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path: root/constants/hold_effects.inc
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	.equiv HOLD_EFFECT_NONE,            0
	.equiv HOLD_EFFECT_RESTORE_HP,      1
	.equiv HOLD_EFFECT_CURE_PAR,        2
	.equiv HOLD_EFFECT_CURE_SLP,        3
	.equiv HOLD_EFFECT_CURE_PSN,        4
	.equiv HOLD_EFFECT_CURE_BRN,        5
	.equiv HOLD_EFFECT_CURE_FRZ,        6
	.equiv HOLD_EFFECT_RESTORE_PP,      7
	.equiv HOLD_EFFECT_CURE_CONFUSION,  8
	.equiv HOLD_EFFECT_CURE_STATUS,     9
	.equiv HOLD_EFFECT_CONFUSE_SPICY,  10
	.equiv HOLD_EFFECT_CONFUSE_DRY,    11
	.equiv HOLD_EFFECT_CONFUSE_SWEET,  12
	.equiv HOLD_EFFECT_CONFUSE_BITTER, 13
	.equiv HOLD_EFFECT_CONFUSE_SOUR,   14
	.equiv HOLD_EFFECT_ATTACK_UP,      15
	.equiv HOLD_EFFECT_DEFENSE_UP,     16
	.equiv HOLD_EFFECT_SPEED_UP,       17
	.equiv HOLD_EFFECT_SP_ATTACK_UP,   18
	.equiv HOLD_EFFECT_SP_DEFENSE_UP,  19
	.equiv HOLD_EFFECT_CRITICAL_UP,    20
	.equiv HOLD_EFFECT_RANDOM_STAT_UP, 21
	.equiv HOLD_EFFECT_EVASION_UP,     22
	.equiv HOLD_EFFECT_RESTORE_STATS,  23
	.equiv HOLD_EFFECT_MACHO_BRACE,    24
	.equiv HOLD_EFFECT_EXP_SHARE,      25
	.equiv HOLD_EFFECT_QUICK_CLAW,     26
	.equiv HOLD_EFFECT_HAPPINESS_UP,   27
	.equiv HOLD_EFFECT_CURE_ATTRACT,   28
	.equiv HOLD_EFFECT_CHOICE_BAND,    29
	.equiv HOLD_EFFECT_FLINCH,         30
	.equiv HOLD_EFFECT_BUG_POWER,      31
	.equiv HOLD_EFFECT_DOUBLE_PRIZE,   32
	.equiv HOLD_EFFECT_REPEL,          33
	.equiv HOLD_EFFECT_SOUL_DEW,       34
	.equiv HOLD_EFFECT_DEEP_SEA_TOOTH, 35
	.equiv HOLD_EFFECT_DEEP_SEA_SCALE, 36
	.equiv HOLD_EFFECT_CAN_ALWAYS_RUN, 37
	.equiv HOLD_EFFECT_PREVENT_EVOLVE, 38
	.equiv HOLD_EFFECT_FOCUS_BAND,     39
	.equiv HOLD_EFFECT_LUCKY_EGG,      40
	.equiv HOLD_EFFECT_SCOPE_LENS,     41
	.equiv HOLD_EFFECT_STEEL_POWER,    42
	.equiv HOLD_EFFECT_LEFTOVERS,      43
	.equiv HOLD_EFFECT_DRAGON_SCALE,   44
	.equiv HOLD_EFFECT_LIGHT_BALL,     45
	.equiv HOLD_EFFECT_GROUND_POWER,   46
	.equiv HOLD_EFFECT_ROCK_POWER,     47
	.equiv HOLD_EFFECT_GRASS_POWER,    48
	.equiv HOLD_EFFECT_DARK_POWER,     49
	.equiv HOLD_EFFECT_FIGHTING_POWER, 50
	.equiv HOLD_EFFECT_ELECTRIC_POWER, 51
	.equiv HOLD_EFFECT_WATER_POWER,    52
	.equiv HOLD_EFFECT_FLYING_POWER,   53
	.equiv HOLD_EFFECT_POISON_POWER,   54
	.equiv HOLD_EFFECT_ICE_POWER,      55
	.equiv HOLD_EFFECT_GHOST_POWER,    56
	.equiv HOLD_EFFECT_PSYCHIC_POWER,  57
	.equiv HOLD_EFFECT_FIRE_POWER,     58
	.equiv HOLD_EFFECT_DRAGON_POWER,   59
	.equiv HOLD_EFFECT_NORMAL_POWER,   60
	.equiv HOLD_EFFECT_UP_GRADE,       61
	.equiv HOLD_EFFECT_SHELL_BELL,     62
	.equiv HOLD_EFFECT_LUCKY_PUNCH,    63
	.equiv HOLD_EFFECT_METAL_POWDER,   64
	.equiv HOLD_EFFECT_THICK_CLUB,     65
	.equiv HOLD_EFFECT_STICK,          66