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.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ aurora
thumb_func_start sub_80D33B4
sub_80D33B4: @ 80D33B4
push {r4-r7,lr}
adds r5, r0, 0
movs r1, 0x1
bl sub_80787B0
ldr r0, _080D33DC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080D33E4
ldr r1, _080D33E0 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
lsls r0, 16
lsrs r6, r0, 16
adds r7, r1, 0
b _080D33EA
.align 2, 0
_080D33DC: .4byte gBattleAnimBankAttacker
_080D33E0: .4byte gBattleAnimArgs
_080D33E4:
ldr r0, _080D3440 @ =gBattleAnimArgs
ldrh r6, [r0, 0x4]
adds r7, r0, 0
_080D33EA:
ldrh r0, [r7, 0x8]
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
ldr r4, _080D3444 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
adds r0, r6
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
ldrh r7, [r7, 0x6]
adds r0, r7
strh r0, [r5, 0x36]
adds r0, r5, 0
bl obj_translate_based_on_private_1_2_3_4
ldr r0, _080D3448 @ =sub_80D344C
str r0, [r5, 0x1C]
adds r2, r5, 0
adds r2, 0x2C
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
ldr r1, [r5, 0x1C]
adds r0, r5, 0
bl _call_via_r1
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080D3440: .4byte gBattleAnimArgs
_080D3444: .4byte gBattleAnimBankTarget
_080D3448: .4byte sub_80D344C
thumb_func_end sub_80D33B4
thumb_func_start sub_80D344C
sub_80D344C: @ 80D344C
push {r4,lr}
adds r4, r0, 0
ldr r0, _080D3488 @ =gBattleAnimArgs
ldrh r1, [r0, 0xE]
ldr r0, _080D348C @ =0x0000ffff
cmp r1, r0
bne _080D346E
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAnim
adds r2, r4, 0
adds r2, 0x2C
ldrb r1, [r2]
movs r0, 0x7F
ands r0, r1
strb r0, [r2]
_080D346E:
adds r0, r4, 0
bl sub_8078B5C
lsls r0, 24
cmp r0, 0
beq _080D3480
adds r0, r4, 0
bl move_anim_8072740
_080D3480:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D3488: .4byte gBattleAnimArgs
_080D348C: .4byte 0x0000ffff
thumb_func_end sub_80D344C
thumb_func_start sub_80D3490
sub_80D3490: @ 80D3490
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r1, _080D34C4 @ =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
ldr r0, _080D34C8 @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x8]
ldr r0, _080D34CC @ =0x0000279c
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 20
movs r1, 0x80
lsls r1, 1
adds r0, r1
strh r0, [r4, 0xC]
ldr r0, _080D34D0 @ =sub_80D34D4
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D34C4: .4byte gTasks
_080D34C8: .4byte gBattleAnimArgs
_080D34CC: .4byte 0x0000279c
_080D34D0: .4byte sub_80D34D4
thumb_func_end sub_80D3490
thumb_func_start sub_80D34D4
sub_80D34D4: @ 80D34D4
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080D354C @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r2, r0, r1
ldrh r0, [r2, 0x1C]
adds r0, 0x1
strh r0, [r2, 0x1C]
lsls r0, 16
asrs r0, 16
mov r12, r1
cmp r0, 0x3
bne _080D3526
movs r0, 0
strh r0, [r2, 0x1C]
ldrh r0, [r2, 0xC]
adds r0, 0x1
lsls r0, 16
lsrs r5, r0, 16
ldr r1, _080D3550 @ =gPlttBufferFaded
lsls r0, r5, 1
adds r0, r1
ldrh r6, [r0]
adds r7, r1, 0
adds r3, r0, 0x2
movs r1, 0x6
adds r2, r0, 0
_080D3510:
ldrh r0, [r3]
strh r0, [r2]
adds r3, 0x2
adds r2, 0x2
subs r1, 0x1
cmp r1, 0
bge _080D3510
adds r0, r5, 0x7
lsls r0, 1
adds r0, r7
strh r6, [r0]
_080D3526:
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
add r0, r12
ldrh r1, [r0, 0x1E]
adds r1, 0x1
strh r1, [r0, 0x1E]
lsls r1, 16
asrs r1, 16
movs r2, 0x8
ldrsh r0, [r0, r2]
cmp r1, r0
bne _080D3546
adds r0, r4, 0
bl DestroyAnimVisualTask
_080D3546:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080D354C: .4byte gTasks
_080D3550: .4byte gPlttBufferFaded
thumb_func_end sub_80D34D4
.align 2, 0 @ Don't pad with nop.
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