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2017-01-05decompile up to sub_813D584camthesaxman
2017-01-05decompile sub_813D0CCcamthesaxman
2017-01-05define fanfare data in CYamaArashi
2017-01-05define palette struct in CYamaArashi
2017-01-05get rid of MenuItem structYamaArashi
2017-01-05define some menu data in CYamaArashi
2017-01-05field_8 -> savedCallbackYamaArashi
2017-01-05name clock functionsYamaArashi
2017-01-04begin decompiling more intro codecamthesaxman
2017-01-04add some varsYamaArashi
2017-01-04use SYS_CLOCK_SET defineYamaArashi
2017-01-04name functionYamaArashi
2017-01-04decompile more summary screen functionsYamaArashi
2017-01-04decompile clock.c (#161)ProjectRevoTPP
* remove matsuda debug menu from ld_script * decompile clock.c * formatting
2017-01-04almost finish decompiling matsuda_debug_menu.c (#158)Cameron Hall
* almost finish decompiling matsuda_debug_menu.c * rename sub_8071C20 to CloseMenu
2017-01-04more labels (#159)ProjectRevoTPP
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c
2017-01-04Decompile sub_800DC24Marijn van der Werf
2017-01-04name some functionsYamaArashi
2017-01-04Emerald version enumYamaArashi
2017-01-03make PokemonSummaryScreen_PrintTrainerMemo matchYamaArashi
2017-01-03Attempt to decompile trainer memo printingMarijn van der Werf
2017-01-03more labels in battle_ai.c and intro.c and misc places (#151)ProjectRevoTPP
* make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting * label intro.c a bit * label battle_ai.c and document some stuff * formatting * more labeling and clarification. * more label stuff
2017-01-02define script data in CYamaArashi
2017-01-02decompile coord_event_weather.cYamaArashi
2017-01-02name functions and split data moreYamaArashi
2017-01-02get sub_814A2EC closer to matchingYamaArashi
2017-01-03Partly decompile tv showMarijn van der Werf
2017-01-02Merge pull request #149 from marijnvdwerf/decompile/bard_musicYamaArashi
Decompile bard_music
2017-01-03Decompile bard_musicMarijn van der Werf
2017-01-03Decompile bit of decorationMarijn van der Werf
2017-01-02name_string_util.sYamaArashi
2017-01-02name battle setup functionsYamaArashi
2017-01-02simplify conditionalYamaArashi
2017-01-02gUnknown_0203869A -> gIsLinkContestYamaArashi
2017-01-02battle type constantsYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-02gBattleTypeFlagsYamaArashi
2017-01-02event_data.cYamaArashi
2017-01-01split rom_806936CYamaArashi
2017-01-01braille puzzle stuffYamaArashi
2017-01-01add flagsYamaArashi
2017-01-01mail data in save block 1YamaArashi
2017-01-01name some functionsYamaArashi
2017-01-01start decompiling item_use.c (#144)ProjectRevoTPP
* begin decompiling item_use.c * decompile more of item_use.c * commit what I have currently * formatting
2017-01-01gBattleAnimArgsYamaArashi
2017-01-01remove unused variablesYamaArashi
2017-01-01Merge pull request #143 from yenatch/battle-animYamaArashi
Decompile battle_anim_80A7E7C
2017-01-01Decompile battle_anim_80A7E7Cyenatch
2016-12-31use more constants in CalculateBaseDamageYamaArashi
2016-12-30nonmatching damage calc functionYamaArashi