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SouthernIsland_Exterior_MapScripts:: @ 8160AD6
map_script MAP_SCRIPT_ON_TRANSITION, SouthernIsland_Exterior_MapScript1_160ADC
.byte 0
SouthernIsland_Exterior_MapScript1_160ADC:: @ 8160ADC
setflag FLAG_LANDMARK_SOUTHERN_ISLAND
end
SouthernIsland_Exterior_EventScript_160AE0:: @ 8160AE0
lock
faceplayer
msgbox SouthernIsland_Exterior_Text_1C5215, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SouthernIsland_Exterior_EventScript_160B25
msgbox SouthernIsland_Exterior_Text_1C5281, MSGBOX_DEFAULT
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
delay 30
hideobjectat 1, MAP_SOUTHERN_ISLAND_EXTERIOR
setvar VAR_0x8004, 2
call Common_EventScript_FerryDepartIsland
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SouthernIsland_Exterior_EventScript_160B25:: @ 8160B25
msgbox SouthernIsland_Exterior_Text_1C52A6, MSGBOX_DEFAULT
release
end
Ferry_EventScript_DepartIslandSouth:: @ 8160B2F
applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Outside_Movement_160B45
waitmovement 0
return
Ferry_EventScript_DepartIslandWest:: @ 8160B3A
applymovement OBJ_EVENT_ID_PLAYER, BattleTower_Outside_Movement_160B47
waitmovement 0
return
BattleTower_Outside_Movement_160B45:: @ 8160B45
walk_down
step_end
BattleTower_Outside_Movement_160B47:: @ 8160B47
walk_left
walk_in_place_fastest_down
step_end
SouthernIsland_Exterior_EventScript_160B4A:: @ 8160B4A
msgbox SouthernIsland_Exterior_Text_1C52FB, MSGBOX_SIGN
end
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