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# Linux
Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
Make sure that there is an environment variable called DEVKITARM with the path of the directory before the "bin" directory containing "arm-none-eabi-as", "arm-none-eabi-cpp", "arm-none-eabi-ld" and "arm-none-eabi-objcopy".
Then get the compiler from https://github.com/pret/agbcc and run the following commands.
build.sh
install.sh PATH_OF_POKERUBY_DIRECTORY
Then in the pokeruby directory, build the tools.
build_tools.sh
Finally, build the rom.
make
# Windows
Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the `tools/` folder over the `tools/` folder in your pokeruby directory.
You can then build pokeruby using `make` in the MSYS environment provided with devkitARM.
# Compiling Sapphire and later revisions
When you simply enter `make` and don't specify a target, then Pokémon Ruby 1.0 will be built. However, Sapphire can also be built, along with revisions 1 and 2 of both Ruby and Sapphire. Here is a listing of each ROM that can be made, along with the command to make the ROM.
Pokémon Ruby 1.0
make ruby
Pokémon Ruby 1.1
make ruby_rev1
Pokémon Ruby 1.2
make ruby_rev2
Pokémon Sapphire 1.0
make sapphire
Pokémon Sapphire 1.1
make sapphire_rev1
Pokémon Sapphire 1.2
make sapphire_rev2
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