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.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ thunder
thumb_func_start sub_80D61C8
sub_80D61C8: @ 80D61C8
push {r4,lr}
adds r4, r0, 0
ldr r0, _080D61E8 @ =gBattleAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080D61F0
ldr r0, _080D61EC @ =gBattleAnimArgs
ldrh r1, [r4, 0x20]
ldrh r2, [r0]
subs r1, r2
strh r1, [r4, 0x20]
b _080D61FC
.align 2, 0
_080D61E8: .4byte gBattleAnimBankAttacker
_080D61EC: .4byte gBattleAnimArgs
_080D61F0:
ldr r1, _080D6210 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
adds r0, r1, 0
_080D61FC:
ldrh r0, [r0, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldr r0, _080D6214 @ =sub_80D6218
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D6210: .4byte gBattleAnimArgs
_080D6214: .4byte sub_80D6218
thumb_func_end sub_80D61C8
thumb_func_start sub_80D6218
sub_80D6218: @ 80D6218
push {lr}
adds r2, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080D622E
adds r0, r2, 0
bl move_anim_8072740
_080D622E:
pop {r0}
bx r0
thumb_func_end sub_80D6218
.align 2, 0 @ Don't pad with nop.
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