Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-25 | Improve some nohara translations. | easyaspi314 (Devin) | |
2019-08-24 | Match and document DebugMenu_8077C3C (now DebugMenu_ConvertBuildDate) | easyaspi314 (Devin) | |
It seems that simply putting an asm("") matched 8077C3C. | |||
2019-08-24 | Rename old_charmap and move from graphics-de/unused to graphics/debug. | easyaspi314 (Devin) | |
The debug battle text is in English on German ROMs and Japanese on English ROMs. Additionally, old_charmap.bin held the actual text. Weird. I also choose the English when DEBUG_TRANSLATE is on. | |||
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-07-29 | gMPlay to gMPlayInfo | camthesaxman | |
2019-07-29 | resolve some Emerald differences | camthesaxman | |
2019-07-28 | Merge branch 'master' into filenames_1 | camthesaxman | |
2019-07-28 | emerald file names, part 1 | camthesaxman | |
2019-07-28 | Merge pull request #749 from camthesaxman/vram | Revo | |
remove hardcoded VRAM and EWRAM addresses | |||
2019-07-28 | remove hardcoded VRAM and EWRAM addresses | camthesaxman | |
2019-07-28 | match atk49_moveend | camthesaxman | |
2019-07-28 | combine battle interface graphics files | camthesaxman | |
2019-07-28 | combine bg2.pal and blank_pal.pal | camthesaxman | |
2019-07-24 | Fix signedness disagreement in sBigMonSizeTable | PikalaxALT | |
2019-07-02 | Minor style fixes | PikalaxALT | |
2019-07-02 | Some more cleanup | PikalaxALT | |
2019-07-02 | Some cleanup | PikalaxALT | |
2019-07-02 | Fix building German Debug | PikalaxALT | |
2019-07-02 | Extern unk_2039560 in roulette_gfx.c | PikalaxALT | |
2019-07-02 | Finish roulette data | PikalaxALT | |
2019-07-02 | through gSpriteTemplate_83FA0DC | PikalaxALT | |
2019-07-02 | Split roulette on purported file boundary | PikalaxALT | |
2019-07-02 | Temp adjustment to compensate for suppression of static | PikalaxALT | |
2019-07-02 | through gUnknown_Debug_0842510D | PikalaxALT | |
2019-07-02 | through gUnknown_083F8EBC | PikalaxALT | |
2019-07-02 | through gUnknown_083F8DF4 | PikalaxALT | |
2019-07-02 | Start roulette rodata decomp | PikalaxALT | |
2019-04-23 | Attempt sub_809C664 | PikalaxALT | |
2019-04-23 | match sub_809C464 | PikalaxALT | |
2019-04-23 | BADGE_BOOST macro | PikalaxALT | |
2019-04-23 | Define LINK_BATTLE_OPPONENT; other opponent constant substitutions | PikalaxALT | |
2019-04-23 | gTrainerBattleOpponent = SECRET_BASE_OPPONENT | PikalaxALT | |
2019-04-08 | Some documentation of contest_link_80C2020 | PikalaxALT | |
2019-04-08 | Finish contest_link_80C2020 | PikalaxALT | |
2019-04-08 | through sub_80C4A28 | PikalaxALT | |
2019-04-08 | sub_80C42C0 | PikalaxALT | |
2019-04-08 | Nonmatching sub_80C40D4 | PikalaxALT | |
2019-04-08 | sub_80C3F00 | PikalaxALT | |
2019-04-08 | through sub_80C3EA4 | PikalaxALT | |
2019-04-08 | sub_80C3990 | PikalaxALT | |
2019-04-08 | nonmatching sub_80C37E4 | PikalaxALT | |
2019-04-08 | through sub_80C34AC | PikalaxALT | |
2019-04-08 | nonmatching sub_80C3158 | PikalaxALT | |
2019-04-08 | Match two functions in contest_link_80C2020 | PikalaxALT | |
2019-04-07 | Fix ghost NONMATCHING | ultima-soul | |
2019-04-07 | Decompile/port rest of battle_anim plus fix 1 NONMATCHING. | ultima-soul | |
2019-04-06 | Merge pull request #716 from nullableVoidPtr/master | huderlem | |
Port water.s from pokeemerald | |||
2019-04-06 | Finish contest_painting_effects | PikalaxALT | |
2019-04-06 | sub_80FD8CC: an attempt was made | PikalaxALT | |
2019-04-06 | Copy and paste through sub_80FD7AC from Emerald | PikalaxALT | |