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|
.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
thumb_func_start unref_sub_800D42C
unref_sub_800D42C: @ 800D42C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x24
mov r9, r0
str r1, [sp]
str r2, [sp, 0x4]
adds r5, r3, 0
movs r0, 0x1
mov r1, r9
ands r0, r1
cmp r0, 0
bne _0800D44C
b _0800D5E4
_0800D44C:
asrs r0, r1, 1
adds r0, 0x4
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x8]
movs r0, 0
ldr r2, [sp]
cmp r0, r2
blt _0800D460
b _0800D674
_0800D460:
movs r4, 0x8
subs r1, r4, r1
str r1, [sp, 0x10]
_0800D466:
movs r7, 0
adds r0, 0x1
str r0, [sp, 0x14]
ldr r0, [sp, 0x10]
cmp r7, r0
bge _0800D4E2
ldr r1, [sp, 0x8]
lsls r1, 8
str r1, [sp, 0x18]
movs r2, 0
mov r10, r2
mov r0, r9
movs r4, 0x8
subs r0, r4, r0
str r0, [sp, 0xC]
_0800D484:
movs r3, 0
asrs r0, r7, 1
adds r1, r7, 0
movs r2, 0x1
ands r1, r2
str r1, [sp, 0x20]
lsls r0, 8
mov r8, r0
mov r12, r5
_0800D496:
lsls r1, r3, 5
ldr r4, [sp, 0x18]
adds r0, r5, r4
adds r0, r1
mov r1, r8
adds r2, r0, r1
mov r1, r12
add r1, r8
movs r6, 0xF
_0800D4A8:
ldr r4, [sp, 0x20]
cmp r4, 0
bne _0800D4B8
strb r4, [r1]
add r4, sp, 0x20
ldrb r4, [r4]
strb r4, [r2, 0x10]
b _0800D4C6
_0800D4B8:
mov r0, r10
strb r0, [r1, 0x10]
movs r4, 0x80
lsls r4, 1
adds r4, r2, r4
str r4, [sp, 0x1C]
strb r0, [r4]
_0800D4C6:
adds r2, 0x1
adds r1, 0x1
subs r6, 0x1
cmp r6, 0
bge _0800D4A8
movs r0, 0x20
add r12, r0
adds r3, 0x1
cmp r3, 0x7
ble _0800D496
adds r7, 0x1
ldr r1, [sp, 0xC]
cmp r7, r1
blt _0800D484
_0800D4E2:
movs r7, 0
movs r2, 0
_0800D4E6:
movs r6, 0
adds r4, r7, 0x1
mov r8, r4
lsls r4, r7, 5
_0800D4EE:
adds r0, r6, 0x1
mov r10, r0
lsls r1, r6, 8
adds r0, r1, 0
adds r0, 0xC0
adds r0, r5, r0
adds r0, r4
adds r1, r5, r1
adds r1, r4
movs r3, 0x1F
_0800D502:
strb r2, [r1]
strb r2, [r0]
adds r0, 0x1
adds r1, 0x1
subs r3, 0x1
cmp r3, 0
bge _0800D502
mov r6, r10
cmp r6, 0x7
ble _0800D4EE
mov r7, r8
cmp r7, 0x1
ble _0800D4E6
mov r1, r9
cmp r1, 0x5
bne _0800D528
movs r2, 0x90
lsls r2, 1
adds r5, r2
_0800D528:
movs r7, 0
cmp r7, r9
bge _0800D5BE
_0800D52E:
movs r3, 0
adds r7, 0x1
mov r8, r7
cmp r3, r9
bge _0800D59E
_0800D538:
adds r3, 0x1
mov r10, r3
ldr r4, [sp, 0x4]
adds r4, 0x20
adds r7, r5, 0
adds r7, 0x20
movs r0, 0x12
adds r0, r5
mov r12, r0
ldr r2, [sp, 0x4]
adds r3, r5, 0
movs r6, 0x3
_0800D550:
ldrb r0, [r2]
mov r1, r12
strb r0, [r1]
ldrb r0, [r2, 0x1]
strb r0, [r1, 0x1]
ldrb r0, [r2, 0x2]
strb r0, [r1, 0x1E]
ldrb r0, [r2, 0x3]
strb r0, [r1, 0x1F]
movs r0, 0x81
lsls r0, 1
adds r1, r3, r0
ldrb r0, [r2, 0x10]
strb r0, [r1]
ldr r0, _0800D5A8 @ =0x00000103
adds r1, r3, r0
ldrb r0, [r2, 0x11]
strb r0, [r1]
movs r0, 0x90
lsls r0, 1
adds r1, r3, r0
ldrb r0, [r2, 0x12]
strb r0, [r1]
ldr r0, _0800D5AC @ =0x00000121
adds r1, r3, r0
ldrb r0, [r2, 0x13]
strb r0, [r1]
movs r1, 0x4
add r12, r1
adds r2, 0x4
adds r3, 0x4
subs r6, 0x1
cmp r6, 0
bge _0800D550
str r4, [sp, 0x4]
adds r5, r7, 0
mov r3, r10
cmp r3, r9
blt _0800D538
_0800D59E:
mov r2, r9
cmp r2, 0x7
bne _0800D5B0
adds r5, 0x20
b _0800D5B8
.align 2, 0
_0800D5A8: .4byte 0x00000103
_0800D5AC: .4byte 0x00000121
_0800D5B0:
mov r4, r9
cmp r4, 0x5
bne _0800D5B8
adds r5, 0x60
_0800D5B8:
mov r7, r8
cmp r7, r9
blt _0800D52E
_0800D5BE:
mov r0, r9
cmp r0, 0x7
bne _0800D5CC
movs r1, 0x80
lsls r1, 1
adds r5, r1
b _0800D5D8
_0800D5CC:
mov r2, r9
cmp r2, 0x5
bne _0800D5D8
movs r4, 0xF0
lsls r4, 1
adds r5, r4
_0800D5D8:
ldr r0, [sp, 0x14]
ldr r1, [sp]
cmp r0, r1
bge _0800D5E2
b _0800D466
_0800D5E2:
b _0800D674
_0800D5E4:
movs r6, 0
ldr r2, [sp]
cmp r6, r2
bge _0800D674
_0800D5EC:
adds r6, 0x1
mov r10, r6
mov r4, r9
cmp r4, 0x6
bne _0800D604
movs r0, 0
movs r3, 0xFF
_0800D5FA:
strb r0, [r5]
adds r5, 0x1
subs r3, 0x1
cmp r3, 0
bge _0800D5FA
_0800D604:
movs r7, 0
cmp r7, r9
bge _0800D658
_0800D60A:
adds r7, 0x1
mov r8, r7
mov r1, r9
lsls r0, r1, 5
cmp r1, 0x6
bne _0800D624
movs r1, 0
movs r3, 0x1F
_0800D61A:
strb r1, [r5]
adds r5, 0x1
subs r3, 0x1
cmp r3, 0
bge _0800D61A
_0800D624:
adds r1, r0, 0
cmp r1, 0
ble _0800D63E
adds r3, r1, 0
_0800D62C:
ldr r2, [sp, 0x4]
ldrb r0, [r2]
strb r0, [r5]
adds r2, 0x1
str r2, [sp, 0x4]
adds r5, 0x1
subs r3, 0x1
cmp r3, 0
bne _0800D62C
_0800D63E:
mov r4, r9
cmp r4, 0x6
bne _0800D652
movs r0, 0
movs r3, 0x1F
_0800D648:
strb r0, [r5]
adds r5, 0x1
subs r3, 0x1
cmp r3, 0
bge _0800D648
_0800D652:
mov r7, r8
cmp r7, r9
blt _0800D60A
_0800D658:
mov r0, r9
cmp r0, 0x6
bne _0800D66C
movs r0, 0
movs r3, 0xFF
_0800D662:
strb r0, [r5]
adds r5, 0x1
subs r3, 0x1
cmp r3, 0
bge _0800D662
_0800D66C:
mov r6, r10
ldr r1, [sp]
cmp r6, r1
blt _0800D5EC
_0800D674:
add sp, 0x24
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end unref_sub_800D42C
thumb_func_start unref_sub_800D684
unref_sub_800D684: @ 800D684
push {lr}
bl ResetSpriteData
ldr r0, _0800D6B8 @ =gSpriteTemplate_81F96D0
movs r1, 0
movs r2, 0
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r0, 24
ldr r2, _0800D6BC @ =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x3E
ldrb r0, [r1]
movs r2, 0x4
orrs r0, r2
strb r0, [r1]
ldr r0, _0800D6C0 @ =sub_800D6C4
bl SetMainCallback2
pop {r0}
bx r0
.align 2, 0
_0800D6B8: .4byte gSpriteTemplate_81F96D0
_0800D6BC: .4byte gSprites
_0800D6C0: .4byte sub_800D6C4
thumb_func_end unref_sub_800D684
thumb_func_start sub_800D6C4
sub_800D6C4: @ 800D6C4
push {lr}
bl AnimateSprites
bl BuildOamBuffer
pop {r0}
bx r0
thumb_func_end sub_800D6C4
thumb_func_start sub_800D6D4
sub_800D6D4: @ 800D6D4
push {r4,r5,lr}
ldr r3, _0800D72C @ =0x04000208
ldrh r2, [r3]
movs r5, 0
strh r5, [r3]
ldr r4, _0800D730 @ =0x04000200
ldrh r0, [r4]
movs r1, 0x1
orrs r0, r1
strh r0, [r4]
strh r2, [r3]
ldr r1, _0800D734 @ =REG_DISPSTAT
movs r0, 0x8
strh r0, [r1]
adds r1, 0x4
movs r2, 0x98
lsls r2, 8
adds r0, r2, 0
strh r0, [r1]
adds r1, 0x2
ldr r2, _0800D738 @ =0x00009c04
adds r0, r2, 0
strh r0, [r1]
adds r1, 0x2
ldr r2, _0800D73C @ =0x00005e05
adds r0, r2, 0
strh r0, [r1]
adds r1, 0x2
ldr r2, _0800D740 @ =0x00005a0b
adds r0, r2, 0
strh r0, [r1]
ldr r0, _0800D744 @ =REG_BLDCNT
strh r5, [r0]
adds r0, 0x2
strh r5, [r0]
adds r0, 0x2
strh r5, [r0]
subs r1, 0xE
ldr r2, _0800D748 @ =0x0000bf40
adds r0, r2, 0
strh r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0800D72C: .4byte 0x04000208
_0800D730: .4byte 0x04000200
_0800D734: .4byte REG_DISPSTAT
_0800D738: .4byte 0x00009c04
_0800D73C: .4byte 0x00005e05
_0800D740: .4byte 0x00005a0b
_0800D744: .4byte REG_BLDCNT
_0800D748: .4byte 0x0000bf40
thumb_func_end sub_800D6D4
thumb_func_start sub_800D74C
sub_800D74C: @ 800D74C
push {r4,lr}
movs r0, 0x12
bl SetTextWindowBaseTileNum
ldr r4, _0800D79C @ =gUnknown_03004210
adds r0, r4, 0
movs r1, 0x1
bl LoadTextWindowGraphics_OverridePalSlot
movs r0, 0x22
bl SetTextWindowBaseTileNum
adds r0, r4, 0
movs r1, 0x1
bl LoadTextWindowGraphics_OverridePalSlot
ldr r3, _0800D7A0 @ =gPlttBufferUnfaded
adds r0, r3, 0
adds r0, 0xB8
ldr r1, _0800D7A4 @ =0x00007fe0
strh r1, [r0]
adds r2, r3, 0
adds r2, 0xBA
ldr r1, _0800D7A8 @ =0x00002529
strh r1, [r2]
adds r2, 0x2
ldr r1, _0800D7AC @ =0x00007fff
strh r1, [r2]
adds r2, 0x2
ldr r1, _0800D7B0 @ =0x0000675a
strh r1, [r2]
ldr r1, _0800D7B4 @ =gPlttBufferFaded + 0xB8
movs r2, 0x4
bl CpuSet
bl sub_8032A38
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0800D79C: .4byte gUnknown_03004210
_0800D7A0: .4byte gPlttBufferUnfaded
_0800D7A4: .4byte 0x00007fe0
_0800D7A8: .4byte 0x00002529
_0800D7AC: .4byte 0x00007fff
_0800D7B0: .4byte 0x0000675a
_0800D7B4: .4byte gPlttBufferFaded + 0xB8
thumb_func_end sub_800D74C
thumb_func_start DrawMainBattleBackground
DrawMainBattleBackground: @ 800D7B8
push {r4,r5,lr}
ldr r0, _0800D7DC @ =gBattleTypeFlags
ldrh r1, [r0]
ldr r0, _0800D7E0 @ =0x00000902
ands r0, r1
cmp r0, 0
beq _0800D7F8
ldr r0, _0800D7E4 @ =gBattleTerrainTiles_Building
ldr r1, _0800D7E8 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D7EC @ =gBattleTerrainTilemap_Building
ldr r1, _0800D7F0 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D7F4 @ =gBattleTerrainPalette_BattleTower
b _0800DA66
.align 2, 0
_0800D7DC: .4byte gBattleTypeFlags
_0800D7E0: .4byte 0x00000902
_0800D7E4: .4byte gBattleTerrainTiles_Building
_0800D7E8: .4byte 0x06008000
_0800D7EC: .4byte gBattleTerrainTilemap_Building
_0800D7F0: .4byte 0x0600d000
_0800D7F4: .4byte gBattleTerrainPalette_BattleTower
_0800D7F8:
movs r0, 0x80
lsls r0, 5
ands r0, r1
cmp r0, 0
beq _0800D860
ldr r0, _0800D820 @ =gGameVersion
ldrb r0, [r0]
cmp r0, 0x2
bne _0800D838
ldr r0, _0800D824 @ =gBattleTerrainTiles_Cave
ldr r1, _0800D828 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D82C @ =gBattleTerrainTilemap_Cave
ldr r1, _0800D830 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D834 @ =gBattleTerrainPalette_Groudon
b _0800DA66
.align 2, 0
_0800D820: .4byte gGameVersion
_0800D824: .4byte gBattleTerrainTiles_Cave
_0800D828: .4byte 0x06008000
_0800D82C: .4byte gBattleTerrainTilemap_Cave
_0800D830: .4byte 0x0600d000
_0800D834: .4byte gBattleTerrainPalette_Groudon
_0800D838:
ldr r0, _0800D84C @ =gBattleTerrainTiles_Water
ldr r1, _0800D850 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D854 @ =gBattleTerrainTilemap_Water
ldr r1, _0800D858 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D85C @ =gBattleTerrainPalette_Kyogre
b _0800DA66
.align 2, 0
_0800D84C: .4byte gBattleTerrainTiles_Water
_0800D850: .4byte 0x06008000
_0800D854: .4byte gBattleTerrainTilemap_Water
_0800D858: .4byte 0x0600d000
_0800D85C: .4byte gBattleTerrainPalette_Kyogre
_0800D860:
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0800D8D8
ldr r2, _0800D890 @ =gTrainers
ldr r0, _0800D894 @ =gTrainerBattleOpponent
ldrh r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0x19
bne _0800D8AC
ldr r0, _0800D898 @ =gBattleTerrainTiles_Building
ldr r1, _0800D89C @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D8A0 @ =gBattleTerrainTilemap_Building
ldr r1, _0800D8A4 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D8A8 @ =gBattleTerrainPalette_BuildingLeader
b _0800DA66
.align 2, 0
_0800D890: .4byte gTrainers
_0800D894: .4byte gTrainerBattleOpponent
_0800D898: .4byte gBattleTerrainTiles_Building
_0800D89C: .4byte 0x06008000
_0800D8A0: .4byte gBattleTerrainTilemap_Building
_0800D8A4: .4byte 0x0600d000
_0800D8A8: .4byte gBattleTerrainPalette_BuildingLeader
_0800D8AC:
cmp r0, 0x20
bne _0800D8D8
ldr r0, _0800D8C4 @ =gBattleTerrainTiles_Stadium
ldr r1, _0800D8C8 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D8CC @ =gBattleTerrainTilemap_Stadium
ldr r1, _0800D8D0 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D8D4 @ =gBattleTerrainPalette_StadiumSteven
b _0800DA66
.align 2, 0
_0800D8C4: .4byte gBattleTerrainTiles_Stadium
_0800D8C8: .4byte 0x06008000
_0800D8CC: .4byte gBattleTerrainTilemap_Stadium
_0800D8D0: .4byte 0x0600d000
_0800D8D4: .4byte gBattleTerrainPalette_StadiumSteven
_0800D8D8:
bl sav1_map_get_battletype
lsls r0, 24
lsrs r0, 24
cmp r0, 0x8
bls _0800D8E6
b _0800DA9E
_0800D8E6:
lsls r0, 2
ldr r1, _0800D8F0 @ =_0800D8F4
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0800D8F0: .4byte _0800D8F4
.align 2, 0
_0800D8F4:
.4byte _0800D918
.4byte _0800D964
.4byte _0800D98C
.4byte _0800D9B4
.4byte _0800D9DC
.4byte _0800DA04
.4byte _0800DA2C
.4byte _0800DA54
.4byte _0800DA84
_0800D918:
ldr r4, _0800D954 @ =gBattleTerrainTable
ldr r5, _0800D958 @ =gBattleTerrain
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r0, [r0]
ldr r1, _0800D95C @ =0x06008000
bl LZDecompressVram
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r1, r4, 0x4
adds r0, r1
ldr r0, [r0]
ldr r1, _0800D960 @ =0x0600d000
bl LZDecompressVram
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r4, 0x10
adds r0, r4
ldr r0, [r0]
b _0800DA66
.align 2, 0
_0800D954: .4byte gBattleTerrainTable
_0800D958: .4byte gBattleTerrain
_0800D95C: .4byte 0x06008000
_0800D960: .4byte 0x0600d000
_0800D964:
ldr r0, _0800D978 @ =gBattleTerrainTiles_Building
ldr r1, _0800D97C @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D980 @ =gBattleTerrainTilemap_Building
ldr r1, _0800D984 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D988 @ =gBattleTerrainPalette_BuildingGym
b _0800DA66
.align 2, 0
_0800D978: .4byte gBattleTerrainTiles_Building
_0800D97C: .4byte 0x06008000
_0800D980: .4byte gBattleTerrainTilemap_Building
_0800D984: .4byte 0x0600d000
_0800D988: .4byte gBattleTerrainPalette_BuildingGym
_0800D98C:
ldr r0, _0800D9A0 @ =gBattleTerrainTiles_Stadium
ldr r1, _0800D9A4 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D9A8 @ =gBattleTerrainTilemap_Stadium
ldr r1, _0800D9AC @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D9B0 @ =gBattleTerrainPalette_StadiumMagma
b _0800DA66
.align 2, 0
_0800D9A0: .4byte gBattleTerrainTiles_Stadium
_0800D9A4: .4byte 0x06008000
_0800D9A8: .4byte gBattleTerrainTilemap_Stadium
_0800D9AC: .4byte 0x0600d000
_0800D9B0: .4byte gBattleTerrainPalette_StadiumMagma
_0800D9B4:
ldr r0, _0800D9C8 @ =gBattleTerrainTiles_Stadium
ldr r1, _0800D9CC @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D9D0 @ =gBattleTerrainTilemap_Stadium
ldr r1, _0800D9D4 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800D9D8 @ =gBattleTerrainPalette_StadiumAqua
b _0800DA66
.align 2, 0
_0800D9C8: .4byte gBattleTerrainTiles_Stadium
_0800D9CC: .4byte 0x06008000
_0800D9D0: .4byte gBattleTerrainTilemap_Stadium
_0800D9D4: .4byte 0x0600d000
_0800D9D8: .4byte gBattleTerrainPalette_StadiumAqua
_0800D9DC:
ldr r0, _0800D9F0 @ =gBattleTerrainTiles_Stadium
ldr r1, _0800D9F4 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800D9F8 @ =gBattleTerrainTilemap_Stadium
ldr r1, _0800D9FC @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800DA00 @ =gBattleTerrainPalette_StadiumSidney
b _0800DA66
.align 2, 0
_0800D9F0: .4byte gBattleTerrainTiles_Stadium
_0800D9F4: .4byte 0x06008000
_0800D9F8: .4byte gBattleTerrainTilemap_Stadium
_0800D9FC: .4byte 0x0600d000
_0800DA00: .4byte gBattleTerrainPalette_StadiumSidney
_0800DA04:
ldr r0, _0800DA18 @ =gBattleTerrainTiles_Stadium
ldr r1, _0800DA1C @ =0x06008000
bl LZDecompressVram
ldr r0, _0800DA20 @ =gBattleTerrainTilemap_Stadium
ldr r1, _0800DA24 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800DA28 @ =gBattleTerrainPalette_StadiumPhoebe
b _0800DA66
.align 2, 0
_0800DA18: .4byte gBattleTerrainTiles_Stadium
_0800DA1C: .4byte 0x06008000
_0800DA20: .4byte gBattleTerrainTilemap_Stadium
_0800DA24: .4byte 0x0600d000
_0800DA28: .4byte gBattleTerrainPalette_StadiumPhoebe
_0800DA2C:
ldr r0, _0800DA40 @ =gBattleTerrainTiles_Stadium
ldr r1, _0800DA44 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800DA48 @ =gBattleTerrainTilemap_Stadium
ldr r1, _0800DA4C @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800DA50 @ =gBattleTerrainPalette_StadiumGlacia
b _0800DA66
.align 2, 0
_0800DA40: .4byte gBattleTerrainTiles_Stadium
_0800DA44: .4byte 0x06008000
_0800DA48: .4byte gBattleTerrainTilemap_Stadium
_0800DA4C: .4byte 0x0600d000
_0800DA50: .4byte gBattleTerrainPalette_StadiumGlacia
_0800DA54:
ldr r0, _0800DA70 @ =gBattleTerrainTiles_Stadium
ldr r1, _0800DA74 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800DA78 @ =gBattleTerrainTilemap_Stadium
ldr r1, _0800DA7C @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800DA80 @ =gBattleTerrainPalette_StadiumDrake
_0800DA66:
movs r1, 0x20
movs r2, 0x60
bl LoadCompressedPalette
b _0800DA9E
.align 2, 0
_0800DA70: .4byte gBattleTerrainTiles_Stadium
_0800DA74: .4byte 0x06008000
_0800DA78: .4byte gBattleTerrainTilemap_Stadium
_0800DA7C: .4byte 0x0600d000
_0800DA80: .4byte gBattleTerrainPalette_StadiumDrake
_0800DA84:
ldr r0, _0800DAA4 @ =gBattleTerrainTiles_Building
ldr r1, _0800DAA8 @ =0x06008000
bl LZDecompressVram
ldr r0, _0800DAAC @ =gBattleTerrainTilemap_Building
ldr r1, _0800DAB0 @ =0x0600d000
bl LZDecompressVram
ldr r0, _0800DAB4 @ =gBattleTerrainPalette_BattleTower
movs r1, 0x20
movs r2, 0x60
bl LoadCompressedPalette
_0800DA9E:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0800DAA4: .4byte gBattleTerrainTiles_Building
_0800DAA8: .4byte 0x06008000
_0800DAAC: .4byte gBattleTerrainTilemap_Building
_0800DAB0: .4byte 0x0600d000
_0800DAB4: .4byte gBattleTerrainPalette_BattleTower
thumb_func_end DrawMainBattleBackground
thumb_func_start sub_800DAB8
sub_800DAB8: @ 800DAB8
push {lr}
ldr r0, _0800DAE8 @ =gUnknown_08D00000
movs r1, 0xC0
lsls r1, 19
bl LZDecompressVram
ldr r0, _0800DAEC @ =gUnknown_08D00524
ldr r1, _0800DAF0 @ =0x0600c000
movs r2, 0x80
lsls r2, 4
bl CpuSet
ldr r0, _0800DAF4 @ =gUnknown_08D004E0
movs r1, 0
movs r2, 0x40
bl LoadCompressedPalette
bl sub_800D74C
bl DrawMainBattleBackground
pop {r0}
bx r0
.align 2, 0
_0800DAE8: .4byte gUnknown_08D00000
_0800DAEC: .4byte gUnknown_08D00524
_0800DAF0: .4byte 0x0600c000
_0800DAF4: .4byte gUnknown_08D004E0
thumb_func_end sub_800DAB8
thumb_func_start sub_800DAF8
sub_800DAF8: @ 800DAF8
push {r4-r7,lr}
sub sp, 0xC
adds r7, r2, 0
lsls r0, 24
lsrs r2, r0, 24
adds r5, r2, 0
lsls r1, 24
lsrs r3, r1, 24
movs r4, 0
ldr r0, _0800DB38 @ =gBattleTypeFlags
ldrh r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0800DBB4
ldr r0, _0800DB3C @ =gTasks
lsls r1, r2, 2
adds r1, r2
lsls r1, 3
adds r1, r0
movs r2, 0x12
ldrsh r0, [r1, r2]
cmp r0, 0
beq _0800DB52
cmp r3, 0x1
beq _0800DB7A
cmp r3, 0x1
bgt _0800DB40
cmp r3, 0
beq _0800DB4A
b _0800DB84
.align 2, 0
_0800DB38: .4byte gBattleTypeFlags
_0800DB3C: .4byte gTasks
_0800DB40:
cmp r3, 0x2
beq _0800DB4E
cmp r3, 0x3
beq _0800DB6E
b _0800DB84
_0800DB4A:
ldrh r0, [r1, 0xE]
b _0800DB70
_0800DB4E:
ldrh r1, [r1, 0xE]
b _0800DB7C
_0800DB52:
cmp r3, 0x1
beq _0800DB6E
cmp r3, 0x1
bgt _0800DB60
cmp r3, 0
beq _0800DB6A
b _0800DB84
_0800DB60:
cmp r3, 0x2
beq _0800DB76
cmp r3, 0x3
beq _0800DB7A
b _0800DB84
_0800DB6A:
ldrh r0, [r1, 0xE]
b _0800DB70
_0800DB6E:
ldrh r0, [r1, 0x10]
_0800DB70:
movs r4, 0x3F
ands r4, r0
b _0800DB84
_0800DB76:
ldrh r1, [r1, 0xE]
b _0800DB7C
_0800DB7A:
ldrh r1, [r1, 0x10]
_0800DB7C:
movs r0, 0xFC
lsls r0, 4
ands r0, r1
lsrs r4, r0, 6
_0800DB84:
movs r3, 0
movs r6, 0x3
ldr r0, _0800DBB0 @ =0x00006001
adds r5, r0, 0
mov r2, sp
_0800DB8E:
lsls r1, r3, 1
adds r0, r6, 0
lsls r0, r1
ands r0, r4
asrs r0, r1
adds r0, r5
strh r0, [r2]
adds r2, 0x2
adds r3, 0x1
cmp r3, 0x2
ble _0800DB8E
mov r0, sp
adds r1, r7, 0
movs r2, 0x3
bl CpuSet
b _0800DC12
.align 2, 0
_0800DBB0: .4byte 0x00006001
_0800DBB4:
ldr r0, _0800DBD0 @ =gSharedMem
ldr r1, _0800DBD4 @ =0x000160cb
adds r0, r1
ldrb r0, [r0]
cmp r3, r0
bne _0800DBDC
ldr r1, _0800DBD8 @ =gTasks
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r0, r1
ldrh r4, [r0, 0xE]
b _0800DBE8
.align 2, 0
_0800DBD0: .4byte gSharedMem
_0800DBD4: .4byte 0x000160cb
_0800DBD8: .4byte gTasks
_0800DBDC:
ldr r1, _0800DC1C @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
ldrh r4, [r0, 0x10]
_0800DBE8:
movs r3, 0
movs r6, 0x3
ldr r2, _0800DC20 @ =0x00006001
adds r5, r2, 0
mov r2, sp
_0800DBF2:
lsls r1, r3, 1
adds r0, r6, 0
lsls r0, r1
ands r0, r4
asrs r0, r1
adds r0, r5
strh r0, [r2]
adds r2, 0x2
adds r3, 0x1
cmp r3, 0x5
ble _0800DBF2
mov r0, sp
adds r1, r7, 0
movs r2, 0x6
bl CpuSet
_0800DC12:
add sp, 0xC
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0800DC1C: .4byte gTasks
_0800DC20: .4byte 0x00006001
thumb_func_end sub_800DAF8
.section .text_800DC24
thumb_func_start sub_800DE30
sub_800DE30: @ 800DE30
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x10
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldr r1, _0800DE64 @ =gTasks
lsls r0, 2
mov r10, r0
add r0, r9
lsls r0, 3
adds r6, r0, r1
movs r1, 0x8
ldrsh r0, [r6, r1]
cmp r0, 0x1
bne _0800DE58
b _0800DF9C
_0800DE58:
cmp r0, 0x1
bgt _0800DE68
cmp r0, 0
beq _0800DE70
b _0800E212
.align 2, 0
_0800DE64: .4byte gTasks
_0800DE68:
cmp r0, 0x2
bne _0800DE6E
b _0800E03C
_0800DE6E:
b _0800E212
_0800DE70:
ldr r0, _0800DED0 @ =gBattleTypeFlags
ldrh r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0800DEE0
ldr r0, _0800DED4 @ =gLinkPlayers
ldr r2, _0800DED8 @ =gUnknown_081F9680
mov r8, r2
adds r7, r0, 0
adds r7, 0x8
movs r5, 0x3
_0800DE88:
ldrb r0, [r7, 0x10]
movs r1, 0x3
ands r1, r0
str r1, [sp, 0x8]
lsls r4, r1, 1
adds r4, r1
lsls r4, 2
mov r2, r8
adds r0, r4, r2
ldr r1, [r0]
str r1, [sp, 0xC]
ldrh r2, [r0, 0x4]
ldrb r3, [r0, 0x6]
ldrb r0, [r0, 0x7]
str r0, [sp]
movs r0, 0x1
str r0, [sp, 0x4]
adds r0, r1, 0
adds r1, r7, 0
bl sub_8002E4C
ldr r0, [sp, 0xC]
bl sub_8002F44
ldr r2, _0800DEDC @ =gUnknown_081F9680 + 0x8
adds r4, r2
ldr r2, [r4]
mov r0, r9
ldr r1, [sp, 0x8]
bl sub_800DAF8
adds r7, 0x1C
subs r5, 0x1
cmp r5, 0
bge _0800DE88
b _0800DF70
.align 2, 0
_0800DED0: .4byte gBattleTypeFlags
_0800DED4: .4byte gLinkPlayers
_0800DED8: .4byte gUnknown_081F9680
_0800DEDC: .4byte gUnknown_081F9680 + 0x8
_0800DEE0:
ldr r0, _0800DF84 @ =gSharedMem
ldr r5, _0800DF88 @ =0x000160cb
adds r0, r5
ldrb r7, [r0]
movs r0, 0x1
adds r6, r7, 0
eors r6, r0
adds r1, r6, 0
ldr r2, _0800DF8C @ =gLinkPlayers
lsls r0, r7, 3
subs r0, r7
lsls r0, 2
adds r0, r2
ldrh r0, [r0, 0x18]
cmp r0, 0
beq _0800DF04
adds r6, r7, 0
adds r7, r1, 0
_0800DF04:
ldr r0, _0800DF90 @ =gUnknown_081F9680
mov r8, r0
adds r0, 0x30
mov r1, r8
ldr r4, [r1, 0x30]
lsls r1, r7, 3
subs r1, r7
lsls r1, 2
ldr r2, _0800DF94 @ =gLinkPlayers + 0x8
adds r1, r2
ldrh r2, [r0, 0x4]
ldrb r3, [r0, 0x6]
ldrb r0, [r0, 0x7]
str r0, [sp]
movs r5, 0x1
str r5, [sp, 0x4]
adds r0, r4, 0
bl sub_8002E4C
adds r0, r4, 0
bl sub_8002F44
mov r0, r8
ldr r2, [r0, 0x38]
mov r0, r9
adds r1, r7, 0
bl sub_800DAF8
mov r0, r8
adds r0, 0x3C
mov r1, r8
ldr r4, [r1, 0x3C]
lsls r1, r6, 3
subs r1, r6
lsls r1, 2
ldr r2, _0800DF94 @ =gLinkPlayers + 0x8
adds r1, r2
ldrh r2, [r0, 0x4]
ldrb r3, [r0, 0x6]
ldrb r0, [r0, 0x7]
str r0, [sp]
str r5, [sp, 0x4]
adds r0, r4, 0
bl sub_8002E4C
adds r0, r4, 0
bl sub_8002F44
mov r5, r8
ldr r2, [r5, 0x44]
mov r0, r9
adds r1, r6, 0
bl sub_800DAF8
_0800DF70:
ldr r0, _0800DF98 @ =gTasks
mov r1, r10
add r1, r9
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0x8]
adds r0, 0x1
strh r0, [r1, 0x8]
b _0800E212
.align 2, 0
_0800DF84: .4byte gSharedMem
_0800DF88: .4byte 0x000160cb
_0800DF8C: .4byte gLinkPlayers
_0800DF90: .4byte gUnknown_081F9680
_0800DF94: .4byte gLinkPlayers + 0x8
_0800DF98: .4byte gTasks
_0800DF9C:
ldr r0, _0800E010 @ =0x00002710
bl AllocSpritePalette
lsls r0, 24
ldr r2, _0800E014 @ =gPlttBufferUnfaded
lsrs r0, 19
ldr r1, _0800E018 @ =0x0000021e
adds r0, r1
adds r2, r0, r2
ldr r1, _0800E01C @ =gPlttBufferFaded
adds r0, r1
ldr r1, _0800E020 @ =0x00007fff
strh r1, [r0]
strh r1, [r2]
ldr r0, _0800E024 @ =gSpriteTemplate_81F9574
movs r1, 0x6C
movs r2, 0x50
movs r3, 0
bl CreateSprite
ldr r4, _0800E028 @ =gSharedMem
ldr r2, _0800E02C @ =0x0001608a
adds r7, r4, r2
strb r0, [r7]
ldr r0, _0800E030 @ =gSpriteTemplate_81F958C
movs r1, 0x84
movs r2, 0x50
movs r3, 0
bl CreateSprite
ldr r5, _0800E034 @ =0x0001608b
adds r4, r5
strb r0, [r4]
ldr r3, _0800E038 @ =gSprites
ldrb r1, [r7]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
ldrb r1, [r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r1, [r0]
orrs r1, r2
strb r1, [r0]
ldrh r0, [r6, 0x8]
adds r0, 0x1
strh r0, [r6, 0x8]
b _0800E212
.align 2, 0
_0800E010: .4byte 0x00002710
_0800E014: .4byte gPlttBufferUnfaded
_0800E018: .4byte 0x0000021e
_0800E01C: .4byte gPlttBufferFaded
_0800E020: .4byte 0x00007fff
_0800E024: .4byte gSpriteTemplate_81F9574
_0800E028: .4byte gSharedMem
_0800E02C: .4byte 0x0001608a
_0800E030: .4byte gSpriteTemplate_81F958C
_0800E034: .4byte 0x0001608b
_0800E038: .4byte gSprites
_0800E03C:
movs r1, 0x12
ldrsh r0, [r6, r1]
cmp r0, 0
beq _0800E0A4
ldr r4, _0800E090 @ =gBattle_BG1_X
ldrh r0, [r6, 0xA]
bl Sin2
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _0800E056
adds r0, 0x1F
_0800E056:
asrs r1, r0, 5
movs r2, 0x14
negs r2, r2
adds r0, r2, 0
subs r0, r1
strh r0, [r4]
ldr r4, _0800E094 @ =gBattle_BG2_X
ldrh r0, [r6, 0xC]
bl Sin2
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _0800E074
adds r0, 0x1F
_0800E074:
asrs r1, r0, 5
movs r5, 0x8C
negs r5, r5
adds r0, r5, 0
subs r0, r1
strh r0, [r4]
ldr r0, _0800E098 @ =gBattle_BG1_Y
ldr r2, _0800E09C @ =0x0000ffdc
adds r1, r2, 0
strh r1, [r0]
ldr r0, _0800E0A0 @ =gBattle_BG2_Y
strh r1, [r0]
b _0800E110
.align 2, 0
_0800E090: .4byte gBattle_BG1_X
_0800E094: .4byte gBattle_BG2_X
_0800E098: .4byte gBattle_BG1_Y
_0800E09C: .4byte 0x0000ffdc
_0800E0A0: .4byte gBattle_BG2_Y
_0800E0A4:
ldr r4, _0800E134 @ =gBattle_BG1_X
ldrh r0, [r6, 0xA]
bl Sin2
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _0800E0B6
adds r0, 0x1F
_0800E0B6:
asrs r1, r0, 5
movs r5, 0x14
negs r5, r5
adds r0, r5, 0
subs r0, r1
strh r0, [r4]
ldr r4, _0800E138 @ =gBattle_BG1_Y
ldrh r0, [r6, 0xA]
bl Cos2
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _0800E0D4
adds r0, 0x1F
_0800E0D4:
asrs r0, 5
subs r0, 0xA4
strh r0, [r4]
ldr r4, _0800E13C @ =gBattle_BG2_X
ldrh r0, [r6, 0xC]
bl Sin2
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _0800E0EC
adds r0, 0x1F
_0800E0EC:
asrs r1, r0, 5
movs r2, 0x8C
negs r2, r2
adds r0, r2, 0
subs r0, r1
strh r0, [r4]
ldr r4, _0800E140 @ =gBattle_BG2_Y
ldrh r0, [r6, 0xC]
bl Cos2
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _0800E10A
adds r0, 0x1F
_0800E10A:
asrs r0, 5
subs r0, 0xA4
strh r0, [r4]
_0800E110:
ldr r1, _0800E144 @ =gTasks
mov r5, r9
lsls r0, r5, 2
add r0, r9
lsls r0, 3
adds r1, r0, r1
ldrh r0, [r1, 0xC]
movs r2, 0xC
ldrsh r7, [r1, r2]
cmp r7, 0
beq _0800E148
subs r0, 0x2
strh r0, [r1, 0xC]
ldrh r0, [r1, 0xA]
adds r0, 0x2
strh r0, [r1, 0xA]
b _0800E212
.align 2, 0
_0800E134: .4byte gBattle_BG1_X
_0800E138: .4byte gBattle_BG1_Y
_0800E13C: .4byte gBattle_BG2_X
_0800E140: .4byte gBattle_BG2_Y
_0800E144: .4byte gTasks
_0800E148:
movs r5, 0x12
ldrsh r0, [r1, r5]
cmp r0, 0
beq _0800E154
bl PrintLinkBattleWinLossTie
_0800E154:
movs r0, 0x78
bl PlaySE
mov r0, r9
bl DestroyTask
ldr r4, _0800E224 @ =gSprites
ldr r0, _0800E228 @ =gSharedMem
mov r8, r0
ldr r1, _0800E22C @ =0x0001608a
add r1, r8
mov r9, r1
ldrb r0, [r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
adds r1, 0x3E
ldrb r3, [r1]
movs r2, 0x5
negs r2, r2
adds r0, r2, 0
ands r0, r3
strb r0, [r1]
ldr r5, _0800E230 @ =0x0001608b
add r8, r5
mov r0, r8
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
adds r0, 0x3E
ldrb r1, [r0]
ands r2, r1
strb r2, [r0]
mov r1, r8
ldrb r0, [r1]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r4
ldrh r3, [r2, 0x4]
lsls r1, r3, 22
lsrs r1, 22
adds r1, 0x40
ldr r5, _0800E234 @ =0x000003ff
adds r0, r5, 0
ands r1, r0
ldr r0, _0800E238 @ =0xfffffc00
ands r0, r3
orrs r0, r1
strh r0, [r2, 0x4]
mov r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r7, [r0, 0x2E]
mov r2, r8
ldrb r1, [r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x1
strh r1, [r0, 0x2E]
mov r5, r9
ldrb r1, [r5]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrh r1, [r0, 0x20]
strh r1, [r0, 0x30]
ldrb r1, [r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrh r1, [r0, 0x20]
strh r1, [r0, 0x30]
ldrb r1, [r5]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r7, [r0, 0x32]
ldrb r1, [r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r7, [r0, 0x32]
_0800E212:
add sp, 0x10
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0800E224: .4byte gSprites
_0800E228: .4byte gSharedMem
_0800E22C: .4byte 0x0001608a
_0800E230: .4byte 0x0001608b
_0800E234: .4byte 0x000003ff
_0800E238: .4byte 0xfffffc00
thumb_func_end sub_800DE30
thumb_func_start sub_800E23C
sub_800E23C: @ 800E23C
push {r4,r5,lr}
ldr r0, _0800E29C @ =gBattleTypeFlags
ldrh r1, [r0]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _0800E2DC
ldr r0, _0800E2A0 @ =gVersusFrameGfx
ldr r1, _0800E2A4 @ =0x06004000
bl LZDecompressVram
ldr r4, _0800E2A8 @ =gVersusFrameTilemap
ldr r1, _0800E2AC @ =0x0600e000
adds r0, r4, 0
bl LZDecompressVram
ldr r1, _0800E2B0 @ =0x0600f000
adds r0, r4, 0
bl LZDecompressVram
ldr r0, _0800E2B4 @ =gUnknown_08E5DC2C
ldr r1, _0800E2B8 @ =0x06010000
bl LZDecompressVram
ldr r0, _0800E2BC @ =gVersusFramePal
movs r1, 0x60
movs r2, 0x20
bl LoadCompressedPalette
ldr r1, _0800E2C0 @ =REG_BG1CNT
ldr r2, _0800E2C4 @ =0x00005c04
adds r0, r2, 0
strh r0, [r1]
ldr r0, _0800E2C8 @ =REG_WININ
movs r1, 0x36
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
ldr r0, _0800E2CC @ =gBattle_BG1_Y
ldr r2, _0800E2D0 @ =0x0000ff5c
adds r1, r2, 0
strh r1, [r0]
ldr r0, _0800E2D4 @ =gBattle_BG2_Y
strh r1, [r0]
ldr r0, _0800E2D8 @ =gUnknown_081F95A4
bl LoadCompressedObjectPic
b _0800E3FC
.align 2, 0
_0800E29C: .4byte gBattleTypeFlags
_0800E2A0: .4byte gVersusFrameGfx
_0800E2A4: .4byte 0x06004000
_0800E2A8: .4byte gVersusFrameTilemap
_0800E2AC: .4byte 0x0600e000
_0800E2B0: .4byte 0x0600f000
_0800E2B4: .4byte gUnknown_08E5DC2C
_0800E2B8: .4byte 0x06010000
_0800E2BC: .4byte gVersusFramePal
_0800E2C0: .4byte REG_BG1CNT
_0800E2C4: .4byte 0x00005c04
_0800E2C8: .4byte REG_WININ
_0800E2CC: .4byte gBattle_BG1_Y
_0800E2D0: .4byte 0x0000ff5c
_0800E2D4: .4byte gBattle_BG2_Y
_0800E2D8: .4byte gUnknown_081F95A4
_0800E2DC:
ldr r0, _0800E2F0 @ =0x00000902
ands r0, r1
cmp r0, 0
beq _0800E300
ldr r0, _0800E2F4 @ =gBattleTerrainAnimTiles_Building
ldr r1, _0800E2F8 @ =0x06004000
bl LZDecompressVram
ldr r0, _0800E2FC @ =gBattleTerrainAnimTilemap_Building
b _0800E3D2
.align 2, 0
_0800E2F0: .4byte 0x00000902
_0800E2F4: .4byte gBattleTerrainAnimTiles_Building
_0800E2F8: .4byte 0x06004000
_0800E2FC: .4byte gBattleTerrainAnimTilemap_Building
_0800E300:
movs r0, 0x80
lsls r0, 5
ands r0, r1
cmp r0, 0
beq _0800E348
ldr r0, _0800E320 @ =gGameVersion
ldrb r0, [r0]
cmp r0, 0x2
bne _0800E330
ldr r0, _0800E324 @ =gBattleTerrainAnimTiles_Cave
ldr r1, _0800E328 @ =0x06004000
bl LZDecompressVram
ldr r0, _0800E32C @ =gBattleTerrainAnimTilemap_Cave
b _0800E3D2
.align 2, 0
_0800E320: .4byte gGameVersion
_0800E324: .4byte gBattleTerrainAnimTiles_Cave
_0800E328: .4byte 0x06004000
_0800E32C: .4byte gBattleTerrainAnimTilemap_Cave
_0800E330:
ldr r0, _0800E33C @ =gBattleTerrainAnimTiles_Underwater
ldr r1, _0800E340 @ =0x06004000
bl LZDecompressVram
ldr r0, _0800E344 @ =gBattleTerrainAnimTilemap_Underwater
b _0800E3D2
.align 2, 0
_0800E33C: .4byte gBattleTerrainAnimTiles_Underwater
_0800E340: .4byte 0x06004000
_0800E344: .4byte gBattleTerrainAnimTilemap_Underwater
_0800E348:
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0800E3A0
ldr r2, _0800E370 @ =gTrainers
ldr r0, _0800E374 @ =gTrainerBattleOpponent
ldrh r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0x19
bne _0800E384
ldr r0, _0800E378 @ =gBattleTerrainAnimTiles_Building
ldr r1, _0800E37C @ =0x06004000
bl LZDecompressVram
ldr r0, _0800E380 @ =gBattleTerrainAnimTilemap_Building
b _0800E3D2
.align 2, 0
_0800E370: .4byte gTrainers
_0800E374: .4byte gTrainerBattleOpponent
_0800E378: .4byte gBattleTerrainAnimTiles_Building
_0800E37C: .4byte 0x06004000
_0800E380: .4byte gBattleTerrainAnimTilemap_Building
_0800E384:
cmp r0, 0x20
bne _0800E3A0
ldr r0, _0800E394 @ =gBattleTerrainAnimTiles_Building
ldr r1, _0800E398 @ =0x06004000
bl LZDecompressVram
ldr r0, _0800E39C @ =gBattleTerrainAnimTilemap_Building
b _0800E3D2
.align 2, 0
_0800E394: .4byte gBattleTerrainAnimTiles_Building
_0800E398: .4byte 0x06004000
_0800E39C: .4byte gBattleTerrainAnimTilemap_Building
_0800E3A0:
bl sav1_map_get_battletype
lsls r0, 24
cmp r0, 0
bne _0800E3EC
ldr r4, _0800E3DC @ =gBattleTerrainTable
ldr r5, _0800E3E0 @ =gBattleTerrain
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r1, r4, 0
adds r1, 0x8
adds r0, r1
ldr r0, [r0]
ldr r1, _0800E3E4 @ =0x06004000
bl LZDecompressVram
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r4, 0xC
adds r0, r4
ldr r0, [r0]
_0800E3D2:
ldr r1, _0800E3E8 @ =0x0600e000
bl LZDecompressVram
b _0800E3FC
.align 2, 0
_0800E3DC: .4byte gBattleTerrainTable
_0800E3E0: .4byte gBattleTerrain
_0800E3E4: .4byte 0x06004000
_0800E3E8: .4byte 0x0600e000
_0800E3EC:
ldr r0, _0800E404 @ =gBattleTerrainAnimTiles_Building
ldr r1, _0800E408 @ =0x06004000
bl LZDecompressVram
ldr r0, _0800E40C @ =gBattleTerrainAnimTilemap_Building
ldr r1, _0800E410 @ =0x0600e000
bl LZDecompressVram
_0800E3FC:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0800E404: .4byte gBattleTerrainAnimTiles_Building
_0800E408: .4byte 0x06004000
_0800E40C: .4byte gBattleTerrainAnimTilemap_Building
_0800E410: .4byte 0x0600e000
thumb_func_end sub_800E23C
thumb_func_start sub_800E414
sub_800E414: @ 800E414
push {r4,lr}
lsls r0, 24
lsrs r0, 24
movs r4, 0
cmp r0, 0x6
bls _0800E422
b _0800E7BA
_0800E422:
lsls r0, 2
ldr r1, _0800E42C @ =_0800E430
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0800E42C: .4byte _0800E430
.align 2, 0
_0800E430:
.4byte _0800E44C
.4byte _0800E45C
.4byte _0800E474
.4byte _0800E484
.4byte _0800E590
.4byte _0800E69C
.4byte _0800E7B4
_0800E44C:
ldr r0, _0800E458 @ =gUnknown_08D00000
movs r1, 0xC0
lsls r1, 19
bl LZDecompressVram
b _0800E7BC
.align 2, 0
_0800E458: .4byte gUnknown_08D00000
_0800E45C:
ldr r0, _0800E46C @ =gUnknown_08D00524
ldr r1, _0800E470 @ =0x0600c000
movs r2, 0x80
lsls r2, 4
bl CpuSet
b _0800E7BC
.align 2, 0
_0800E46C: .4byte gUnknown_08D00524
_0800E470: .4byte 0x0600c000
_0800E474:
ldr r0, _0800E480 @ =gUnknown_08D004E0
movs r1, 0
movs r2, 0x40
bl LoadCompressedPalette
b _0800E7BC
.align 2, 0
_0800E480: .4byte gUnknown_08D004E0
_0800E484:
ldr r0, _0800E4A8 @ =gBattleTypeFlags
ldrh r1, [r0]
ldr r0, _0800E4AC @ =0x00000902
ands r0, r1
cmp r0, 0
beq _0800E492
b _0800E57C
_0800E492:
movs r0, 0x80
lsls r0, 5
ands r0, r1
cmp r0, 0
beq _0800E4C0
ldr r0, _0800E4B0 @ =gGameVersion
ldrb r0, [r0]
cmp r0, 0x2
bne _0800E4B8
ldr r0, _0800E4B4 @ =gBattleTerrainTiles_Cave
b _0800E57E
.align 2, 0
_0800E4A8: .4byte gBattleTypeFlags
_0800E4AC: .4byte 0x00000902
_0800E4B0: .4byte gGameVersion
_0800E4B4: .4byte gBattleTerrainTiles_Cave
_0800E4B8:
ldr r0, _0800E4BC @ =gBattleTerrainTiles_Water
b _0800E57E
.align 2, 0
_0800E4BC: .4byte gBattleTerrainTiles_Water
_0800E4C0:
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0800E4F0
ldr r2, _0800E4E4 @ =gTrainers
ldr r0, _0800E4E8 @ =gTrainerBattleOpponent
ldrh r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0x19
beq _0800E57C
cmp r0, 0x20
bne _0800E4F0
ldr r0, _0800E4EC @ =gBattleTerrainTiles_Stadium
b _0800E57E
.align 2, 0
_0800E4E4: .4byte gTrainers
_0800E4E8: .4byte gTrainerBattleOpponent
_0800E4EC: .4byte gBattleTerrainTiles_Stadium
_0800E4F0:
bl sav1_map_get_battletype
lsls r0, 24
lsrs r0, 24
cmp r0, 0x8
bls _0800E4FE
b _0800E7BC
_0800E4FE:
lsls r0, 2
ldr r1, _0800E508 @ =_0800E50C
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0800E508: .4byte _0800E50C
.align 2, 0
_0800E50C:
.4byte _0800E530
.4byte _0800E57C
.4byte _0800E54C
.4byte _0800E554
.4byte _0800E55C
.4byte _0800E564
.4byte _0800E56C
.4byte _0800E574
.4byte _0800E57C
_0800E530:
ldr r2, _0800E544 @ =gBattleTerrainTable
ldr r0, _0800E548 @ =gBattleTerrain
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r0, [r0]
b _0800E57E
.align 2, 0
_0800E544: .4byte gBattleTerrainTable
_0800E548: .4byte gBattleTerrain
_0800E54C:
ldr r0, _0800E550 @ =gBattleTerrainTiles_Stadium
b _0800E57E
.align 2, 0
_0800E550: .4byte gBattleTerrainTiles_Stadium
_0800E554:
ldr r0, _0800E558 @ =gBattleTerrainTiles_Stadium
b _0800E57E
.align 2, 0
_0800E558: .4byte gBattleTerrainTiles_Stadium
_0800E55C:
ldr r0, _0800E560 @ =gBattleTerrainTiles_Stadium
b _0800E57E
.align 2, 0
_0800E560: .4byte gBattleTerrainTiles_Stadium
_0800E564:
ldr r0, _0800E568 @ =gBattleTerrainTiles_Stadium
b _0800E57E
.align 2, 0
_0800E568: .4byte gBattleTerrainTiles_Stadium
_0800E56C:
ldr r0, _0800E570 @ =gBattleTerrainTiles_Stadium
b _0800E57E
.align 2, 0
_0800E570: .4byte gBattleTerrainTiles_Stadium
_0800E574:
ldr r0, _0800E578 @ =gBattleTerrainTiles_Stadium
b _0800E57E
.align 2, 0
_0800E578: .4byte gBattleTerrainTiles_Stadium
_0800E57C:
ldr r0, _0800E588 @ =gBattleTerrainTiles_Building
_0800E57E:
ldr r1, _0800E58C @ =0x06008000
bl LZDecompressVram
b _0800E7BC
.align 2, 0
_0800E588: .4byte gBattleTerrainTiles_Building
_0800E58C: .4byte 0x06008000
_0800E590:
ldr r0, _0800E5B4 @ =gBattleTypeFlags
ldrh r1, [r0]
ldr r0, _0800E5B8 @ =0x00000902
ands r0, r1
cmp r0, 0
beq _0800E59E
b _0800E688
_0800E59E:
movs r0, 0x80
lsls r0, 5
ands r0, r1
cmp r0, 0
beq _0800E5CC
ldr r0, _0800E5BC @ =gGameVersion
ldrb r0, [r0]
cmp r0, 0x2
bne _0800E5C4
ldr r0, _0800E5C0 @ =gBattleTerrainTilemap_Cave
b _0800E68A
.align 2, 0
_0800E5B4: .4byte gBattleTypeFlags
_0800E5B8: .4byte 0x00000902
_0800E5BC: .4byte gGameVersion
_0800E5C0: .4byte gBattleTerrainTilemap_Cave
_0800E5C4:
ldr r0, _0800E5C8 @ =gBattleTerrainTilemap_Water
b _0800E68A
.align 2, 0
_0800E5C8: .4byte gBattleTerrainTilemap_Water
_0800E5CC:
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0800E5FC
ldr r2, _0800E5F0 @ =gTrainers
ldr r0, _0800E5F4 @ =gTrainerBattleOpponent
ldrh r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0x19
beq _0800E688
cmp r0, 0x20
bne _0800E5FC
ldr r0, _0800E5F8 @ =gBattleTerrainTilemap_Stadium
b _0800E68A
.align 2, 0
_0800E5F0: .4byte gTrainers
_0800E5F4: .4byte gTrainerBattleOpponent
_0800E5F8: .4byte gBattleTerrainTilemap_Stadium
_0800E5FC:
bl sav1_map_get_battletype
lsls r0, 24
lsrs r0, 24
cmp r0, 0x8
bls _0800E60A
b _0800E7BC
_0800E60A:
lsls r0, 2
ldr r1, _0800E614 @ =_0800E618
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0800E614: .4byte _0800E618
.align 2, 0
_0800E618:
.4byte _0800E63C
.4byte _0800E688
.4byte _0800E658
.4byte _0800E660
.4byte _0800E668
.4byte _0800E670
.4byte _0800E678
.4byte _0800E680
.4byte _0800E688
_0800E63C:
ldr r2, _0800E650 @ =gBattleTerrainTable
ldr r0, _0800E654 @ =gBattleTerrain
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r2, 0x4
adds r0, r2
ldr r0, [r0]
b _0800E68A
.align 2, 0
_0800E650: .4byte gBattleTerrainTable
_0800E654: .4byte gBattleTerrain
_0800E658:
ldr r0, _0800E65C @ =gBattleTerrainTilemap_Stadium
b _0800E68A
.align 2, 0
_0800E65C: .4byte gBattleTerrainTilemap_Stadium
_0800E660:
ldr r0, _0800E664 @ =gBattleTerrainTilemap_Stadium
b _0800E68A
.align 2, 0
_0800E664: .4byte gBattleTerrainTilemap_Stadium
_0800E668:
ldr r0, _0800E66C @ =gBattleTerrainTilemap_Stadium
b _0800E68A
.align 2, 0
_0800E66C: .4byte gBattleTerrainTilemap_Stadium
_0800E670:
ldr r0, _0800E674 @ =gBattleTerrainTilemap_Stadium
b _0800E68A
.align 2, 0
_0800E674: .4byte gBattleTerrainTilemap_Stadium
_0800E678:
ldr r0, _0800E67C @ =gBattleTerrainTilemap_Stadium
b _0800E68A
.align 2, 0
_0800E67C: .4byte gBattleTerrainTilemap_Stadium
_0800E680:
ldr r0, _0800E684 @ =gBattleTerrainTilemap_Stadium
b _0800E68A
.align 2, 0
_0800E684: .4byte gBattleTerrainTilemap_Stadium
_0800E688:
ldr r0, _0800E694 @ =gBattleTerrainTilemap_Building
_0800E68A:
ldr r1, _0800E698 @ =0x0600d000
bl LZDecompressVram
b _0800E7BC
.align 2, 0
_0800E694: .4byte gBattleTerrainTilemap_Building
_0800E698: .4byte 0x0600d000
_0800E69C:
ldr r0, _0800E6C0 @ =gBattleTypeFlags
ldrh r1, [r0]
ldr r0, _0800E6C4 @ =0x00000902
ands r0, r1
cmp r0, 0
beq _0800E6AA
b _0800E7A4
_0800E6AA:
movs r0, 0x80
lsls r0, 5
ands r0, r1
cmp r0, 0
beq _0800E6D8
ldr r0, _0800E6C8 @ =gGameVersion
ldrb r0, [r0]
cmp r0, 0x2
bne _0800E6D0
ldr r0, _0800E6CC @ =gBattleTerrainPalette_Groudon
b _0800E7A6
.align 2, 0
_0800E6C0: .4byte gBattleTypeFlags
_0800E6C4: .4byte 0x00000902
_0800E6C8: .4byte gGameVersion
_0800E6CC: .4byte gBattleTerrainPalette_Groudon
_0800E6D0:
ldr r0, _0800E6D4 @ =gBattleTerrainPalette_Kyogre
b _0800E7A6
.align 2, 0
_0800E6D4: .4byte gBattleTerrainPalette_Kyogre
_0800E6D8:
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0800E710
ldr r2, _0800E6F8 @ =gTrainers
ldr r0, _0800E6FC @ =gTrainerBattleOpponent
ldrh r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0x19
bne _0800E704
ldr r0, _0800E700 @ =gBattleTerrainPalette_BuildingLeader
b _0800E7A6
.align 2, 0
_0800E6F8: .4byte gTrainers
_0800E6FC: .4byte gTrainerBattleOpponent
_0800E700: .4byte gBattleTerrainPalette_BuildingLeader
_0800E704:
cmp r0, 0x20
bne _0800E710
ldr r0, _0800E70C @ =gBattleTerrainPalette_StadiumSteven
b _0800E7A6
.align 2, 0
_0800E70C: .4byte gBattleTerrainPalette_StadiumSteven
_0800E710:
bl sav1_map_get_battletype
lsls r0, 24
lsrs r0, 24
cmp r0, 0x8
bhi _0800E7BC
lsls r0, 2
ldr r1, _0800E728 @ =_0800E72C
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0800E728: .4byte _0800E72C
.align 2, 0
_0800E72C:
.4byte _0800E750
.4byte _0800E76C
.4byte _0800E774
.4byte _0800E77C
.4byte _0800E784
.4byte _0800E78C
.4byte _0800E794
.4byte _0800E79C
.4byte _0800E7A4
_0800E750:
ldr r2, _0800E764 @ =gBattleTerrainTable
ldr r0, _0800E768 @ =gBattleTerrain
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r2, 0x10
adds r0, r2
ldr r0, [r0]
b _0800E7A6
.align 2, 0
_0800E764: .4byte gBattleTerrainTable
_0800E768: .4byte gBattleTerrain
_0800E76C:
ldr r0, _0800E770 @ =gBattleTerrainPalette_BuildingGym
b _0800E7A6
.align 2, 0
_0800E770: .4byte gBattleTerrainPalette_BuildingGym
_0800E774:
ldr r0, _0800E778 @ =gBattleTerrainPalette_StadiumMagma
b _0800E7A6
.align 2, 0
_0800E778: .4byte gBattleTerrainPalette_StadiumMagma
_0800E77C:
ldr r0, _0800E780 @ =gBattleTerrainPalette_StadiumAqua
b _0800E7A6
.align 2, 0
_0800E780: .4byte gBattleTerrainPalette_StadiumAqua
_0800E784:
ldr r0, _0800E788 @ =gBattleTerrainPalette_StadiumSidney
b _0800E7A6
.align 2, 0
_0800E788: .4byte gBattleTerrainPalette_StadiumSidney
_0800E78C:
ldr r0, _0800E790 @ =gBattleTerrainPalette_StadiumPhoebe
b _0800E7A6
.align 2, 0
_0800E790: .4byte gBattleTerrainPalette_StadiumPhoebe
_0800E794:
ldr r0, _0800E798 @ =gBattleTerrainPalette_StadiumGlacia
b _0800E7A6
.align 2, 0
_0800E798: .4byte gBattleTerrainPalette_StadiumGlacia
_0800E79C:
ldr r0, _0800E7A0 @ =gBattleTerrainPalette_StadiumDrake
b _0800E7A6
.align 2, 0
_0800E7A0: .4byte gBattleTerrainPalette_StadiumDrake
_0800E7A4:
ldr r0, _0800E7B0 @ =gBattleTerrainPalette_BattleTower
_0800E7A6:
movs r1, 0x20
movs r2, 0x60
bl LoadCompressedPalette
b _0800E7BC
.align 2, 0
_0800E7B0: .4byte gBattleTerrainPalette_BattleTower
_0800E7B4:
bl sub_800D74C
b _0800E7BC
_0800E7BA:
movs r4, 0x1
_0800E7BC:
adds r0, r4, 0
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_800E414
.align 2, 0 @ Don't pad with nop.
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