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BattleTower_BattleRoom_MapScripts:: @ 81608DB
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleTower_BattleRoom_MapScript2_1608E1
.byte 0
BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1
map_script_2 VAR_TEMP_0, 0, BattleTower_BattleRoom_EventScript_1608EB
.2byte 0
BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB
setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleTower_BattleRoom_Movement_160AB7
waitmovement 0
BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
special ChooseNextBattleTowerTrainer
addobject 1
applymovement 1, BattleTower_BattleRoom_Movement_160AC0
waitmovement 0
special PrintBattleTowerTrainerGreeting
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
closemessage
special ScrSpecial_HealPlayerParty
setvar VAR_0x8004, 0
setvar VAR_0x8005, 0
special StartSpecialBattle
waitstate
switch VAR_RESULT
case 1, BattleTower_BattleRoom_EventScript_160961
special LoadPlayerParty
setvar VAR_0x8004, 0
setvar VAR_0x8005, 5
special SetBattleTowerProperty
setvar VAR_0x8004, 14
special SetBattleTowerProperty
setvar VAR_0x8004, 3
special sub_810FF60
warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
BattleTower_BattleRoom_EventScript_160961:: @ 8160961
setvar VAR_0x8004, 6
special SetBattleTowerProperty
switch VAR_RESULT
case 8, BattleTower_BattleRoom_EventScript_160A56
applymovement 1, BattleTower_BattleRoom_Movement_160AC6
waitmovement 0
removeobject 1
applymovement 2, BattleTower_BattleRoom_Movement_160ACB
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleTower_BattleRoom_Movement_160ABC
waitmovement 0
msgbox BattleTower_BattleRoom_Text_19ACDC, MSGBOX_DEFAULT
special LoadPlayerParty
special SavePlayerParty
special SetBattleTowerParty
playfanfare MUS_HEAL
waitfanfare
special ScrSpecial_HealPlayerParty
BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2
msgbox BattleTower_BattleRoom_Text_19AD09, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleTower_BattleRoom_EventScript_1609E0
case YES, BattleTower_BattleRoom_EventScript_160A3C
case 127, BattleTower_BattleRoom_EventScript_1609E0
BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0
msgbox BattleTower_BattleRoom_Text_19AD3C, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleTower_BattleRoom_EventScript_160A0E
case YES, BattleTower_BattleRoom_EventScript_160A94
case 127, BattleTower_BattleRoom_EventScript_160A0E
BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E
msgbox BattleTower_BattleRoom_Text_19AD66, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleTower_BattleRoom_EventScript_1609B2
case YES, BattleTower_BattleRoom_EventScript_160AB1
case 127, BattleTower_BattleRoom_EventScript_1609B2
BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleTower_BattleRoom_Movement_160ABE
waitmovement 0
applymovement 2, BattleTower_BattleRoom_Movement_160AD0
waitmovement 0
goto BattleTower_BattleRoom_EventScript_1608FA
BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
special LoadPlayerParty
setvar VAR_0x8004, 0
setvar VAR_0x8005, 4
special SetBattleTowerProperty
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
special SetBattleTowerProperty
setvar VAR_0x8004, 7
special SetBattleTowerProperty
setvar VAR_0x8004, 14
special SetBattleTowerProperty
setvar VAR_0x8004, 3
special sub_810FF60
warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94
setvar VAR_0x8004, 2
special SaveBattleTowerProgress
message BattleTower_BattleRoom_Text_1C6CE1
delay 60
waitmessage
playse SE_SAVE
waitse
msgbox BattleTower_BattleRoom_Text_1C6D05, MSGBOX_DEFAULT
BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1
fadescreen FADE_TO_BLACK
special BattleTower_SoftReset
end
BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7
walk_up
walk_up
walk_up
face_right
step_end
BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC
face_down
step_end
BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE
face_right
step_end
BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0
walk_down
walk_down
walk_down
walk_down
face_left
step_end
BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6
walk_up
walk_up
walk_up
walk_up
step_end
BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB
walk_right
walk_right
walk_right
walk_up
step_end
BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0
walk_down
walk_left
walk_left
walk_left
face_right
step_end
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