1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
BattleTower_BattleRoom_MapScripts:: @ 81608DB
map_script 2, BattleTower_BattleRoom_MapScript2_1608E1
.byte 0
BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1
map_script_2 0x4000, 0, BattleTower_BattleRoom_EventScript_1608EB
.2byte 0
BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB
setvar 0x4000, 1
move 255, BattleTower_BattleRoom_Movement_160AB7
waitmove 0
BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
special sub_81347F8
reappear 1
move 1, BattleTower_BattleRoom_Movement_160AC0
waitmove 0
special sub_8135474
msgbox 0x20234cc, 4
waittext
closebutton
special ScrSpecial_HealPlayerParty
setvar 0x8004, 0
setvar 0x8005, 0
special sub_813556C
waitstate
switch RESULT
case 1, BattleTower_BattleRoom_EventScript_160961
special LoadPlayerParty
setvar 0x8004, 0
setvar 0x8005, 5
special sub_8135668
setvar 0x8004, 14
special sub_8135668
setvar 0x8004, 3
special sub_810FF60
warp BattleTower_Lobby, 255, 6, 6
waitstate
BattleTower_BattleRoom_EventScript_160961:: @ 8160961
setvar 0x8004, 6
special sub_8135668
switch RESULT
case 8, BattleTower_BattleRoom_EventScript_160A56
move 1, BattleTower_BattleRoom_Movement_160AC6
waitmove 0
disappear 1
move 2, BattleTower_BattleRoom_Movement_160ACB
waitmove 0
move 255, BattleTower_BattleRoom_Movement_160ABC
waitmove 0
msgbox BattleTower_BattleRoom_Text_19ACDC, 4
special LoadPlayerParty
special SavePlayerParty
special sub_8135A14
fanfare 368
waitfanfare
special ScrSpecial_HealPlayerParty
BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2
msgbox BattleTower_BattleRoom_Text_19AD09, 5
switch RESULT
case 0, BattleTower_BattleRoom_EventScript_1609E0
case 1, BattleTower_BattleRoom_EventScript_160A3C
case 127, BattleTower_BattleRoom_EventScript_1609E0
BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0
msgbox BattleTower_BattleRoom_Text_19AD3C, 5
switch RESULT
case 0, BattleTower_BattleRoom_EventScript_160A0E
case 1, BattleTower_BattleRoom_EventScript_160A94
case 127, BattleTower_BattleRoom_EventScript_160A0E
BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E
msgbox BattleTower_BattleRoom_Text_19AD66, 5
switch RESULT
case 0, BattleTower_BattleRoom_EventScript_1609B2
case 1, BattleTower_BattleRoom_EventScript_160AB1
case 127, BattleTower_BattleRoom_EventScript_1609B2
BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C
closebutton
move 255, BattleTower_BattleRoom_Movement_160ABE
waitmove 0
move 2, BattleTower_BattleRoom_Movement_160AD0
waitmove 0
jump BattleTower_BattleRoom_EventScript_1608FA
BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
special LoadPlayerParty
setvar 0x8004, 0
setvar 0x8005, 4
special sub_8135668
setvar 0x8004, 2
setvar 0x8005, 1
special sub_8135668
setvar 0x8004, 7
special sub_8135668
setvar 0x8004, 14
special sub_8135668
setvar 0x8004, 3
special sub_810FF60
warp BattleTower_Lobby, 255, 6, 6
waitstate
BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94
setvar 0x8004, 2
special sub_8135BA0
message BattleTower_BattleRoom_Text_1C6CE1
pause 60
waittext
playsfx 55
checksound
msgbox BattleTower_BattleRoom_Text_1C6D05, 4
BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1
fadescreen 1
special sub_8135C38
end
BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7
step_up
step_up
step_up
step_03
step_end
BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC
step_00
step_end
BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE
step_03
step_end
BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0
step_down
step_down
step_down
step_down
step_02
step_end
BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6
step_up
step_up
step_up
step_up
step_end
BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB
step_right
step_right
step_right
step_up
step_end
BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0
step_down
step_left
step_left
step_left
step_03
step_end
|