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BattleTower_Corridor_MapScripts:: @ 8160845
map_script 1, BattleTower_Corridor_MapScript1_160850
map_script 2, BattleTower_Corridor_MapScript2_160881
.byte 0
BattleTower_Corridor_MapScript1_160850:: @ 8160850
compare 0x8006, 1
jumpeq BattleTower_Corridor_EventScript_16086E
setmaptile 12, 0, 519, 0
setmaptile 12, 1, 527, 0
end
BattleTower_Corridor_EventScript_16086E:: @ 816086E
setmaptile 15, 0, 519, 0
setmaptile 15, 1, 527, 0
end
BattleTower_Corridor_MapScript2_160881:: @ 8160881
map_script_2 0x4000, 0, BattleTower_Corridor_EventScript_16088B
.2byte 0
BattleTower_Corridor_EventScript_16088B:: @ 816088B
setvar 0x4000, 1
compare 0x8006, 1
jumpeq BattleTower_Corridor_EventScript_1608B1
move 1, BattleTower_Corridor_Movement_1608D5
move 255, BattleTower_Corridor_Movement_1608D4
waitmove 0
jump BattleTower_Corridor_EventScript_1608C2
BattleTower_Corridor_EventScript_1608B1:: @ 81608B1
move 1, BattleTower_Corridor_Movement_1608D2
move 255, BattleTower_Corridor_Movement_1608D1
waitmove 0
BattleTower_Corridor_EventScript_1608C2:: @ 81608C2
setvar 0x4000, 0
warp BattleTower_BattleRoom, 255, 4, 8
waitstate
end
BattleTower_Corridor_Movement_1608D1:: @ 81608D1
step_right
BattleTower_Corridor_Movement_1608D2:: @ 81608D2
step_right
step_right
BattleTower_Corridor_Movement_1608D4:: @ 81608D4
step_right
BattleTower_Corridor_Movement_1608D5:: @ 81608D5
step_right
step_right
step_right
step_up
step_54
step_end
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