1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ rain
thumb_func_start sub_80D30F0
sub_80D30F0: @ 80D30F0
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
ldr r1, _080D3178 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0
bne _080D3118
ldr r1, _080D317C @ =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r5, 0xA]
ldrh r0, [r1, 0x2]
strh r0, [r5, 0xC]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0xE]
_080D3118:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
movs r2, 0x8
ldrsh r0, [r5, r2]
movs r2, 0xC
ldrsh r1, [r5, r2]
bl __modsi3
cmp r0, 0x1
bne _080D3160
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0xF0
bl __umodsi3
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x50
bl __umodsi3
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
ldr r0, _080D3180 @ =gSpriteTemplate_83D9130
adds r1, r4, 0
movs r3, 0x4
bl CreateSprite
_080D3160:
movs r0, 0x8
ldrsh r1, [r5, r0]
movs r2, 0xE
ldrsh r0, [r5, r2]
cmp r1, r0
bne _080D3172
adds r0, r6, 0
bl DestroyAnimVisualTask
_080D3172:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080D3178: .4byte gTasks
_080D317C: .4byte gBattleAnimArgs
_080D3180: .4byte gSpriteTemplate_83D9130
thumb_func_end sub_80D30F0
thumb_func_start sub_80D3184
sub_80D3184: @ 80D3184
ldr r1, _080D318C @ =sub_80D3190
str r1, [r0, 0x1C]
bx lr
.align 2, 0
_080D318C: .4byte sub_80D3190
thumb_func_end sub_80D3184
thumb_func_start sub_80D3190
sub_80D3190: @ 80D3190
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
bgt _080D31AE
ldrh r0, [r2, 0x24]
adds r0, 0x1
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x26]
adds r0, 0x4
strh r0, [r2, 0x26]
_080D31AE:
adds r0, r2, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080D31C2
adds r0, r2, 0
bl DestroySprite
_080D31C2:
pop {r0}
bx r0
thumb_func_end sub_80D3190
.align 2, 0 @ Don't pad with nop.
|