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|
.include "constants/gba_constants.inc"
.include "include/macros.inc"
.syntax unified
.text
@ psychic
thumb_func_start sub_80DB74C
sub_80DB74C: @ 80DB74C
push {r4-r7,lr}
adds r6, r0, 0
ldr r0, _080DB804 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DB768
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DB77E
_080DB768:
ldrb r1, [r6, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r1
movs r1, 0x8
orrs r0, r1
strb r0, [r6, 0x5]
adds r1, r6, 0
adds r1, 0x43
movs r0, 0xC8
strb r0, [r1]
_080DB77E:
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB7DA
movs r0, 0x1
bl GetBankByIdentity
lsls r0, 24
lsrs r4, r0, 24
adds r7, r4, 0
adds r0, r4, 0
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
eors r0, r1
negs r1, r0
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB7BC
adds r0, r4, 0
adds r1, r5, 0
bl sub_8076034
_080DB7BC:
movs r0, 0x2
adds r4, r0, 0
eors r4, r7
adds r0, r4, 0
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB7DA
movs r0, 0x1
eors r5, r0
adds r0, r4, 0
adds r1, r5, 0
bl sub_8076034
_080DB7DA:
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB810
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080DB810
ldr r0, _080DB804 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _080DB808
movs r0, 0x48
strh r0, [r6, 0x20]
movs r0, 0x50
b _080DB84A
.align 2, 0
_080DB804: .4byte gAnimBankAttacker
_080DB808:
movs r0, 0xB0
strh r0, [r6, 0x20]
movs r0, 0x28
b _080DB84A
_080DB810:
ldr r5, _080DB880 @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DB826
ldr r1, _080DB884 @ =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_080DB826:
ldrb r0, [r5]
movs r1, 0
bl GetBankPosition
lsls r0, 24
ldr r4, _080DB884 @ =gBattleAnimArgs
lsrs r0, 24
ldrh r1, [r4]
adds r0, r1
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x1
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
adds r0, r4
_080DB84A:
strh r0, [r6, 0x22]
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DB85C
ldrh r0, [r6, 0x22]
adds r0, 0x9
strh r0, [r6, 0x22]
_080DB85C:
ldr r0, _080DB884 @ =gBattleAnimArgs
ldrh r0, [r0, 0x4]
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 20
movs r1, 0x80
lsls r1, 1
adds r0, r1
strh r0, [r6, 0x2E]
ldr r1, _080DB888 @ =sub_80DB88C
str r1, [r6, 0x1C]
adds r0, r6, 0
bl _call_via_r1
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DB880: .4byte gAnimBankAttacker
_080DB884: .4byte gBattleAnimArgs
_080DB888: .4byte sub_80DB88C
thumb_func_end sub_80DB74C
thumb_func_start sub_80DB88C
sub_80DB88C: @ 80DB88C
push {lr}
adds r3, r0, 0
ldr r2, _080DB8B0 @ =REG_BLDALPHA
ldrh r1, [r3, 0x34]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r0, r1
strh r0, [r2]
ldrh r1, [r3, 0x34]
movs r2, 0x34
ldrsh r0, [r3, r2]
cmp r0, 0xD
bne _080DB8B8
ldr r0, _080DB8B4 @ =sub_80DB8C0
str r0, [r3, 0x1C]
b _080DB8BC
.align 2, 0
_080DB8B0: .4byte REG_BLDALPHA
_080DB8B4: .4byte sub_80DB8C0
_080DB8B8:
adds r0, r1, 0x1
strh r0, [r3, 0x34]
_080DB8BC:
pop {r0}
bx r0
thumb_func_end sub_80DB88C
thumb_func_start sub_80DB8C0
sub_80DB8C0: @ 80DB8C0
push {r4-r7,lr}
adds r3, r0, 0
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080DB91E
movs r0, 0
strh r0, [r3, 0x30]
ldrh r4, [r3, 0x2E]
ldr r1, _080DB924 @ =gPlttBufferFaded
adds r0, r4, 0
adds r0, 0x8
lsls r0, 1
adds r0, r1
ldrh r7, [r0]
movs r5, 0x8
adds r6, r1, 0
adds r1, r4, 0x7
lsls r0, r4, 1
adds r0, r6
adds r2, r0, 0
adds r2, 0x10
lsls r1, 1
adds r1, r6
_080DB8F6:
ldrh r0, [r1]
strh r0, [r2]
subs r1, 0x2
subs r2, 0x2
subs r5, 0x1
cmp r5, 0
bgt _080DB8F6
adds r0, r4, 0x1
lsls r0, 1
adds r0, r6
strh r7, [r0]
ldrh r0, [r3, 0x32]
adds r0, 0x1
strh r0, [r3, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
bne _080DB91E
ldr r0, _080DB928 @ =sub_80DB92C
str r0, [r3, 0x1C]
_080DB91E:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DB924: .4byte gPlttBufferFaded
_080DB928: .4byte sub_80DB92C
thumb_func_end sub_80DB8C0
thumb_func_start sub_80DB92C
sub_80DB92C: @ 80DB92C
push {r4-r6,lr}
adds r5, r0, 0
ldr r2, _080DB9D4 @ =REG_BLDALPHA
ldrh r1, [r5, 0x34]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r0, r1
strh r0, [r2]
ldrh r0, [r5, 0x34]
subs r0, 0x1
strh r0, [r5, 0x34]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080DB9CC
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB9BC
movs r0, 0x1
bl GetBankByIdentity
lsls r0, 24
lsrs r4, r0, 24
adds r6, r4, 0
adds r0, r4, 0
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB98E
ldr r2, _080DB9D8 @ =gSprites
ldr r0, _080DB9DC @ =gObjectBankIDs
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
_080DB98E:
movs r0, 0x2
adds r4, r0, 0
eors r4, r6
adds r0, r4, 0
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DB9BC
ldr r2, _080DB9D8 @ =gSprites
ldr r0, _080DB9DC @ =gObjectBankIDs
adds r0, r4, r0
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
_080DB9BC:
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, _080DB9E0 @ =sub_80DB9E4
str r0, [r5, 0x1C]
_080DB9CC:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DB9D4: .4byte REG_BLDALPHA
_080DB9D8: .4byte gSprites
_080DB9DC: .4byte gObjectBankIDs
_080DB9E0: .4byte sub_80DB9E4
thumb_func_end sub_80DB92C
thumb_func_start sub_80DB9E4
sub_80DB9E4: @ 80DB9E4
push {r4-r6,lr}
adds r6, r0, 0
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DBA3C
movs r0, 0x1
bl GetBankByIdentity
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
eors r0, r1
negs r1, r0
orrs r1, r0
lsrs r5, r1, 31
adds r0, r4, 0
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DBA22
adds r0, r5, 0
bl sub_8076464
_080DBA22:
movs r0, 0x2
eors r4, r0
adds r0, r4, 0
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080DBA3C
movs r0, 0x1
eors r5, r0
adds r0, r5, 0
bl sub_8076464
_080DBA3C:
ldr r0, _080DBA48 @ =DestroyAnimSprite
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DBA48: .4byte DestroyAnimSprite
thumb_func_end sub_80DB9E4
thumb_func_start sub_80DBA4C
sub_80DBA4C: @ 80DBA4C
push {r4-r6,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080DBAD8
ldr r5, _080DBA98 @ =gBattleAnimArgs
movs r1, 0x6
ldrsh r0, [r5, r1]
movs r6, 0
cmp r0, 0
bne _080DBA66
movs r6, 0x1
_080DBA66:
bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DBAAE
bl IsDoubleBattle
lsls r0, 24
cmp r0, 0
beq _080DBAAE
ldr r0, _080DBA9C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _080DBAA0
ldrh r0, [r5]
movs r1, 0x48
subs r1, r0
strh r1, [r4, 0x20]
ldrh r0, [r5, 0x2]
adds r0, 0x50
strh r0, [r4, 0x22]
b _080DBAD0
.align 2, 0
_080DBA98: .4byte gBattleAnimArgs
_080DBA9C: .4byte gAnimBankAttacker
_080DBAA0:
ldrh r0, [r5]
adds r0, 0xB0
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
adds r0, 0x28
strh r0, [r4, 0x22]
b _080DBAD0
_080DBAAE:
ldr r0, _080DBAC4 @ =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DBAC8
adds r0, r4, 0
adds r1, r6, 0
bl sub_80787B0
b _080DBAD0
.align 2, 0
_080DBAC4: .4byte gBattleAnimArgs
_080DBAC8:
adds r0, r4, 0
adds r1, r6, 0
bl sub_8078764
_080DBAD0:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080DBAEC
_080DBAD8:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x30
ands r0, r1
cmp r0, 0
beq _080DBAEC
adds r0, r4, 0
bl move_anim_8074EE0
_080DBAEC:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80DBA4C
thumb_func_start sub_80DBAF4
sub_80DBAF4: @ 80DBAF4
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080DBB3C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DBB44
adds r0, r5, 0
movs r1, 0x1
bl StartSpriteAnim
ldrh r0, [r5, 0x20]
subs r0, 0x28
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x22]
adds r0, 0xA
strh r0, [r5, 0x22]
ldr r0, _080DBB40 @ =0x0000ffff
b _080DBB52
.align 2, 0
_080DBB3C: .4byte gAnimBankAttacker
_080DBB40: .4byte 0x0000ffff
_080DBB44:
ldrh r0, [r5, 0x20]
adds r0, 0x28
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x22]
subs r0, 0xA
strh r0, [r5, 0x22]
movs r0, 0x1
_080DBB52:
strh r0, [r5, 0x30]
ldr r1, _080DBB68 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080DBB6C @ =sub_8078600
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DBB68: .4byte DestroyAnimSprite
_080DBB6C: .4byte sub_8078600
thumb_func_end sub_80DBAF4
thumb_func_start sub_80DBB70
sub_80DBB70: @ 80DBB70
push {r4-r7,lr}
adds r5, r0, 0
ldr r6, _080DBBF4 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x1
bl sub_807A100
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
adds r1, r0
lsls r1, 15
lsrs r4, r1, 16
ldrb r0, [r6]
movs r1, 0
bl sub_807A100
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
adds r1, r0
asrs r1, 1
negs r1, r1
lsls r1, 16
lsrs r7, r1, 16
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DBBB6
lsls r0, r4, 16
negs r0, r0
lsrs r4, r0, 16
_080DBBB6:
ldrb r0, [r6]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r4
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r7
strh r0, [r5, 0x22]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
bgt _080DBBE2
movs r0, 0x10
strh r0, [r5, 0x22]
_080DBBE2:
ldr r1, _080DBBF8 @ =sub_80DBC00
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080DBBFC @ =sub_8078600
str r0, [r5, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DBBF4: .4byte gAnimBankAttacker
_080DBBF8: .4byte sub_80DBC00
_080DBBFC: .4byte sub_8078600
thumb_func_end sub_80DBB70
thumb_func_start sub_80DBC00
sub_80DBC00: @ 80DBC00
push {r4,lr}
adds r4, r0, 0
ldrb r1, [r4, 0x1]
movs r0, 0x4
negs r0, r0
ands r0, r1
movs r1, 0x1
orrs r0, r1
strb r0, [r4, 0x1]
ldr r0, _080DBC2C @ =gUnknown_083DA888
str r0, [r4, 0x10]
movs r0, 0
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl InitSpriteAffineAnim
ldr r0, _080DBC30 @ =sub_80DBC34
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DBC2C: .4byte gUnknown_083DA888
_080DBC30: .4byte sub_80DBC34
thumb_func_end sub_80DBC00
thumb_func_start sub_80DBC34
sub_80DBC34: @ 80DBC34
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080DBC46
cmp r0, 0x1
beq _080DBC74
b _080DBC8C
_080DBC46:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080DBC8C
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
ldrb r1, [r4, 0x1]
movs r0, 0x4
negs r0, r0
ands r0, r1
strb r0, [r4, 0x1]
movs r0, 0x12
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080DBC8C
_080DBC74:
ldrh r0, [r4, 0x30]
subs r0, 0x1
strh r0, [r4, 0x30]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080DBC8C
adds r0, r4, 0
bl DestroyAnimSprite
_080DBC8C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DBC34
thumb_func_start sub_80DBC94
sub_80DBC94: @ 80DBC94
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, _080DBCC4 @ =gTasks
adds r4, r0
movs r0, 0
bl GetAnimBankSpriteId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
strh r1, [r4, 0x8]
ldr r2, _080DBCC8 @ =gUnknown_083DA8A4
adds r0, r4, 0
bl sub_80798F4
ldr r0, _080DBCCC @ =sub_80DBCD0
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DBCC4: .4byte gTasks
_080DBCC8: .4byte gUnknown_083DA8A4
_080DBCCC: .4byte sub_80DBCD0
thumb_func_end sub_80DBC94
thumb_func_start sub_80DBCD0
sub_80DBCD0: @ 80DBCD0
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, _080DBCF8 @ =gTasks
adds r0, r1
bl sub_807992C
lsls r0, 24
cmp r0, 0
bne _080DBCF0
adds r0, r4, 0
bl DestroyAnimVisualTask
_080DBCF0:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DBCF8: .4byte gTasks
thumb_func_end sub_80DBCD0
thumb_func_start sub_80DBCFC
sub_80DBCFC: @ 80DBCFC
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080DBD48 @ =gTasks
adds r4, r1, r0
movs r0, 0
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
movs r1, 0
strh r0, [r4, 0x8]
strh r1, [r4, 0xA]
strh r1, [r4, 0xC]
ldr r0, _080DBD4C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
movs r1, 0x8
cmp r0, 0
beq _080DBD30
movs r1, 0x4
_080DBD30:
strh r1, [r4, 0xE]
ldrb r1, [r4, 0x8]
ldr r2, _080DBD50 @ =gUnknown_083DA8C4
adds r0, r4, 0
bl sub_80798F4
ldr r0, _080DBD54 @ =sub_80DBD58
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DBD48: .4byte gTasks
_080DBD4C: .4byte gAnimBankAttacker
_080DBD50: .4byte gUnknown_083DA8C4
_080DBD54: .4byte sub_80DBD58
thumb_func_end sub_80DBCFC
thumb_func_start sub_80DBD58
sub_80DBD58: @ 80DBD58
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _080DBD78 @ =gTasks
adds r4, r0, r1
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080DBD7C
cmp r0, 0x1
beq _080DBD98
b _080DBDF6
.align 2, 0
_080DBD78: .4byte gTasks
_080DBD7C:
adds r0, r4, 0
bl sub_807992C
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x13
ble _080DBDF6
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
b _080DBDF6
_080DBD98:
movs r1, 0xE
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080DBDC0
ldr r2, _080DBDBC @ =gSprites
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
subs r1, 0x8
strh r1, [r0, 0x26]
ldrh r0, [r4, 0xE]
subs r0, 0x1
strh r0, [r4, 0xE]
b _080DBDF6
.align 2, 0
_080DBDBC: .4byte gSprites
_080DBDC0:
ldr r3, _080DBDFC @ =gSprites
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
movs r1, 0x88
lsls r1, 1
strh r1, [r0, 0x20]
ldrb r0, [r4, 0x8]
bl sub_8078F40
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DBDF6:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DBDFC: .4byte gSprites
thumb_func_end sub_80DBD58
thumb_func_start sub_80DBE00
sub_80DBE00: @ 80DBE00
push {r4-r7,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080DBE84 @ =gTasks
adds r5, r1, r0
movs r0, 0
movs r7, 0x10
strh r7, [r5, 0xE]
strh r0, [r5, 0x10]
ldr r4, _080DBE88 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x1
bl sub_807A100
lsls r0, 16
asrs r0, 16
movs r1, 0x3
bl __divsi3
lsls r0, 16
lsrs r6, r0, 16
ldrb r0, [r4]
movs r1, 0
bl sub_807A100
lsls r0, 16
asrs r0, 16
movs r1, 0x3
bl __divsi3
lsls r0, 16
lsrs r0, 16
adds r1, r0, 0
cmp r0, r6
bcs _080DBE6A
adds r1, r6, 0
_080DBE6A:
strh r1, [r5, 0x20]
ldr r1, _080DBE8C @ =REG_BLDCNT
movs r2, 0xFD
lsls r2, 6
adds r0, r2, 0
strh r0, [r1]
ldr r0, _080DBE90 @ =REG_BLDALPHA
strh r7, [r0]
ldr r0, _080DBE94 @ =sub_80DBE98
str r0, [r5]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DBE84: .4byte gTasks
_080DBE88: .4byte gAnimBankAttacker
_080DBE8C: .4byte REG_BLDCNT
_080DBE90: .4byte REG_BLDALPHA
_080DBE94: .4byte sub_80DBE98
thumb_func_end sub_80DBE00
thumb_func_start sub_80DBE98
sub_80DBE98: @ 80DBE98
push {r4-r6,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080DBEBC @ =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r1, [r4, r0]
cmp r1, 0x1
beq _080DBF98
cmp r1, 0x1
bgt _080DBEC0
cmp r1, 0
beq _080DBECE
b _080DC014
.align 2, 0
_080DBEBC: .4byte gTasks
_080DBEC0:
cmp r1, 0x2
bne _080DBEC6
b _080DBFF4
_080DBEC6:
cmp r1, 0x3
bne _080DBECC
b _080DC004
_080DBECC:
b _080DC014
_080DBECE:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
bgt _080DBEDE
b _080DC014
_080DBEDE:
strh r1, [r4, 0xA]
ldr r0, _080DBF1C @ =gSpriteTemplate_83DA8DC
movs r2, 0x22
ldrsh r1, [r4, r2]
movs r3, 0x24
ldrsh r2, [r4, r3]
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
movs r0, 0xC
ldrsh r1, [r4, r0]
adds r1, 0x8
lsls r1, 1
adds r0, r4, 0
adds r0, 0x8
adds r0, r1
strh r2, [r0]
cmp r2, 0x40
beq _080DBF82
movs r1, 0xC
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _080DBF3C
cmp r0, 0x1
bgt _080DBF20
cmp r0, 0
beq _080DBF2A
b _080DBF82
.align 2, 0
_080DBF1C: .4byte gSpriteTemplate_83DA8DC
_080DBF20:
cmp r0, 0x2
beq _080DBF54
cmp r0, 0x3
beq _080DBF6C
b _080DBF82
_080DBF2A:
ldr r0, _080DBF38 @ =gSprites
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r0
ldrh r0, [r4, 0x20]
b _080DBF7A
.align 2, 0
_080DBF38: .4byte gSprites
_080DBF3C:
ldr r0, _080DBF50 @ =gSprites
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r0
ldrh r0, [r4, 0x20]
negs r0, r0
strh r0, [r1, 0x24]
ldrh r0, [r4, 0x20]
b _080DBF80
.align 2, 0
_080DBF50: .4byte gSprites
_080DBF54:
ldr r1, _080DBF68 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r1
ldrh r1, [r4, 0x20]
strh r1, [r0, 0x24]
ldrh r1, [r4, 0x20]
strh r1, [r0, 0x26]
b _080DBF82
.align 2, 0
_080DBF68: .4byte gSprites
_080DBF6C:
ldr r0, _080DBF94 @ =gSprites
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r0
ldrh r0, [r4, 0x20]
negs r0, r0
_080DBF7A:
strh r0, [r1, 0x24]
ldrh r0, [r4, 0x20]
negs r0, r0
_080DBF80:
strh r0, [r1, 0x26]
_080DBF82:
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
bne _080DC014
b _080DBFF4
.align 2, 0
_080DBF94: .4byte gSprites
_080DBF98:
ldrh r0, [r4, 0xA]
ands r1, r0
cmp r1, 0
beq _080DBFA8
ldrh r0, [r4, 0xE]
subs r0, 0x1
strh r0, [r4, 0xE]
b _080DBFAE
_080DBFA8:
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
_080DBFAE:
ldr r2, _080DBFFC @ =REG_BLDALPHA
ldrh r0, [r4, 0x10]
lsls r0, 8
ldrh r1, [r4, 0xE]
orrs r0, r1
strh r0, [r2]
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x20
bne _080DC014
movs r5, 0x8
adds r6, r4, 0
adds r6, 0x8
_080DBFCE:
lsls r0, r5, 1
adds r1, r6, r0
movs r2, 0
ldrsh r0, [r1, r2]
cmp r0, 0x40
beq _080DBFEA
adds r1, r0, 0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _080DC000 @ =gSprites
adds r0, r1
bl DestroySprite
_080DBFEA:
adds r0, r5, 0x1
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0xC
bls _080DBFCE
_080DBFF4:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080DC014
.align 2, 0
_080DBFFC: .4byte REG_BLDALPHA
_080DC000: .4byte gSprites
_080DC004:
ldr r0, _080DC01C @ =REG_BLDALPHA
movs r1, 0
strh r1, [r0]
subs r0, 0x2
strh r1, [r0]
adds r0, r2, 0
bl DestroyAnimVisualTask
_080DC014:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DC01C: .4byte REG_BLDALPHA
thumb_func_end sub_80DBE98
thumb_func_start sub_80DC020
sub_80DC020: @ 80DC020
push {r4,lr}
adds r4, r0, 0
movs r0, 0x30
ldrsh r1, [r4, r0]
movs r2, 0x2E
ldrsh r0, [r4, r2]
subs r0, 0xA
cmp r1, r0
ble _080DC04A
ldrh r0, [r4, 0x30]
movs r1, 0x1
ands r1, r0
adds r3, r4, 0
adds r3, 0x3E
lsls r1, 2
ldrb r2, [r3]
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080DC04A:
movs r0, 0x30
ldrsh r1, [r4, r0]
movs r2, 0x2E
ldrsh r0, [r4, r2]
cmp r1, r0
bne _080DC05C
adds r0, r4, 0
bl DestroyAnimSprite
_080DC05C:
ldrh r0, [r4, 0x30]
adds r0, 0x1
strh r0, [r4, 0x30]
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DC020
thumb_func_start sub_80DC068
sub_80DC068: @ 80DC068
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, _080DC0A4 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DC094
ldr r4, _080DC0A8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
_080DC094:
ldrh r0, [r6, 0x2]
strh r0, [r5, 0x2E]
ldr r0, _080DC0AC @ =sub_80DC020
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DC0A4: .4byte gBattleAnimArgs
_080DC0A8: .4byte gAnimBankAttacker
_080DC0AC: .4byte sub_80DC020
thumb_func_end sub_80DC068
thumb_func_start sub_80DC0B0
sub_80DC0B0: @ 80DC0B0
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080DC10C @ =gTasks
adds r5, r1, r0
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC154
ldr r0, _080DC110 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0x1
bne _080DC120
ldr r0, _080DC114 @ =0x0000fff6
strh r0, [r5, 0x1C]
ldr r4, _080DC118 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x2
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
ldr r4, _080DC11C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x2
bl sub_807A100
adds r0, 0x8
b _080DC1DE
.align 2, 0
_080DC10C: .4byte gTasks
_080DC110: .4byte gBattleAnimArgs
_080DC114: .4byte 0x0000fff6
_080DC118: .4byte gAnimBankTarget
_080DC11C: .4byte gAnimBankAttacker
_080DC120:
movs r0, 0xA
strh r0, [r5, 0x1C]
ldr r4, _080DC14C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x3
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
ldr r4, _080DC150 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
adds r0, 0x8
b _080DC1D2
.align 2, 0
_080DC14C: .4byte gAnimBankAttacker
_080DC150: .4byte gAnimBankTarget
_080DC154:
ldr r0, _080DC198 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0x1
bne _080DC1A8
ldr r0, _080DC19C @ =0x0000fff6
strh r0, [r5, 0x1C]
ldr r4, _080DC1A0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x2
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
ldr r4, _080DC1A4 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x2
bl sub_807A100
adds r0, 0x8
b _080DC1DE
.align 2, 0
_080DC198: .4byte gBattleAnimArgs
_080DC19C: .4byte 0x0000fff6
_080DC1A0: .4byte gAnimBankTarget
_080DC1A4: .4byte gAnimBankAttacker
_080DC1A8:
movs r0, 0xA
strh r0, [r5, 0x1C]
ldr r4, _080DC1F0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x1E]
ldrb r0, [r4]
movs r1, 0x3
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
ldr r4, _080DC1F4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
subs r0, 0x8
_080DC1D2:
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
bl sub_807A100
subs r0, 0x8
_080DC1DE:
strh r0, [r5, 0x24]
movs r0, 0x6
strh r0, [r5, 0xA]
ldr r0, _080DC1F8 @ =sub_80DC1FC
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DC1F0: .4byte gAnimBankAttacker
_080DC1F4: .4byte gAnimBankTarget
_080DC1F8: .4byte sub_80DC1FC
thumb_func_end sub_80DC0B0
thumb_func_start sub_80DC1FC
sub_80DC1FC: @ 80DC1FC
push {r4,r5,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080DC21C @ =gTasks
adds r5, r0, r1
movs r0, 0x8
ldrsh r1, [r5, r0]
cmp r1, 0
beq _080DC220
cmp r1, 0x1
beq _080DC294
b _080DC2A8
.align 2, 0
_080DC21C: .4byte gTasks
_080DC220:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x6
ble _080DC2A8
strh r1, [r5, 0xA]
ldr r0, _080DC28C @ =gSpriteTemplate_83DA9AC
movs r2, 0x1E
ldrsh r1, [r5, r2]
movs r3, 0x20
ldrsh r2, [r5, r3]
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080DC274
ldr r0, _080DC290 @ =gSprites
lsls r4, r1, 4
adds r4, r1
lsls r4, 2
adds r4, r0
movs r0, 0x10
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x22]
strh r0, [r4, 0x32]
ldrh r0, [r5, 0x24]
strh r0, [r4, 0x36]
ldrh r0, [r5, 0x1C]
strh r0, [r4, 0x38]
adds r0, r4, 0
bl sub_80786EC
ldrb r0, [r5, 0xC]
movs r1, 0x3
ands r1, r0
adds r0, r4, 0
bl StartSpriteAffineAnim
_080DC274:
ldrh r0, [r5, 0xC]
adds r0, 0x1
strh r0, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
bne _080DC2A8
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _080DC2A8
.align 2, 0
_080DC28C: .4byte gSpriteTemplate_83DA9AC
_080DC290: .4byte gSprites
_080DC294:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x11
ble _080DC2A8
adds r0, r2, 0
bl DestroyAnimVisualTask
_080DC2A8:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DC1FC
thumb_func_start sub_80DC2B0
sub_80DC2B0: @ 80DC2B0
push {r4,lr}
adds r4, r0, 0
bl sub_8078718
lsls r0, 24
cmp r0, 0
beq _080DC2CE
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
adds r0, r4, 0
bl DestroySprite
_080DC2CE:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DC2B0
thumb_func_start sub_80DC2D4
sub_80DC2D4: @ 80DC2D4
push {r4-r6,lr}
sub sp, 0xC
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080DC30C @ =gTasks
adds r4, r1, r0
ldr r0, _080DC310 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
lsrs r1, r0, 24
adds r0, r1, 0
subs r0, 0x20
strh r0, [r4, 0x24]
ldr r0, _080DC314 @ =gBattleAnimArgs
movs r2, 0
ldrsh r0, [r0, r2]
cmp r0, 0x1
beq _080DC32A
cmp r0, 0x1
bgt _080DC318
cmp r0, 0
beq _080DC31E
b _080DC346
.align 2, 0
_080DC30C: .4byte gTasks
_080DC310: .4byte gAnimBankTarget
_080DC314: .4byte gBattleAnimArgs
_080DC318:
cmp r0, 0x2
beq _080DC336
b _080DC346
_080DC31E:
movs r0, 0x2
strh r0, [r4, 0x1E]
movs r0, 0x5
strh r0, [r4, 0x20]
movs r0, 0x40
b _080DC33E
_080DC32A:
movs r0, 0x2
strh r0, [r4, 0x1E]
movs r0, 0x5
strh r0, [r4, 0x20]
movs r0, 0xC0
b _080DC33E
_080DC336:
movs r0, 0x4
strh r0, [r4, 0x1E]
strh r0, [r4, 0x20]
movs r0, 0
_080DC33E:
strh r0, [r4, 0x22]
adds r0, r1, 0
adds r0, 0x20
strh r0, [r4, 0x26]
_080DC346:
movs r1, 0x24
ldrsh r0, [r4, r1]
cmp r0, 0
bge _080DC352
movs r0, 0
strh r0, [r4, 0x24]
_080DC352:
ldr r0, _080DC36C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DC378
ldr r0, _080DC370 @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, _080DC374 @ =REG_BG1HOFS
b _080DC380
.align 2, 0
_080DC36C: .4byte gAnimBankTarget
_080DC370: .4byte gBattle_BG1_X
_080DC374: .4byte REG_BG1HOFS
_080DC378:
ldr r0, _080DC3E0 @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, _080DC3E4 @ =REG_BG2HOFS
_080DC380:
str r0, [sp]
ldrh r1, [r4, 0x24]
lsls r3, r1, 16
asrs r1, r3, 16
movs r2, 0x24
ldrsh r0, [r4, r2]
adds r0, 0x40
cmp r1, r0
bgt _080DC3BA
ldr r5, _080DC3E8 @ =gScanlineEffectRegBuffers
movs r0, 0xF0
lsls r0, 3
adds r6, r5, r0
_080DC39A:
asrs r3, 16
lsls r1, r3, 1
adds r2, r1, r5
ldrh r0, [r4, 0x1C]
strh r0, [r2]
adds r1, r6
ldrh r0, [r4, 0x1C]
strh r0, [r1]
adds r3, 0x1
lsls r3, 16
asrs r1, r3, 16
movs r2, 0x24
ldrsh r0, [r4, r2]
adds r0, 0x40
cmp r1, r0
ble _080DC39A
_080DC3BA:
ldr r0, _080DC3EC @ =0xa2600001
str r0, [sp, 0x4]
mov r1, sp
movs r2, 0
movs r0, 0x1
strb r0, [r1, 0x8]
mov r0, sp
strb r2, [r0, 0x9]
ldr r0, [sp]
ldr r1, [sp, 0x4]
ldr r2, [sp, 0x8]
bl ScanlineEffect_SetParams
ldr r0, _080DC3F0 @ =sub_80DC3F4
str r0, [r4]
add sp, 0xC
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DC3E0: .4byte gBattle_BG2_X
_080DC3E4: .4byte REG_BG2HOFS
_080DC3E8: .4byte gScanlineEffectRegBuffers
_080DC3EC: .4byte 0xa2600001
_080DC3F0: .4byte sub_80DC3F4
thumb_func_end sub_80DC2D4
thumb_func_start sub_80DC3F4
sub_80DC3F4: @ 80DC3F4
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, _080DC41C @ =gTasks
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _080DC4CE
cmp r0, 0x1
bgt _080DC420
cmp r0, 0
beq _080DC426
b _080DC4E6
.align 2, 0
_080DC41C: .4byte gTasks
_080DC420:
cmp r0, 0x2
beq _080DC4E0
b _080DC4E6
_080DC426:
ldrh r3, [r5, 0x22]
ldrh r4, [r5, 0x24]
movs r2, 0x24
ldrsh r1, [r5, r2]
movs r2, 0x26
ldrsh r0, [r5, r2]
cmp r1, r0
bgt _080DC4BE
ldr r0, _080DC470 @ =gSineTable
mov r9, r0
movs r7, 0x3
ldr r1, _080DC474 @ =gScanlineEffectRegBuffers
mov r12, r1
movs r2, 0xF0
lsls r2, 3
add r2, r12
mov r8, r2
_080DC448:
lsls r2, r3, 16
asrs r0, r2, 15
add r0, r9
movs r3, 0
ldrsh r0, [r0, r3]
movs r3, 0x20
ldrsh r1, [r5, r3]
asrs r0, r1
lsls r0, 16
lsrs r1, r0, 16
asrs r3, r0, 16
adds r6, r2, 0
cmp r3, 0
ble _080DC478
ldrh r1, [r5, 0xA]
adds r0, r7, 0
ands r0, r1
adds r0, r3, r0
b _080DC484
.align 2, 0
_080DC470: .4byte gSineTable
_080DC474: .4byte gScanlineEffectRegBuffers
_080DC478:
cmp r3, 0
bge _080DC488
ldrh r1, [r5, 0xA]
adds r0, r7, 0
ands r0, r1
subs r0, r3, r0
_080DC484:
lsls r0, 16
lsrs r1, r0, 16
_080DC488:
lsls r2, r4, 16
asrs r2, 16
lsls r3, r2, 1
mov r0, r12
adds r4, r3, r0
ldrh r0, [r5, 0x1C]
lsls r1, 16
asrs r1, 16
adds r0, r1, r0
strh r0, [r4]
add r3, r8
ldrh r0, [r5, 0x1C]
adds r1, r0
strh r1, [r3]
asrs r0, r6, 16
ldrh r1, [r5, 0x1E]
adds r0, r1
lsls r0, 16
lsrs r3, r0, 16
adds r2, 0x1
lsls r2, 16
lsrs r4, r2, 16
asrs r2, 16
movs r1, 0x26
ldrsh r0, [r5, r1]
cmp r2, r0
ble _080DC448
_080DC4BE:
ldrh r0, [r5, 0xA]
adds r0, 0x1
strh r0, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x17
ble _080DC4E6
b _080DC4D4
_080DC4CE:
ldr r1, _080DC4DC @ =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
_080DC4D4:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
b _080DC4E6
.align 2, 0
_080DC4DC: .4byte gScanlineEffect
_080DC4E0:
adds r0, r2, 0
bl DestroyAnimVisualTask
_080DC4E6:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80DC3F4
thumb_func_start sub_80DC4F4
sub_80DC4F4: @ 80DC4F4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r4, r0, 24
mov r8, r4
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, _080DC528 @ =gTasks
adds r7, r0, r1
bl AllocOamMatrix
lsls r0, 24
lsrs r5, r0, 24
mov r10, r5
adds r6, r5, 0
cmp r6, 0xFF
bne _080DC52C
adds r0, r4, 0
bl DestroyAnimVisualTask
b _080DC5D6
.align 2, 0
_080DC528: .4byte gTasks
_080DC52C:
ldr r1, _080DC550 @ =gBattleAnimArgs
ldrb r0, [r1]
bl duplicate_obj_of_side_rel2move_in_transparent_mode
lsls r0, 16
lsrs r1, r0, 16
mov r9, r1
asrs r0, 16
cmp r0, 0
bge _080DC554
adds r0, r5, 0
bl FreeOamMatrix
mov r0, r8
bl DestroyAnimVisualTask
b _080DC5D6
.align 2, 0
_080DC550: .4byte gBattleAnimArgs
_080DC554:
ldr r2, _080DC5E4 @ =gSprites
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
adds r0, r2, 0
adds r0, 0x1C
adds r0, r4, r0
ldr r1, _080DC5E8 @ =SpriteCallbackDummy
str r1, [r0]
adds r4, r2
ldrb r0, [r4, 0x1]
movs r1, 0x3
orrs r0, r1
strb r0, [r4, 0x1]
movs r0, 0x1F
ands r6, r0
lsls r2, r6, 1
ldrb r1, [r4, 0x3]
movs r0, 0x3F
negs r0, r0
ands r0, r1
orrs r0, r2
strb r0, [r4, 0x3]
adds r2, r4, 0
adds r2, 0x2C
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
adds r1, r4, 0
adds r1, 0x43
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
mov r1, r9
lsls r0, r1, 24
lsrs r0, 24
movs r2, 0x80
lsls r2, 1
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
ldrb r3, [r4, 0x1]
lsrs r1, r3, 6
ldrb r2, [r4, 0x3]
lsrs r2, 6
lsls r3, 30
lsrs r3, 30
adds r0, r4, 0
bl CalcCenterToCornerVec
ldr r1, _080DC5EC @ =gBattleAnimArgs
ldrb r0, [r1]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r0, r10
strh r0, [r7, 0x24]
mov r1, r9
strh r1, [r7, 0x26]
ldr r0, _080DC5F0 @ =sub_80DC5F4
str r0, [r7]
_080DC5D6:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DC5E4: .4byte gSprites
_080DC5E8: .4byte SpriteCallbackDummy
_080DC5EC: .4byte gBattleAnimArgs
_080DC5F0: .4byte sub_80DC5F4
thumb_func_end sub_80DC4F4
thumb_func_start sub_80DC5F4
sub_80DC5F4: @ 80DC5F4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, _080DC618 @ =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _080DC678
cmp r0, 0x1
bgt _080DC61C
cmp r0, 0
beq _080DC626
b _080DC6F8
.align 2, 0
_080DC618: .4byte gTasks
_080DC61C:
cmp r0, 0x2
beq _080DC6C8
cmp r0, 0x3
beq _080DC6E8
b _080DC6F8
_080DC626:
ldrh r0, [r4, 0xA]
adds r0, 0x4
strh r0, [r4, 0xA]
ldr r1, _080DC674 @ =gSineTable
movs r2, 0xA
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
lsls r1, 16
asrs r1, 17
movs r2, 0x80
lsls r2, 1
adds r0, r2, 0
subs r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r1, 0xC
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x22]
lsls r1, 24
lsrs r1, 24
bl sub_8079AB8
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0x30
bne _080DC6F8
b _080DC6DA
.align 2, 0
_080DC674: .4byte gSineTable
_080DC678:
ldrh r0, [r4, 0xA]
subs r0, 0x4
strh r0, [r4, 0xA]
ldr r1, _080DC6C4 @ =gSineTable
movs r2, 0xA
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
lsls r1, 16
asrs r1, 17
movs r2, 0x80
lsls r2, 1
adds r0, r2, 0
subs r0, r1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r1, 0xC
ldrsh r2, [r4, r1]
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x22]
lsls r1, 24
lsrs r1, 24
bl sub_8079AB8
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DC6F8
b _080DC6DA
.align 2, 0
_080DC6C4: .4byte gSineTable
_080DC6C8:
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, _080DC6E4 @ =gSprites
adds r0, r1
bl obj_delete_but_dont_free_vram
_080DC6DA:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _080DC6F8
.align 2, 0
_080DC6E4: .4byte gSprites
_080DC6E8:
ldrh r0, [r4, 0x24]
lsls r0, 24
lsrs r0, 24
bl FreeOamMatrix
adds r0, r5, 0
bl DestroyAnimVisualTask
_080DC6F8:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DC5F4
thumb_func_start sub_80DC700
sub_80DC700: @ 80DC700
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _080DC778
cmp r0, 0x1
bgt _080DC716
cmp r0, 0
beq _080DC720
b _080DC818
_080DC716:
cmp r0, 0x2
beq _080DC7AA
cmp r0, 0x3
beq _080DC808
b _080DC818
_080DC720:
ldr r4, _080DC76C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC74E
ldrh r0, [r5, 0x22]
adds r0, 0xC
strh r0, [r5, 0x22]
_080DC74E:
movs r0, 0x8
strh r0, [r5, 0x30]
ldr r1, _080DC770 @ =REG_BLDCNT
movs r2, 0xFD
lsls r2, 6
adds r0, r2, 0
strh r0, [r1]
ldr r2, _080DC774 @ =REG_BLDALPHA
ldrh r1, [r5, 0x30]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r0, r1
strh r0, [r2]
b _080DC7A2
.align 2, 0
_080DC76C: .4byte gAnimBankAttacker
_080DC770: .4byte REG_BLDCNT
_080DC774: .4byte REG_BLDALPHA
_080DC778:
adds r0, r5, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _080DC818
movs r0, 0x40
negs r0, r0
bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0xCB
bl PlaySE12WithPanning
adds r0, r5, 0
movs r1, 0x1
bl ChangeSpriteAffineAnim
_080DC7A2:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
b _080DC818
_080DC7AA:
ldrh r0, [r5, 0x32]
adds r1, r0, 0x1
strh r1, [r5, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080DC7E8
movs r0, 0
strh r0, [r5, 0x32]
ldrh r1, [r5, 0x30]
subs r1, 0x1
strh r1, [r5, 0x30]
ldr r2, _080DC804 @ =REG_BLDALPHA
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r1, r0
strh r1, [r2]
movs r1, 0x30
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080DC7E8
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
_080DC7E8:
movs r0, 0xE0
lsls r0, 2
adds r2, r0, 0
ldrh r1, [r5, 0x34]
adds r2, r1
lsls r1, r2, 16
asrs r1, 24
ldrh r0, [r5, 0x26]
subs r0, r1
strh r0, [r5, 0x26]
movs r0, 0xFF
ands r2, r0
strh r2, [r5, 0x34]
b _080DC818
.align 2, 0
_080DC804: .4byte REG_BLDALPHA
_080DC808:
ldr r0, _080DC820 @ =REG_BLDCNT
movs r1, 0
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
adds r0, r5, 0
bl DestroyAnimSprite
_080DC818:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DC820: .4byte REG_BLDCNT
thumb_func_end sub_80DC700
.align 2, 0 @ Don't pad with nop.
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