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.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_80D2BE8
sub_80D2BE8: @ 80D2BE8
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D2C1C
ldr r1, _080D2C18 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
ldrb r1, [r1, 0x4]
adds r0, r4, 0
bl StartSpriteAnim
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080D2C30
.align 2, 0
_080D2C18: .4byte gBattleAnimArgs
_080D2C1C:
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080D2C30
adds r0, r4, 0
bl move_anim_8072740
_080D2C30:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D2BE8
.align 2, 0 @ Don't pad with nop.
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