1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
MossdeepCity_GameCorner_B1F_MapScripts:: @ 815AE55
map_script 3, MossdeepCity_GameCorner_B1F_MapScript1_15AE60
map_script 2, MossdeepCity_GameCorner_B1F_MapScript2_15AE64
.byte 0
MossdeepCity_GameCorner_B1F_MapScript1_15AE60:: @ 815AE60
special SetEReaderTrainerGfxId
end
MossdeepCity_GameCorner_B1F_MapScript2_15AE64:: @ 815AE64
map_script_2 VAR_TEMP_1, 0, MossdeepCity_GameCorner_B1F_EventScript_15AE6E
.2byte 0
MossdeepCity_GameCorner_B1F_EventScript_15AE6E:: @ 815AE6E
lockall
applymovement 255, MossdeepCity_GameCorner_B1F_Movement_15AEF9
waitmovement 0
special PrintEReaderTrainerGreeting
msgbox gStringVar4, 4
closemessage
setvar VAR_SPECIAL_4, 2
setvar VAR_SPECIAL_5, 0
special StartSpecialBattle
waitstate
compare RESULT, 3
call_if_eq MossdeepCity_GameCorner_B1F_EventScript_15AED5
compare RESULT, 1
call_if_eq MossdeepCity_GameCorner_B1F_EventScript_15AEE3
compare RESULT, 2
call_if_eq MossdeepCity_GameCorner_B1F_EventScript_15AEEE
closemessage
special ScrSpecial_HealPlayerParty
applymovement 255, MossdeepCity_GameCorner_B1F_Movement_15AEFF
waitmovement 0
special LoadPlayerParty
setvar VAR_TEMP_1, 1
warp MAP_MOSSDEEP_CITY_GAME_CORNER_1F, 255, 3, 1
waitstate
releaseall
end
MossdeepCity_GameCorner_B1F_EventScript_15AED5:: @ 815AED5
setvar VAR_GAME_CORNER_STATE, 3
msgbox MossdeepCity_GameCorner_B1F_Text_18E796, 4
return
MossdeepCity_GameCorner_B1F_EventScript_15AEE3:: @ 815AEE3
setvar VAR_GAME_CORNER_STATE, 1
special ShowFieldMessageStringVar4
waitmessage
waitbuttonpress
return
MossdeepCity_GameCorner_B1F_EventScript_15AEEE:: @ 815AEEE
setvar VAR_GAME_CORNER_STATE, 2
special ShowFieldMessageStringVar4
waitmessage
waitbuttonpress
return
MossdeepCity_GameCorner_B1F_Movement_15AEF9:: @ 815AEF9
step_down
step_down
step_down
step_right
step_right
step_end
MossdeepCity_GameCorner_B1F_Movement_15AEFF:: @ 815AEFF
step_left
step_left
step_up
step_up
step_up
step_up
step_13
step_end
|