)PikalaxALT
2019-07-02Merge branch 'master' into modern_gccPikalaxALT
2019-07-02Minor style fixesPikalaxALT
2019-07-02Some more cleanupPikalaxALT
2019-07-02Some cleanupPikalaxALT
2019-07-02Fix building German DebugPikalaxALT
2019-07-02Extern unk_2039560 in roulette_gfx.cPikalaxALT
2019-07-02Finish roulette dataPikalaxALT
2019-07-02through gSpriteTemplate_83FA0DCPikalaxALT
2019-07-02Split roulette on purported file boundaryPikalaxALT
2019-07-02Temp adjustment to compensate for suppression of staticPikalaxALT
2019-07-02through gUnknown_Debug_0842510DPikalaxALT