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.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ heated_rock
thumb_func_start sub_80D58FC
sub_80D58FC: @ 80D58FC
push {r4,lr}
adds r4, r0, 0
bl sub_80D59B0
adds r0, r4, 0
adds r0, 0x3E
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _080D5936
ldr r3, _080D593C @ =gTasks
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl DestroySprite
_080D5936:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D593C: .4byte gTasks
thumb_func_end sub_80D58FC
thumb_func_start sub_80D5940
sub_80D5940: @ 80D5940
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r2, _080D5978 @ =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
ldrh r2, [r1, 0x26]
ldrh r0, [r1, 0x22]
adds r2, r0
adds r1, 0x29
movs r0, 0
ldrsb r0, [r1, r0]
adds r0, r2
lsls r0, 16
lsrs r4, r0, 16
ldr r0, _080D597C @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _080D5980
lsls r0, r4, 16
movs r1, 0x94
lsls r1, 15
b _080D5986
.align 2, 0
_080D5978: .4byte gSprites
_080D597C: .4byte gBattleAnimBankAttacker
_080D5980:
lsls r0, r4, 16
movs r1, 0xB0
lsls r1, 14
_080D5986:
adds r0, r1
lsrs r4, r0, 16
adds r0, r4, 0
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_80D5940
thumb_func_start sub_80D5994
sub_80D5994: @ 80D5994
movs r3, 0
strh r3, [r0, 0x2E]
strh r3, [r0, 0x30]
ldrh r3, [r0, 0x20]
lsls r3, 3
strh r3, [r0, 0x32]
ldrh r3, [r0, 0x22]
lsls r3, 3
strh r3, [r0, 0x34]
lsls r1, 3
strh r1, [r0, 0x36]
lsls r2, 3
strh r2, [r0, 0x38]
bx lr
thumb_func_end sub_80D5994
thumb_func_start sub_80D59B0
sub_80D59B0: @ 80D59B0
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
ble _080D59DA
movs r0, 0
strh r0, [r2, 0x2E]
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
ldrh r0, [r2, 0x30]
adds r1, r0, 0
muls r1, r0
adds r0, r1, 0
ldrh r3, [r2, 0x34]
adds r0, r3
strh r0, [r2, 0x34]
_080D59DA:
ldrh r0, [r2, 0x36]
ldrh r1, [r2, 0x32]
adds r0, r1
strh r0, [r2, 0x32]
lsls r0, 16
asrs r0, 19
strh r0, [r2, 0x20]
ldrh r1, [r2, 0x38]
ldrh r3, [r2, 0x34]
adds r1, r3
strh r1, [r2, 0x34]
lsls r1, 16
asrs r3, r1, 19
strh r3, [r2, 0x22]
adds r0, 0x8
lsls r0, 16
movs r1, 0x80
lsls r1, 17
cmp r0, r1
bhi _080D5A10
adds r1, r3, 0
movs r0, 0x8
negs r0, r0
cmp r1, r0
blt _080D5A10
cmp r1, 0x78
ble _080D5A1C
_080D5A10:
adds r0, r2, 0
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_080D5A1C:
pop {r0}
bx r0
thumb_func_end sub_80D59B0
thumb_func_start sub_80D5A20
sub_80D5A20: @ 80D5A20
push {r4,r5,lr}
ldr r3, _080D5A64 @ =gBattleAnimArgs
ldrh r1, [r3]
movs r2, 0
strh r1, [r0, 0x20]
ldrh r1, [r3, 0x2]
strh r1, [r0, 0x22]
strh r2, [r0, 0x2E]
strh r2, [r0, 0x30]
strh r2, [r0, 0x32]
ldrh r1, [r3, 0x4]
strh r1, [r0, 0x3A]
ldrh r1, [r3, 0x6]
strh r1, [r0, 0x3C]
ldrh r4, [r0, 0x4]
lsls r2, r4, 22
lsrs r2, 22
movs r5, 0x8
ldrsh r1, [r3, r5]
lsls r1, 4
adds r2, r1
ldr r3, _080D5A68 @ =0x000003ff
adds r1, r3, 0
ands r2, r1
ldr r1, _080D5A6C @ =0xfffffc00
ands r1, r4
orrs r1, r2
strh r1, [r0, 0x4]
ldr r1, _080D5A70 @ =sub_80D5A74
str r1, [r0, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D5A64: .4byte gBattleAnimArgs
_080D5A68: .4byte 0x000003ff
_080D5A6C: .4byte 0xfffffc00
_080D5A70: .4byte sub_80D5A74
thumb_func_end sub_80D5A20
thumb_func_start sub_80D5A74
sub_80D5A74: @ 80D5A74
push {r4,lr}
adds r2, r0, 0
movs r1, 0x2E
ldrsh r0, [r2, r1]
cmp r0, 0x1
beq _080D5AA6
cmp r0, 0x1
bgt _080D5A8A
cmp r0, 0
beq _080D5A90
b _080D5B04
_080D5A8A:
cmp r0, 0x2
beq _080D5AC4
b _080D5B04
_080D5A90:
ldrh r1, [r2, 0x3A]
movs r3, 0x3A
ldrsh r0, [r2, r3]
cmp r0, 0
beq _080D5AA0
subs r0, r1, 0x1
strh r0, [r2, 0x3A]
b _080D5B04
_080D5AA0:
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
_080D5AA6:
ldrh r0, [r2, 0x22]
adds r0, 0x8
strh r0, [r2, 0x22]
lsls r0, 16
asrs r0, 16
ldrh r3, [r2, 0x3C]
movs r4, 0x3C
ldrsh r1, [r2, r4]
cmp r0, r1
blt _080D5B04
strh r3, [r2, 0x22]
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
b _080D5B04
_080D5AC4:
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080D5AF0
movs r0, 0
strh r0, [r2, 0x30]
ldrh r0, [r2, 0x32]
adds r0, 0x1
strh r0, [r2, 0x32]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080D5AEC
ldr r0, _080D5AE8 @ =0x0000fffd
b _080D5AEE
.align 2, 0
_080D5AE8: .4byte 0x0000fffd
_080D5AEC:
movs r0, 0x3
_080D5AEE:
strh r0, [r2, 0x26]
_080D5AF0:
ldrh r0, [r2, 0x34]
adds r0, 0x1
strh r0, [r2, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
ble _080D5B04
adds r0, r2, 0
bl move_anim_8072740
_080D5B04:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D5A74
.align 2, 0 @ Don't pad with nop.
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