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2017-05-03introduce YesNoFuncTable structYamaArashi
2017-05-03pokedex.s and fldeff_80CC incbins and resolve weird code in player_pc.c (#255)ProjectRevoTPP
* dump pokedex incbins * dump fldeff_80C5CD4 incbins * try to make sense of the weird code at the end of sub_813AA30 (thanks padz)
2017-05-03clean up whitespaceYamaArashi
2017-05-03Struct_0202F7D4 -> AffineAnimCmdYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-30define item_use data in CYamaArashi
2017-04-29Fix the NONMATCHING check in util.c.yenatch
2017-04-29Fix an erroneous SPECIES_EGG in Unown code.yenatch
2017-04-29(Almost) decompile util.s.yenatch
2017-04-27Sort includesMarijn van der Werf
2017-04-21Clean up rom_8077ABC.cyenatch
2017-04-19Decompile rom_8077ABC.syenatch
2017-04-17decompile smokescreen.sYamaArashi
2017-04-17decompile fldeff_sweetscent.sYamaArashi
2017-04-17Merge pull request #246 from marijnvdwerf/decompile/fldeff-softboiledYamaArashi
Decompile fldeff_softboiled
2017-04-17Decompile fldeff_softboiledMarijn van der Werf
2017-04-17decompile hof_pc.sYamaArashi
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-04-07decompile post_battle_event_funcsYamaArashi
2017-04-06split rom_810CBB4.s and elaborate on battle_party_menu rom mergeProjectRevoTPP
2017-04-06split out field_doortransition.sProjectRevoTPP
2017-03-22fix buildProjectRevoTPP
2017-03-22label changes for clarityProjectRevoTPP
2017-03-22start decompiling item_use.c againProjectRevoTPP
2017-03-19finish decompiling fldeff_cut.cProjectRevoTPP
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-03-18label braille_puzzles.c event scriptProjectRevoTPP
2017-03-18rewrite, label, and document save.cProjectRevoTPP
2017-03-18move diploma data to CProjectRevoTPP
2017-03-18start decompiling fldeff_cut.cProjectRevoTPP
2017-03-18move strings to C fileProjectRevoTPP
2017-03-18move multichoice data to script_menu.cProjectRevoTPP
2017-03-18decompile script_pokemon_util_80C4BF0.cProjectRevoTPP
2017-03-05replace phantom variable fix with proper fix.ProjectRevoTPP
2017-03-02fix weird cases of ROM not matchingProjectRevoTPP
2017-03-01get sub_80F7CF4 a little closerProjectRevoTPP
2017-02-28finish decompiling script_pokemon_util_80F99CC except for sub_80F9FDCProjectRevoTPP
2017-02-28decompile more of script_pokemon_util_80F99CC.cProjectRevoTPP
2017-02-28formattingProjectRevoTPP
2017-02-28start decompiling script_pokemon_util_80F99CC.cProjectRevoTPP
2017-02-24decompile more of shop.c (#237)ProjectRevoTPP
* start decompiling shop.c * decompile sub_80B30AC and BuyMenuDrawGraphics * decompile more of shop.c * formatting
2017-02-19define gFlashMemoryPresent in load_save.cYamaArashi
2017-02-19gFlashMemoryPresent variableYamaArashi
2017-02-12start decompiling shop.c (#234)ProjectRevoTPP
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-02-04decompile more of field_map_obj (#231)Cameron Hall
* decompile more code * decompile more of field_map_obj * decompile more of field_map_obj
2017-02-03Merge pull request #229 from camthesaxman/field_map_objYamaArashi
decompile more of field_map_obj
2017-02-03decompile more codecamthesaxman
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-31make ROM match again (#227)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again