Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-08 | Merge pull request #744 from garakmon/pokenav-data | PikalaxALT | |
Pokenav Data Decomp (take 2) | |||
2019-09-08 | Merge pull request #753 from ultima-soul/synchronize | PikalaxALT | |
Synchronize bard_music data organization with pokeemerald | |||
2019-09-05 | Configure Travis to build nonmatching (#746) | PikalaxALT | |
* Configure Travis to build nonmatching | |||
2019-09-05 | Fix a mixup in the naming :( | easyaspi314 (Devin) | |
2019-09-05 | Document some debug menu things | easyaspi314 (Devin) | |
2019-09-05 | Merge pull request #755 from garakmon/encounter_json | PikalaxALT | |
Wild Encounters to Json | |||
2019-09-05 | Merge branch 'master' into modern_gcc | PikalaxALT | |
2019-08-30 | Match sub_80D6874 | Scott Norton | |
2019-08-29 | name event object pointer indices | garak | |
2019-08-26 | Mark some things in tomomichi_debug_menu.c | easyaspi314 (Devin) | |
2019-08-26 | Translate skipped Mail text | easyaspi314 (Devin) | |
2019-08-26 | Translate the Trainer card test name | easyaspi314 (Devin) | |
2019-08-26 | Improve slot machine translation, make textbox larger | easyaspi314 (Devin) | |
2019-08-25 | Fix some test menu translations, document unused functions and name stuff | easyaspi314 (Devin) | |
2019-08-25 | Improve a mori_debug_menu translation | easyaspi314 (Devin) | |
2019-08-25 | Replace asm("") with ++ --. | easyaspi314 (Devin) | |
agbcc is weird | |||
2019-08-25 | Improve some nohara translations. | easyaspi314 (Devin) | |
2019-08-24 | Match and document DebugMenu_8077C3C (now DebugMenu_ConvertBuildDate) | easyaspi314 (Devin) | |
It seems that simply putting an asm("") matched 8077C3C. | |||
2019-08-24 | Rename old_charmap and move from graphics-de/unused to graphics/debug. | easyaspi314 (Devin) | |
The debug battle text is in English on German ROMs and Japanese on English ROMs. Additionally, old_charmap.bin held the actual text. Weird. I also choose the English when DEBUG_TRANSLATE is on. | |||
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-08-01 | use encounter slot constants, fix some gfx | garak | |
2019-08-01 | fix build | garak | |
2019-08-01 | convert wild encounters to json | garak | |
2019-07-31 | fix more emerald differences | camthesaxman | |
2019-07-31 | Finish synchronizing bard_music data organization. | ultima-soul | |
2019-07-31 | resolve more battle system differences | camthesaxman | |
2019-07-30 | rename rom3.c to battle_controllers.c | camthesaxman | |
2019-07-30 | misc | camthesaxman | |
2019-07-30 | Start bard_music synchronization. | ultima-soul | |
2019-07-29 | gMPlay to gMPlayInfo | camthesaxman | |
2019-07-29 | resolve some Emerald differences | camthesaxman | |
2019-07-29 | use more accurate metatile collision expression | garak | |
2019-07-29 | name trainers eye messages, use constants in some pokenav rodata | garak | |
2019-07-29 | Merge branch 'master' into modern_gcc | PikalaxALT | |
2019-07-28 | Merge branch 'master' into filenames_1 | camthesaxman | |
2019-07-28 | emerald file names, part 1 | camthesaxman | |
2019-07-28 | Merge pull request #749 from camthesaxman/vram | Revo | |
remove hardcoded VRAM and EWRAM addresses | |||
2019-07-28 | remove hardcoded VRAM and EWRAM addresses | camthesaxman | |
2019-07-28 | match atk49_moveend | camthesaxman | |
2019-07-28 | combine battle interface graphics files | camthesaxman | |
2019-07-28 | combine bg2.pal and blank_pal.pal | camthesaxman | |
2019-07-24 | Fix signedness disagreement in sBigMonSizeTable | PikalaxALT | |
2019-07-19 | change tilemaps to u32 | garak | |
2019-07-18 | finish pokenav data decomp | garak | |
2019-07-18 | continue pokenav data decompile | garak | |
2019-07-18 | start decompiling pokenav data | garak | |
2019-07-18 | name metatiles | garak | |
2019-07-07 | Stack-free IWRAM clear | PikalaxALT | |
2019-07-03 | Implement debug info option | PikalaxALT | |
2019-07-03 | Document TOOLCHAIN variable in INSTALL.md | PikalaxALT | |