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BattleTower_Elevator_MapScripts:: @ 81607CF
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleTower_Elevator_MapScript2_1607DA
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleTower_Elevator_MapScript2_160821
.byte 0
BattleTower_Elevator_MapScript2_1607DA:: @ 81607DA
map_script_2 VAR_TEMP_0, 0, BattleTower_Elevator_EventScript_1607E4
.2byte 0
BattleTower_Elevator_EventScript_1607E4:: @ 81607E4
setvar VAR_TEMP_0, 1
applymovement 1, BattleTower_Elevator_Movement_160835
applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Elevator_Movement_160839
waitmovement 0
special ShakeScreenInElevator
waitstate
delay 64
applymovement 1, BattleTower_Elevator_Movement_16083D
applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Elevator_Movement_160841
waitmovement 0
setvar VAR_TEMP_0, 0
warp MAP_BATTLE_TOWER_CORRIDOR, 255, 8, 1
waitstate
end
BattleTower_Elevator_MapScript2_160821:: @ 8160821
map_script_2 VAR_TEMP_1, 0, BattleTower_Elevator_EventScript_16082B
.2byte 0
BattleTower_Elevator_EventScript_16082B:: @ 816082B
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, 2
end
BattleTower_Elevator_Movement_160835:: @ 8160835
walk_up
walk_right
face_down
step_end
BattleTower_Elevator_Movement_160839:: @ 8160839
walk_up
walk_up
face_down
step_end
BattleTower_Elevator_Movement_16083D:: @ 816083D
walk_down
walk_down
set_invisible
step_end
BattleTower_Elevator_Movement_160841:: @ 8160841
walk_right
walk_down
walk_down
step_end
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