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.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ shock
thumb_func_start sub_80D6294
sub_80D6294: @ 80D6294
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080D62D8 @ =gBattleAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r0, _080D62DC @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080D62E4
ldr r2, _080D62E0 @ =gBattleAnimArgs
ldrh r0, [r5, 0x20]
ldrh r1, [r2]
subs r0, r1
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x22]
ldrh r1, [r2, 0x2]
subs r0, r1
strh r0, [r5, 0x22]
b _080D62F8
.align 2, 0
_080D62D8: .4byte gBattleAnimBankTarget
_080D62DC: .4byte gBattleAnimBankAttacker
_080D62E0: .4byte gBattleAnimArgs
_080D62E4:
ldr r0, _080D631C @ =gBattleAnimArgs
ldrh r1, [r0]
ldrh r2, [r5, 0x20]
adds r1, r2
strh r1, [r5, 0x20]
ldrh r1, [r0, 0x2]
ldrh r2, [r5, 0x22]
adds r1, r2
strh r1, [r5, 0x22]
adds r2, r0, 0
_080D62F8:
movs r0, 0
strh r0, [r5, 0x2E]
ldrh r0, [r2, 0x4]
strh r0, [r5, 0x30]
ldrh r0, [r2, 0x6]
strh r0, [r5, 0x32]
ldrh r0, [r2, 0x8]
strh r0, [r5, 0x34]
ldr r1, _080D6320 @ =move_anim_8074EE0
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080D6324 @ =sub_8078114
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080D631C: .4byte gBattleAnimArgs
_080D6320: .4byte move_anim_8074EE0
_080D6324: .4byte sub_8078114
thumb_func_end sub_80D6294
thumb_func_start sub_80D6328
sub_80D6328: @ 80D6328
push {r4-r7,lr}
adds r5, r0, 0
ldr r0, _080D6340 @ =gBattleAnimArgs
movs r1, 0x8
ldrsh r0, [r0, r1]
cmp r0, 0x1
beq _080D63A0
cmp r0, 0x1
bgt _080D6344
cmp r0, 0
beq _080D634E
b _080D63A0
.align 2, 0
_080D6340: .4byte gBattleAnimArgs
_080D6344:
cmp r0, 0x2
beq _080D6358
cmp r0, 0x3
beq _080D637C
b _080D63A0
_080D634E:
ldr r0, _080D6354 @ =gBattleAnimBankAttacker
b _080D63A2
.align 2, 0
_080D6354: .4byte gBattleAnimBankAttacker
_080D6358:
ldr r4, _080D6370 @ =gBattleAnimBankAttacker
ldrb r0, [r4]
movs r6, 0x2
eors r0, r6
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
bne _080D6374
ldrb r4, [r4]
b _080D63A4
.align 2, 0
_080D6370: .4byte gBattleAnimBankAttacker
_080D6374:
ldrb r0, [r4]
adds r4, r6, 0
eors r4, r0
b _080D63A4
_080D637C:
ldr r0, _080D6398 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
movs r4, 0x2
eors r0, r4
bl IsAnimBankSpriteVisible
lsls r0, 24
cmp r0, 0
beq _080D63A0
ldr r0, _080D639C @ =gBattleAnimBankTarget
ldrb r0, [r0]
eors r4, r0
b _080D63A4
.align 2, 0
_080D6398: .4byte gBattleAnimBankAttacker
_080D639C: .4byte gBattleAnimBankTarget
_080D63A0:
ldr r0, _080D63C4 @ =gBattleAnimBankTarget
_080D63A2:
ldrb r4, [r0]
_080D63A4:
ldr r0, _080D63C8 @ =gBattleAnimArgs
movs r2, 0xA
ldrsh r0, [r0, r2]
cmp r0, 0
bne _080D63CC
adds r0, r4, 0
movs r1, 0
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r4, 0
movs r1, 0x1
b _080D63DE
.align 2, 0
_080D63C4: .4byte gBattleAnimBankTarget
_080D63C8: .4byte gBattleAnimArgs
_080D63CC:
adds r0, r4, 0
movs r1, 0x2
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
adds r0, r4, 0
movs r1, 0x3
_080D63DE:
bl sub_8077ABC
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r7, _080D647C @ =gSineTable
ldr r6, _080D6480 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
lsls r0, 1
adds r0, r7
movs r2, 0
ldrsh r1, [r0, r2]
movs r2, 0x2
ldrsh r0, [r6, r2]
muls r0, r1
asrs r0, 8
strh r0, [r5, 0x24]
movs r1, 0
ldrsh r0, [r6, r1]
adds r0, 0x40
lsls r0, 1
adds r0, r7
movs r2, 0
ldrsh r1, [r0, r2]
movs r2, 0x2
ldrsh r0, [r6, r2]
muls r0, r1
asrs r0, 8
strh r0, [r5, 0x26]
ldrh r1, [r6, 0xC]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _080D6442
adds r0, r4, 0
bl sub_8079ED4
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
movs r1, 0x3
ands r0, r1
lsls r0, 2
ldrb r2, [r5, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r5, 0x5]
_080D6442:
ldrb r2, [r5, 0x3]
lsls r2, 26
lsrs r2, 27
movs r0, 0x4
ldrsh r1, [r6, r0]
lsls r0, r1, 1
adds r0, r7
ldrh r0, [r0]
ldr r3, _080D6484 @ =gOamMatrices
lsls r2, 3
adds r2, r3
adds r1, 0x40
lsls r1, 1
adds r1, r7
ldrh r1, [r1]
strh r1, [r2, 0x6]
strh r1, [r2]
strh r0, [r2, 0x2]
lsls r0, 16
asrs r0, 16
negs r0, r0
strh r0, [r2, 0x4]
ldrh r0, [r6, 0x6]
strh r0, [r5, 0x2E]
ldr r0, _080D6488 @ =sub_80DA48C
str r0, [r5, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080D647C: .4byte gSineTable
_080D6480: .4byte gBattleAnimArgs
_080D6484: .4byte gOamMatrices
_080D6488: .4byte sub_80DA48C
thumb_func_end sub_80D6328
.align 2, 0 @ Don't pad with nop.
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