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|
.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ poison
thumb_func_start sub_80D9D70
sub_80D9D70: @ 80D9D70
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080D9DC4 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D9D86
adds r0, r5, 0
movs r1, 0x2
bl StartSpriteAnim
_080D9D86:
adds r0, r5, 0
movs r1, 0x1
bl sub_80787B0
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
ldr r4, _080D9DC8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080D9DCC @ =0x0000ffe2
strh r0, [r5, 0x38]
adds r0, r5, 0
bl sub_80786EC
ldr r0, _080D9DD0 @ =sub_80D9DD4
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D9DC4: .4byte gBattleAnimArgs
_080D9DC8: .4byte gAnimBankTarget
_080D9DCC: .4byte 0x0000ffe2
_080D9DD0: .4byte sub_80D9DD4
thumb_func_end sub_80D9D70
thumb_func_start sub_80D9DD4
sub_80D9DD4: @ 80D9DD4
push {r4,lr}
adds r4, r0, 0
bl sub_8078718
lsls r0, 24
cmp r0, 0
beq _080D9DE8
adds r0, r4, 0
bl DestroyAnimSprite
_080D9DE8:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D9DD4
thumb_func_start sub_80D9DF0
sub_80D9DF0: @ 80D9DF0
push {r4-r6,lr}
sub sp, 0x4
adds r4, r0, 0
ldr r5, _080D9E64 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080D9E08
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
_080D9E08:
adds r0, r4, 0
movs r1, 0x1
bl sub_80787B0
ldr r0, _080D9E68 @ =gAnimBankTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
movs r1, 0x1
mov r2, sp
adds r3, r6, 0
bl sub_807A3FC
ldr r0, _080D9E6C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080D9E36
ldrh r0, [r5, 0x8]
negs r0, r0
strh r0, [r5, 0x8]
_080D9E36:
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
mov r1, sp
ldrh r0, [r5, 0x8]
ldrh r1, [r1]
adds r0, r1
strh r0, [r4, 0x32]
ldrh r0, [r5, 0xA]
ldrh r6, [r6]
adds r0, r6
strh r0, [r4, 0x36]
ldr r0, _080D9E70 @ =0x0000ffe2
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_80786EC
ldr r0, _080D9E74 @ =sub_80D9E78
str r0, [r4, 0x1C]
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080D9E64: .4byte gBattleAnimArgs
_080D9E68: .4byte gAnimBankTarget
_080D9E6C: .4byte gAnimBankAttacker
_080D9E70: .4byte 0x0000ffe2
_080D9E74: .4byte sub_80D9E78
thumb_func_end sub_80D9DF0
thumb_func_start sub_80D9E78
sub_80D9E78: @ 80D9E78
push {r4,lr}
adds r4, r0, 0
bl sub_8078718
lsls r0, 24
cmp r0, 0
beq _080D9E8C
adds r0, r4, 0
bl DestroyAnimSprite
_080D9E8C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D9E78
thumb_func_start sub_80D9E94
sub_80D9E94: @ 80D9E94
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080D9EE0 @ =gBattleAnimArgs
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldrh r1, [r5]
adds r0, r1
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
ldrh r1, [r5, 0x2]
adds r0, r1
strh r0, [r4, 0x36]
adds r0, r4, 0
bl sub_8078A5C
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0x38]
movs r1, 0x32
ldrsh r0, [r4, r1]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r4, 0x3A]
ldr r0, _080D9EE4 @ =sub_80D9EE8
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D9EE0: .4byte gBattleAnimArgs
_080D9EE4: .4byte sub_80D9EE8
thumb_func_end sub_80D9E94
thumb_func_start sub_80D9EE8
sub_80D9EE8: @ 80D9EE8
push {r4,lr}
adds r4, r0, 0
bl sub_8078394
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x38]
subs r0, r1
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x32]
ldrh r1, [r4, 0x3A]
subs r0, r1
strh r0, [r4, 0x32]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D9F0E
adds r0, r4, 0
bl DestroyAnimSprite
_080D9F0E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D9EE8
thumb_func_start sub_80D9F14
sub_80D9F14: @ 80D9F14
push {r4,lr}
adds r4, r0, 0
ldr r0, _080D9F74 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
ldr r0, _080D9F78 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080D9F40
ldr r1, _080D9F7C @ =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_080D9F40:
ldr r0, _080D9F7C @ =gBattleAnimArgs
ldrh r2, [r0]
ldrh r1, [r4, 0x20]
adds r2, r1
strh r2, [r4, 0x20]
ldrh r1, [r0, 0x2]
ldrh r3, [r4, 0x22]
adds r1, r3
strh r1, [r4, 0x22]
ldrh r3, [r0, 0x8]
strh r3, [r4, 0x2E]
ldrh r0, [r0, 0x4]
adds r2, r0
strh r2, [r4, 0x32]
adds r1, r3
strh r1, [r4, 0x36]
ldr r0, _080D9F80 @ =sub_8078B34
str r0, [r4, 0x1C]
ldr r1, _080D9F84 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D9F74: .4byte gAnimBankTarget
_080D9F78: .4byte gAnimBankAttacker
_080D9F7C: .4byte gBattleAnimArgs
_080D9F80: .4byte sub_8078B34
_080D9F84: .4byte DestroyAnimSprite
thumb_func_end sub_80D9F14
thumb_func_start sub_80D9F88
sub_80D9F88: @ 80D9F88
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, _080D9FA0 @ =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080D9FA4
adds r0, r4, 0
movs r1, 0x1
bl sub_8078764
b _080D9FDA
.align 2, 0
_080D9FA0: .4byte gBattleAnimArgs
_080D9FA4:
ldr r0, _080D9FE4 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
adds r3, r4, 0
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
ldr r0, _080D9FE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080D9FCA
ldrh r0, [r5]
negs r0, r0
strh r0, [r5]
_080D9FCA:
ldrh r0, [r5]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
_080D9FDA:
ldr r0, _080D9FEC @ =sub_80D9FF0
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D9FE4: .4byte gAnimBankTarget
_080D9FE8: .4byte gAnimBankAttacker
_080D9FEC: .4byte sub_80D9FF0
thumb_func_end sub_80D9F88
thumb_func_start sub_80D9FF0
sub_80D9FF0: @ 80D9FF0
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0xB
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x4
bl Sin
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x30]
adds r0, 0x30
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 24
negs r0, r0
strh r0, [r4, 0x26]
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080DA02C
adds r0, r4, 0
bl DestroyAnimSprite
_080DA02C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D9FF0
.align 2, 0 @ Don't pad with nop.
|