| Age | Commit message (Expand) | Author |
|---|---|---|
| 2017-05-03 | decompile a little more of player_pc.c and dump half of battle_anim data incb... | ProjectRevoTPP |
| 2017-03-22 | label changes for clarity | ProjectRevoTPP |
| 2017-03-18 | reorganize and add new headers for many files | ProjectRevoTPP |
| 2017-02-19 | define gFlashMemoryPresent in load_save.c | YamaArashi |
| 2017-02-19 | gFlashMemoryPresent variable | YamaArashi |
| 2017-01-02 | gBattleTerrain | YamaArashi |
| 2017-01-01 | gBattleAnimArgs | YamaArashi |
| 2016-11-25 | Decompile more intro functions (#108) | Cameron Hall |
| 2016-11-04 | clean up party symbols | YamaArashi |
| 2016-11-01 | define more variables in m4a_2.c | YamaArashi |
| 2016-10-28 | names for link player code | YamaArashi |
| 2016-10-23 | define gTasks in task.c | YamaArashi |
| 2016-10-09 | decompile start menu code (#57) | Cameron Hall |
| 2016-09-30 | clean up sound code | YamaArashi |
| 2016-09-25 | define more variables in C | YamaArashi |
| 2016-09-25 | begin using common symbols | YamaArashi |
| 2016-09-25 | introduce RAM variable LD script generator tool | YamaArashi |
