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|
.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ fire_2
thumb_func_start sub_80D51A8
sub_80D51A8: @ 80D51A8
push {r4-r6,lr}
adds r6, r0, 0
ldr r5, _080D5200 @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
adds r4, r0, 0
ldr r0, _080D5204 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _080D51EE
movs r0, 0x2
bl GetBankByPlayerAI
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
cmp r1, r0
beq _080D51E6
movs r0, 0x3
bl GetBankByPlayerAI
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
cmp r1, r0
bne _080D51EE
_080D51E6:
ldr r1, _080D5208 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_080D51EE:
ldr r1, _080D520C @ =sub_8079534
str r1, [r6, 0x1C]
adds r0, r6, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080D5200: .4byte gAnimBankAttacker
_080D5204: .4byte gAnimBankTarget
_080D5208: .4byte gBattleAnimArgs
_080D520C: .4byte sub_8079534
thumb_func_end sub_80D51A8
thumb_func_start sub_80D5210
sub_80D5210: @ 80D5210
ldr r2, _080D5224 @ =gBattleAnimArgs
ldrh r1, [r2]
negs r1, r1
strh r1, [r2]
ldrh r1, [r2, 0x4]
negs r1, r1
strh r1, [r2, 0x4]
ldr r1, _080D5228 @ =sub_8079534
str r1, [r0, 0x1C]
bx lr
.align 2, 0
_080D5224: .4byte gBattleAnimArgs
_080D5228: .4byte sub_8079534
thumb_func_end sub_80D5210
thumb_func_start sub_80D522C
sub_80D522C: @ 80D522C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
ldr r0, _080D524C @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
movs r1, 0
strh r0, [r4, 0x3C]
strh r1, [r4, 0x2E]
ldr r0, _080D5250 @ =sub_80D5254
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D524C: .4byte gBattleAnimArgs
_080D5250: .4byte sub_80D5254
thumb_func_end sub_80D522C
thumb_func_start sub_80D5254
sub_80D5254: @ 80D5254
push {r4,r5,lr}
adds r5, r0, 0
bl sub_80D5348
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x12
bne _080D529E
movs r0, 0x19
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
ldr r4, _080D52A4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl obj_translate_based_on_private_1_2_3_4
ldr r0, _080D52A8 @ =sub_80D52AC
str r0, [r5, 0x1C]
_080D529E:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D52A4: .4byte gAnimBankTarget
_080D52A8: .4byte sub_80D52AC
thumb_func_end sub_80D5254
thumb_func_start sub_80D52AC
sub_80D52AC: @ 80D52AC
push {r4-r6,lr}
adds r6, r0, 0
bl sub_8078B5C
lsls r0, 24
cmp r0, 0
beq _080D52F4
movs r4, 0
strh r4, [r6, 0x2E]
ldr r5, _080D52EC @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
strh r4, [r6, 0x26]
strh r4, [r6, 0x24]
ldr r1, _080D52F0 @ =sub_80D5324
str r1, [r6, 0x1C]
adds r0, r6, 0
bl _call_via_r1
b _080D531E
.align 2, 0
_080D52EC: .4byte gAnimBankTarget
_080D52F0: .4byte sub_80D5324
_080D52F4:
movs r1, 0x3C
ldrsh r0, [r6, r1]
movs r1, 0x1C
bl Sin
ldrh r1, [r6, 0x24]
adds r0, r1
strh r0, [r6, 0x24]
movs r1, 0x3C
ldrsh r0, [r6, r1]
movs r1, 0x1C
bl Cos
ldrh r1, [r6, 0x26]
adds r0, r1
strh r0, [r6, 0x26]
ldrh r0, [r6, 0x3C]
adds r0, 0x14
movs r1, 0xFF
ands r0, r1
strh r0, [r6, 0x3C]
_080D531E:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80D52AC
thumb_func_start sub_80D5324
sub_80D5324: @ 80D5324
push {r4,lr}
adds r4, r0, 0
bl sub_80D5348
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1F
bne _080D5340
adds r0, r4, 0
bl DestroyAnimSprite
_080D5340:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D5324
thumb_func_start sub_80D5348
sub_80D5348: @ 80D5348
push {r4,lr}
adds r4, r0, 0
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r1, 0x1C
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r1, 0x1C
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3C]
adds r0, 0x14
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3C]
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D5348
thumb_func_start sub_80D5374
sub_80D5374: @ 80D5374
push {r4,lr}
adds r4, r0, 0
ldr r1, _080D53A8 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x32]
ldr r1, _080D53AC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _080D53B0 @ =sub_8078364
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D53A8: .4byte gBattleAnimArgs
_080D53AC: .4byte DestroyAnimSprite
_080D53B0: .4byte sub_8078364
thumb_func_end sub_80D5374
thumb_func_start sub_80D53B4
sub_80D53B4: @ 80D53B4
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
ldr r1, _080D53E8 @ =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x2E]
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080D53EC @ =sub_80782D8
str r0, [r4, 0x1C]
ldr r1, _080D53F0 @ =sub_80D53F4
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D53E8: .4byte gBattleAnimArgs
_080D53EC: .4byte sub_80782D8
_080D53F0: .4byte sub_80D53F4
thumb_func_end sub_80D53B4
thumb_func_start sub_80D53F4
sub_80D53F4: @ 80D53F4
push {lr}
adds r3, r0, 0
adds r3, 0x3E
ldrb r2, [r3]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r3]
ldrh r1, [r0, 0x30]
movs r2, 0
strh r1, [r0, 0x2E]
strh r2, [r0, 0x30]
ldr r1, _080D5418 @ =sub_80D541C
str r1, [r0, 0x1C]
bl _call_via_r1
pop {r0}
bx r0
.align 2, 0
_080D5418: .4byte sub_80D541C
thumb_func_end sub_80D53F4
thumb_func_start sub_80D541C
sub_80D541C: @ 80D541C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x30
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x32]
lsls r1, 16
asrs r1, 24
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x30
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x32]
lsls r1, 16
asrs r1, 24
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x30]
adds r0, 0xA
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x32]
adds r0, 0xD0
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080D5468
adds r0, r4, 0
bl DestroyAnimSprite
_080D5468:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D541C
thumb_func_start sub_80D5470
sub_80D5470: @ 80D5470
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, _080D54D0 @ =gTasks
adds r4, r0
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0x26]
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
strh r5, [r4, 0xC]
strh r5, [r4, 0xE]
ldr r2, _080D54D4 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x10]
ldr r0, _080D54D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x12]
strh r5, [r4, 0x14]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl sub_8078E70
ldr r0, _080D54DC @ =sub_80D54E0
str r0, [r4]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D54D0: .4byte gTasks
_080D54D4: .4byte gSprites
_080D54D8: .4byte gAnimBankAttacker
_080D54DC: .4byte sub_80D54E0
thumb_func_end sub_80D5470
thumb_func_start sub_80D54E0
sub_80D54E0: @ 80D54E0
push {r4,r5,lr}
sub sp, 0xC
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _080D5508 @ =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x6
bls _080D54FC
b _080D57BA
_080D54FC:
lsls r0, 2
ldr r1, _080D550C @ =_080D5510
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080D5508: .4byte gTasks
_080D550C: .4byte _080D5510
.align 2, 0
_080D5510:
.4byte _080D552C
.4byte _080D5552
.4byte _080D5604
.4byte _080D5664
.4byte _080D5682
.4byte _080D5758
.4byte _080D57AC
_080D552C:
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r3, 0x80
lsls r3, 1
movs r0, 0xE0
str r0, [sp]
movs r0, 0x80
lsls r0, 2
str r0, [sp, 0x4]
movs r0, 0x20
str r0, [sp, 0x8]
adds r0, r4, 0
adds r2, r3, 0
bl sub_8079C08
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
_080D5552:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080D559A
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080D5588
ldr r2, _080D5584 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x3
b _080D5598
.align 2, 0
_080D5584: .4byte gSprites
_080D5588:
ldr r2, _080D55FC @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r1, _080D5600 @ =0x0000fffd
_080D5598:
strh r1, [r0, 0x24]
_080D559A:
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080D55C8
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
ble _080D55C8
movs r0, 0
strh r0, [r4, 0xE]
ldr r2, _080D55FC @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x22]
adds r1, 0x1
strh r1, [r0, 0x22]
_080D55C8:
adds r0, r4, 0
bl sub_8079C74
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
beq _080D55D8
b _080D57BA
_080D55D8:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8079A64
ldr r2, _080D55FC @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r5, [r0, 0x24]
strh r5, [r4, 0xA]
strh r5, [r4, 0xC]
strh r5, [r4, 0xE]
b _080D57A0
.align 2, 0
_080D55FC: .4byte gSprites
_080D5600: .4byte 0x0000fffd
_080D5604:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bgt _080D5614
b _080D57BA
_080D5614:
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080D563E
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r3, 0x80
lsls r3, 2
movs r0, 0xC0
lsls r0, 1
str r0, [sp]
movs r0, 0xF0
str r0, [sp, 0x4]
movs r0, 0x6
str r0, [sp, 0x8]
adds r0, r4, 0
movs r2, 0xE0
bl sub_8079C08
b _080D565E
_080D563E:
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r3, 0x80
lsls r3, 2
movs r0, 0xC0
lsls r0, 1
str r0, [sp]
movs r0, 0xC0
str r0, [sp, 0x4]
movs r0, 0x6
str r0, [sp, 0x8]
adds r0, r4, 0
movs r2, 0xE0
bl sub_8079C08
_080D565E:
movs r0, 0
strh r0, [r4, 0xA]
b _080D57A0
_080D5664:
adds r0, r4, 0
bl sub_8079C74
lsls r0, 24
cmp r0, 0
beq _080D5672
b _080D57BA
_080D5672:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
adds r1, r5, 0
movs r2, 0x6
bl sub_80D57C4
b _080D57A0
_080D5682:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080D56D0
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080D56BC
ldr r2, _080D56B8 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
adds r1, 0x3
b _080D56CE
.align 2, 0
_080D56B8: .4byte gSprites
_080D56BC:
ldr r2, _080D5708 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
subs r1, 0x3
_080D56CE:
strh r1, [r0, 0x26]
_080D56D0:
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x18
ble _080D57BA
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080D570C
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r2, 0xC0
lsls r2, 1
movs r0, 0x80
lsls r0, 1
str r0, [sp]
str r0, [sp, 0x4]
movs r0, 0x8
str r0, [sp, 0x8]
adds r0, r4, 0
movs r3, 0xF0
bl sub_8079C08
b _080D572A
.align 2, 0
_080D5708: .4byte gSprites
_080D570C:
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r2, 0xC0
lsls r2, 1
movs r0, 0x80
lsls r0, 1
str r0, [sp]
str r0, [sp, 0x4]
movs r0, 0x8
str r0, [sp, 0x8]
adds r0, r4, 0
movs r3, 0xC0
bl sub_8079C08
_080D572A:
ldrh r1, [r4, 0xC]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080D5748
ldr r2, _080D5754 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
subs r1, 0x3
strh r1, [r0, 0x26]
_080D5748:
movs r0, 0
strh r0, [r4, 0xA]
strh r0, [r4, 0xC]
strh r0, [r4, 0xE]
b _080D57A0
.align 2, 0
_080D5754: .4byte gSprites
_080D5758:
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080D5774
ldr r2, _080D57A8 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x22]
subs r1, 0x1
strh r1, [r0, 0x22]
_080D5774:
adds r0, r4, 0
bl sub_8079C74
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
bne _080D57BA
ldr r2, _080D57A8 @ =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x10]
strh r1, [r0, 0x22]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_8078F40
strh r5, [r4, 0xC]
_080D57A0:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080D57BA
.align 2, 0
_080D57A8: .4byte gSprites
_080D57AC:
movs r1, 0x14
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D57BA
adds r0, r5, 0
bl DestroyAnimVisualTask
_080D57BA:
add sp, 0xC
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80D54E0
thumb_func_start sub_80D57C4
sub_80D57C4: @ 80D57C4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0xC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r1, 24
lsrs r7, r1, 24
lsls r2, 24
lsrs r2, 24
mov r8, r2
adds r0, r4, 0
bl sub_80D5940
lsls r0, 16
lsrs r0, 16
mov r9, r0
ldr r1, _080D5814 @ =gSprites
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r0, r1
ldrh r4, [r0, 0x20]
ldr r0, _080D5818 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _080D581C
adds r0, r4, 0
subs r0, 0xC
lsls r0, 16
lsrs r4, r0, 16
movs r0, 0x1
b _080D5826
.align 2, 0
_080D5814: .4byte gSprites
_080D5818: .4byte gAnimBankAttacker
_080D581C:
adds r0, r4, 0
adds r0, 0x10
lsls r0, 16
lsrs r4, r0, 16
movs r0, 0xFF
_080D5826:
movs r6, 0
movs r5, 0
lsls r4, 16
str r4, [sp, 0x8]
mov r1, r9
lsls r1, 16
str r1, [sp, 0x4]
ldr r2, _080D58E0 @ =gUnknown_083D96DC
mov r9, r2
lsls r0, 24
asrs r0, 24
str r0, [sp]
mov r3, r8
lsls r3, 1
mov r10, r3
_080D5844:
ldr r0, _080D58E4 @ =gSpriteTemplate_83D96C4
ldr r2, [sp, 0x8]
asrs r1, r2, 16
ldr r3, [sp, 0x4]
asrs r2, r3, 16
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
beq _080D58C6
ldr r1, _080D58E8 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r4, r0, r1
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
lsls r0, r5, 2
adds r0, 0x40
adds r1, r0
ldr r3, _080D58EC @ =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r3, _080D58F0 @ =0xfffffc00
adds r0, r3, 0
ands r2, r0
orrs r2, r1
strh r2, [r4, 0x4]
adds r0, r5, 0x1
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0x4
bls _080D588E
movs r5, 0
_080D588E:
lsls r2, r6, 2
mov r1, r9
adds r0, r2, r1
ldrh r0, [r0]
ldr r3, [sp]
adds r1, r0, 0
muls r1, r3
lsls r1, 16
asrs r1, 16
ldr r0, _080D58F4 @ =gUnknown_083D96DC + 0x2
adds r2, r0
movs r3, 0
ldrsh r2, [r2, r3]
adds r0, r4, 0
bl sub_80D5994
strh r7, [r4, 0x3A]
mov r0, r8
strh r0, [r4, 0x3C]
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
add r0, r10
ldr r1, _080D58F8 @ =gTasks + 0x8
adds r0, r1
ldrh r1, [r0]
adds r1, 0x1
strh r1, [r0]
_080D58C6:
adds r0, r6, 0x1
lsls r0, 16
lsrs r6, r0, 16
cmp r6, 0x6
bls _080D5844
add sp, 0xC
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080D58E0: .4byte gUnknown_083D96DC
_080D58E4: .4byte gSpriteTemplate_83D96C4
_080D58E8: .4byte gSprites
_080D58EC: .4byte 0x000003ff
_080D58F0: .4byte 0xfffffc00
_080D58F4: .4byte gUnknown_083D96DC + 0x2
_080D58F8: .4byte gTasks + 0x8
thumb_func_end sub_80D57C4
.align 2, 0 @ Don't pad with nop.
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