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|
BattleText_UnknownString:
.string "{STRING 33}$"
BattleText_GainExpPoints:
.string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$"
BattleText_Terminator:
.string "$"
BattleText_BoostedExp:
.string " a boosted$"
BattleText_GrewLevel:
.string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$"
BattleText_LearnedMove:
.string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$"
BattleText_TryingToLearnMove:
.string "{STRING 0} is trying to\nlearn {STRING 1}.\p$"
BattleText_CantLearnMore:
.string "But, {STRING 0} can’t learn\nmore than four moves.\p$"
BattleText_DeleteMove:
.string "Delete a move to make\nroom for {STRING 1}?$"
BattleText_DeletedMove:
.string "{STRING 0} forgot\n{STRING 1}.\p$"
BattleText_StopLearning:
.string "{PAUSE 32}Stop learning\n{STRING 1}?$"
BattleText_DidNotLearn:
.string "{STRING 0} did not learn\n{STRING 1}.\p$"
BattleText_UseNext:
.string "Use next POKéMON?$"
BattleText_AttackMissed:
.string "{ATTACKING_MON}’s\nattack missed!$"
BattleText_ProtectedItself:
.string "{DEFENDING_MON}\nprotected itself!$"
BattleText_AvoidedDamage:
.string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$"
BattleText_GroundMoveNegate:
.string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$"
BattleText_AvoidedAttack:
.string "{DEFENDING_MON} avoided\nthe attack!$"
BattleText_DoesntAffect:
.string "It doesn’t affect\n{DEFENDING_MON}...$"
BattleText_AttackingFainted:
.string "{ATTACKING_MON}\nfainted!\p$"
BattleText_DefendingFainted:
.string "{DEFENDING_MON}\nfainted!\p$"
BattleText_WinningPrize:
.string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$"
BattleText_OutOfUsablePoke:
.string "{STRING 32} is out of\nuseable POKéMON!\p$"
BattleText_WhitedOut:
.string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$"
BattleText_PreventEscape:
.string "{STRING 16} prevents\nescape with {STRING 23}!\p$"
BattleText_CantEscape:
.string "Can’t escape!\p$"
BattleText_AttackingCantEscape:
.string "{ATTACKING_MON}\ncan’t escape!$"
BattleText_HitMulti:
.string "Hit {STRING 0} time(s)!$"
BattleText_FellAsleep:
.string "{STRING 14}\nfell asleep!$"
BattleText_MadeAsleep:
.string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$"
BattleText_DefendingAsleep:
.string "{DEFENDING_MON} is\nalready asleep!$"
BattleText_AttackingAsleep:
.string "{ATTACKING_MON} is\nalready asleep!$"
BattleText_WasntAffected:
.string "{DEFENDING_MON}\nwasn’t affected!$"
BattleText_Poisoned:
.string "{STRING 14}\nwas poisoned!$"
BattleText_Poisoned2:
.string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$"
BattleText_PoisonHurt:
.string "{ATTACKING_MON} is hurt\nby poison!$"
BattleText_AlreadyPoisoned:
.string "{DEFENDING_MON} is already\npoisoned.$"
BattleText_BadlyPoisoned:
.string "{STRING 14} is badly\npoisoned!$"
BattleText_EnergyDrained:
.string "{DEFENDING_MON} had its\nenergy drained!$"
BattleText_Burned:
.string "{STRING 14} was burned!$"
BattleText_Burned2:
.string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$"
BattleText_BurnHurt:
.string "{ATTACKING_MON} is hurt\nby its burn!$"
BattleText_AlreadyBurned:
.string "{DEFENDING_MON} already\nhas a burn.$"
BattleText_Frozen:
.string "{STRING 14} was\nfrozen solid!$"
BattleText_Frozen2:
.string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$"
BattleText_FrozenSolid:
.string "{ATTACKING_MON} is\nfrozen solid!$"
BattleText_DefendingDefrosted:
.string "{DEFENDING_MON} was\ndefrosted!$"
BattleText_AttackingDefrosted:
.string "{ATTACKING_MON} was\ndefrosted!$"
BattleText_Defrosted:
.string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$"
BattleText_Paralyzed:
.string "{STRING 14} is paralyzed!\nIt may be unable to move!$"
BattleText_Paralyzed2:
.string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$"
BattleText_Paralyzed3:
.string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$"
BattleText_AlreadyParalyzed:
.string "{DEFENDING_MON} is\nalready paralyzed!$"
BattleText_ParalysisHealed:
.string "{DEFENDING_MON} was\nhealed of paralysis!$"
BattleText_DreamEaten:
.string "{DEFENDING_MON}’s\ndream was eaten!$"
BattleText_AttackingStatNoHigher:
.string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$"
BattleText_DefendingStatNoHigher:
.string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$"
BattleText_StoppedWorking:
.string "Your team’s {STRING 0}\nstopped working!$"
BattleText_StoppedWorking2:
.string "The foe’s {STRING 0}\nstopped working!$"
BattleText_Confused:
.string "{ATTACKING_MON} is\nconfused!$"
BattleText_ConfusionSnapOut:
.string "{ATTACKING_MON} snapped\nout of confusion!$"
BattleText_BecameConfused:
.string "{STRING 14} became\nconfused!$"
BattleText_AlreadyConfused:
.string "{DEFENDING_MON} is\nalready confused!$"
BattleText_FellLove:
.string "{DEFENDING_MON}\nfell in love!$"
BattleText_InLoveWith:
.string "{ATTACKING_MON} is in love\nwith {STRING 16}!$"
BattleText_ImmobilizedBy:
.string "{ATTACKING_MON} is\nimmobilized by love!$"
BattleText_BlownAway:
.string "{DEFENDING_MON} was\nblown away!$"
BattleText_TypeTransform:
.string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$"
BattleText_Flinched:
.string "{ATTACKING_MON} flinched!$"
BattleText_RegainedHealth:
.string "{DEFENDING_MON} regained\nhealth!$"
BattleText_HPFull:
.string "{DEFENDING_MON}’s\nHP is full!$"
BattleText_RaisedSpDef:
.string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$"
BattleText_RaisedSpDefLittle:
.string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$"
BattleText_RaisedDefense:
.string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$"
BattleText_RaisedDefenseLittle:
.string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$"
BattleText_CoveredVeil:
.string "{STRING 38} is covered\nby a veil!$"
BattleText_SafeguardActive:
.string "{DEFENDING_MON} is protected\nby SAFEGUARD!$"
BattleText_SafeguardFaded:
.string "{STRING 40}’s SAFEGUARD\nfaded!$"
BattleText_WentToSleep:
.string "{ATTACKING_MON} went\nto sleep!$"
BattleText_SpeltHealthy:
.string "{ATTACKING_MON} slept and\nbecame healthy!$"
BattleText_WhipWhirlwind:
.string "{ATTACKING_MON} whipped\nup a whirlwind!$"
BattleText_TookSunlight:
.string "{ATTACKING_MON} took\nin sunlight!$"
BattleText_LoweredHead:
.string "{ATTACKING_MON} lowered\nits head!$"
BattleText_IsGlowing:
.string "{ATTACKING_MON} is glowing!$"
BattleText_FlewHigh:
.string "{ATTACKING_MON} flew\nup high!$"
BattleText_DugHole:
.string "{ATTACKING_MON} dug a hole!$"
BattleText_HidUnderwater:
.string "{ATTACKING_MON} hid\nunderwater!$"
BattleText_SprangUp:
.string "{ATTACKING_MON} sprang up!$"
BattleText_SqueezedBind:
.string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$"
BattleText_TrappedVortex:
.string "{DEFENDING_MON} was trapped\nin the vortex!$"
BattleText_SandTombTrapped:
.string "{DEFENDING_MON} was trapped\nby SAND TOMB!$"
BattleText_Wrapped:
.string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$"
BattleText_Clamped:
.string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$"
BattleText_HurtBy:
.string "{ATTACKING_MON} is hurt\nby {STRING 0}!$"
BattleText_FreedFrom:
.string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$"
BattleText_KeptGoingCrash:
.string "{ATTACKING_MON} kept going\nand crashed!$"
gUnknown_083FEE5D:: @ 83FEE5D
BattleText_MistShroud:
.string "{STRING 38} became\nshrouded in MIST!$"
BattleText_MistProtect:
.string "{STRING 16} is protected\nby MIST!$"
gUnknown_083FEE92:: @ 83FEE92
BattleText_GetPumped:
.string "{ATTACKING_MON} is getting\npumped!$"
BattleText_HitRecoil:
.string "{ATTACKING_MON} is hit\nwith recoil!$"
BattleText_ProtectedItself2:
.string "{ATTACKING_MON} protected\nitself!$"
BattleText_SandBuffeted:
.string "{ATTACKING_MON} is buffeted\nby the sandstorm!$"
BattleText_HailStricken:
.string "{ATTACKING_MON} is stricken\nby HAIL!$"
BattleText_WoreOff:
.string "{STRING 36}’s {STRING 0}\nwore off!$"
BattleText_WasSeeded:
.string "{DEFENDING_MON} was seeded!$"
BattleText_EvadedAttack:
.string "{DEFENDING_MON} evaded\nthe attack!$"
BattleText_HealthSapped:
.string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$"
BattleText_FastAsleep:
.string "{ATTACKING_MON} is fast\nasleep.$"
BattleText_WokeUp:
.string "{ATTACKING_MON} woke up!$"
BattleText_UproarAwake:
.string "But {STRING 16}’s UPROAR\nkept it awake!$"
BattleText_UproarWoke:
.string "{ATTACKING_MON} woke up\nin the UPROAR!$"
BattleText_UproarCaused:
.string "{ATTACKING_MON} caused\nan UPROAR!$"
BattleText_UproarMaking:
.string "{ATTACKING_MON} is making\nan UPROAR!$"
BattleText_CalmedDown:
.string "{ATTACKING_MON} calmed down.$"
BattleText_UproarCantSleep:
.string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
BattleText_Stockpiled:
.string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$"
BattleText_StockpiledCant:
.string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$"
BattleText_UproarCantSleep2:
.string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
BattleText_UproarKeptAwake:
.string "But the UPROAR kept\n{DEFENDING_MON} awake!$"
BattleText_StayedAwake:
.string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$"
BattleText_StoringEnergy:
.string "{ATTACKING_MON} is storing\nenergy!$"
BattleText_UnleashedEnergy:
.string "{ATTACKING_MON} unleashed\nenergy!$"
BattleText_FatigueConfuse:
.string "{ATTACKING_MON} became\nconfused out of fatigue!$"
BattleText_PickedUpYen:
.string "{STRING 32} picked up\n¥{STRING 0}!\p$"
BattleText_Unaffected:
.string "{DEFENDING_MON} is\nunaffected!$"
BattleText_Transformed:
.string "{ATTACKING_MON} transformed\ninto {STRING 0}!$"
BattleText_SubMade:
.string "{ATTACKING_MON} made\na SUBSTITUTE!$"
BattleText_SubAlready:
.string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$"
BattleText_SubTookDamage:
.string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$"
BattleText_SubFaded:
.string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$"
BattleText_MustRecharge:
.string "{ATTACKING_MON} must\nrecharge!$"
BattleText_RageBuilding:
.string "{DEFENDING_MON}’s RAGE\nis building!$"
BattleText_MoveWasDisabled:
.string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$"
BattleText_DisabledNoMore:
.string "{ATTACKING_MON} is disabled\nno more!$"
BattleText_EncoreGot:
.string "{DEFENDING_MON} got\nan ENCORE!$"
BattleText_EncoreEnded:
.string "{ATTACKING_MON}’s ENCORE\nended!$"
BattleText_TookAim:
.string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$"
BattleText_SketchedMove:
.string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$"
BattleText_DestinyBondTake:
.string "{ATTACKING_MON} is trying\nto take its foe with it!$"
BattleText_DestinyBondTaken:
.string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$"
BattleText_ReducedBy:
.string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$"
BattleText_StoleSomething:
.string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$"
BattleText_CantEscapeNow:
.string "{DEFENDING_MON} can’t\nescape now!$"
BattleText_NightmareStart:
.string "{DEFENDING_MON} fell into\na NIGHTMARE!$"
BattleText_NightmareLock:
.string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$"
BattleText_CurseLay:
.string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$"
BattleText_CurseAfflict:
.string "{ATTACKING_MON} is afflicted\nby the CURSE!$"
BattleText_SpikesScattered:
.string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$"
BattleText_SpikesHurt:
.string "{STRING 16} is hurt\nby SPIKES!$"
BattleText_IdentifiedPoke:
.string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$"
BattleText_PerishSongFell:
.string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$"
BattleText_BracedItself:
.string "{ATTACKING_MON} braced\nitself!$"
BattleText_EnduredHit:
.string "{DEFENDING_MON} ENDURED\nthe hit!$"
BattleText_MagnitudeCount:
.string "MAGNITUDE {STRING 0}!$"
BattleText_CutHPMaxATK:
.string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$"
BattleText_CopyStatChanges:
.string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$"
BattleText_GotFreeFrom:
.string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$"
BattleText_LeechShed:
.string "{ATTACKING_MON} shed\nLEECH SEED!$"
BattleText_SpikesBlownAway:
.string "{ATTACKING_MON} blew away\nSPIKES!$"
BattleText_FledBattle:
.string "{ATTACKING_MON} fled from\nbattle!$"
BattleText_ForesawAttack:
.string "{ATTACKING_MON} foresaw\nan attack!$"
BattleText_TookAttack:
.string "{DEFENDING_MON} took\n{STRING 0}’s attack!$"
BattleText_ChoseDestiny:
.string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$"
BattleText_PokeAttack:
.string "{STRING 0}’s attack!$"
BattleText_CenterAttention:
.string "{ATTACKING_MON} became the\ncenter of attention!$"
BattleText_ChargingPower:
.string "{ATTACKING_MON} began\ncharging power!$"
BattleText_NaturePower:
.string "NATURE POWER turned into\n{STRING 17}!$"
BattleText_StatusNormal:
.string "{ATTACKING_MON}’s status\nreturned to normal!$"
BattleText_TormentSubject:
.string "{DEFENDING_MON} was subjected\nto TORMENT!$"
BattleText_TightenFocus:
.string "{ATTACKING_MON} is tightening\nits focus!$"
BattleText_TauntFell:
.string "{DEFENDING_MON} fell for\nthe TAUNT!$"
BattleText_ReadyToHelp:
.string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$"
BattleText_SwitchedItems:
.string "{ATTACKING_MON} switched\nitems with its opponent!$"
BattleText_Obtained1:
.string "{ATTACKING_MON} obtained\n{STRING 0}.$"
BattleText_Obtained2:
.string "{DEFENDING_MON} obtained\n{STRING 1}.$"
BattleText_Obtained3:
.string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$"
BattleText_CopiedObject:
.string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$"
BattleText_WishMade:
.string "{ATTACKING_MON} made a WISH!$"
BattleText_WishTrue:
.string "{STRING 0}’s WISH\ncame true!$"
BattleText_PlantedRoots:
.string "{ATTACKING_MON} planted its roots!$"
BattleText_AbsorbNutrients:
.string "{ATTACKING_MON} absorbed\nnutrients with its roots!$"
BattleText_AnchoredItself:
.string "{DEFENDING_MON} anchored\nitself with its roots!$"
BattleText_DrowsyMade:
.string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$"
BattleText_KnockedOffItem:
.string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$"
BattleText_AbilitySwap:
.string "{ATTACKING_MON} swapped abilities\nwith its opponent!$"
BattleText_SealedMove:
.string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$"
BattleText_GrudgeBear:
.string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$"
BattleText_GrudgeLosePP:
.string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$"
BattleText_ShroudedItself:
.string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$"
BattleText_MagicCoatBounce:
.string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$"
BattleText_AwaitMove:
.string "{ATTACKING_MON} awaits its foe\nto make a move!$"
BattleText_SnatchedMove:
.string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$"
BattleText_ElecWeakened:
.string "Electricity’s power was\nweakened!$"
BattleText_FireWeakened:
.string "Fire’s power was\nweakened!$"
BattleText_FoundOne:
.string "{ATTACKING_MON} found\none {STRING 19}!$"
BattleText_SoothingAroma:
.string "A soothing aroma wafted\nthrough the area!$"
BattleText_CantUseItems:
.string "Items can’t be used now.{PAUSE 64}$"
BattleText_UnknownString2:
.string "For {STRING 16},\n{STRING 19} {STRING 0}$"
BattleText_HustleUse:
.string "{STRING 16} used\n{STRING 19} to hustle!$"
BattleText_LostFocus:
.string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$"
BattleText_DraggedOut:
.string "{DEFENDING_MON} was\ndragged out!\p$"
BattleText_BrokeWall:
.string "The wall shattered!$"
BattleText_NoEffect:
.string "But it had no effect!$"
BattleText_NoMovesLeft:
.string "{STRING 15} has no\nmoves left!\p$"
BattleText_MoveIsDisabled:
.string "{STRING 15}’s {STRING 17}\nis disabled!\p$"
BattleText_TormentNoUse:
.string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$"
BattleText_TauntNoUse:
.string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$"
BattleText_SealedNoUse:
.string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$"
BattleText_RainMade:
.string "{STRING 16}’s {STRING 23}\nmade it rain!$"
BattleText_SpeedRisen:
.string "{STRING 16}’s {STRING 23}\nraised its SPEED!$"
BattleText_ProtectedBy:
.string "{DEFENDING_MON} was protected\nby {STRING 22}!$"
BattleText_PreventedBy:
.string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$"
BattleText_HPRestoredUsing:
.string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$"
BattleText_MadeUseless:
.string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$"
BattleText_MadeType:
.string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$"
BattleText_PreventedPara:
.string "{STRING 14}’s {STRING 22}\nprevents paralysis!$"
BattleText_PreventedRomance:
.string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$"
BattleText_PreventedPoison:
.string "{STRING 14}’s {STRING 22}\nprevents poisoning!$"
BattleText_PreventedConfusion:
.string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$"
BattleText_RaisedFirePower:
.string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$"
BattleText_AnchorsItself:
.string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$"
BattleText_CutsAttack:
.string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$"
BattleText_PreventedStatLoss:
.string "{STRING 16}’s {STRING 23}\nprevents stat loss!$"
BattleText_HurtOther:
.string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$"
BattleText_Traced:
.string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$"
BattleText_PreventedBurn:
.string "{STRING 14}’s {STRING 24}\nprevents burns!$"
BattleText_BlocksOther:
.string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$"
BattleText_BlocksOther2:
.string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$"
BattleText_RestoredHPByItem:
.string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$"
BattleText_WhipSandstorm:
.string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$"
BattleText_SunIntensified:
.string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$"
BattleText_PreventedLoss:
.string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$"
BattleText_InfatuatedPoke:
.string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$"
BattleText_MadeIneffective:
.string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$"
BattleText_CuredProblem:
.string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
BattleText_OozeSuckup:
.string "It sucked up the\nLIQUID OOZE!$"
BattleText_Transformed2:
.string "{STRING 16} transformed!$"
BattleText_TookAttack2:
.string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$"
gUnknown_083FFCCA:: @ 83FFCCA
BattleText_PreventedSwitch::
.string "{STRING 0}’s {STRING 20}\nprevents switching!\p$"
BattleText_PreventedOther:
.string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$"
BattleText_MadeIneffective2:
.string "{STRING 16}’s {STRING 23}\nmade it ineffective!$"
BattleText_PreventedFlinching:
.string "{STRING 14}’s {STRING 24}\nprevents flinching!$"
BattleText_PreventedOther2:
.string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$"
BattleText_CuredOfProblem:
.string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
BattleText_NoEffectOn:
.string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$"
BattleText_Sharply:
.string "sharply $"
gUnknown_083FFDB3:: @ 83FFDB3
BattleText_Rose:
.string "rose!$"
BattleText_Harshly:
.string "harshly $"
BattleText_Fell:
.string "fell!$"
BattleText_UnknownString7:
.string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
gUnknown_083FFDD3:: @ 83FFDD3
BattleText_UnknownString3:
.string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
BattleText_UnknownString4:
.string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$"
BattleText_UnknownString5:
.string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
BattleText_UnknownString6:
.string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
BattleText_StatNoHigher:
.string "{ATTACKING_MON}’s stats won’t\ngo any higher!$"
BattleText_StatNoLower:
.string "{DEFENDING_MON}’s stats won’t\ngo any lower!$"
BattleText_Critical:
.string "A critical hit!$"
BattleText_GrandSlam:
.string "It’s a one-hit KO!$"
BattleText_MoveForget123:
.string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$"
BattleText_MoveForgetAnd:
.string "And...\p$"
BattleText_CantForgetHM:
.string "HM moves can’t be\nforgotten now.\p$"
BattleText_NotEffective:
.string "It’s not very effective...$"
BattleText_SuperEffective:
.string "It’s super effective!$"
gUnknown_083FFEFC:: @ 83FFEFC
BattleText_GotAwaySafely:
.string "{PLAY_SE SE_NIGERU}Got away safely!\p$"
BattleText_FledUsingItem:
.string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$"
BattleText_FledUsingOther:
.string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$"
BattleText_FledWild:
.string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$"
gUnknown_083FFF56:: @ 83FFF56
BattleText_PlayerDefeatedTrainer:
.string "Player defeated\n{STRING 29}!$"
gUnknown_083FFF6A:: @ 83FFF6A
BattleText_PlayerDefeatedTrainers:
.string "Player beat {STRING 30}\nand {STRING 29}!$"
gUnknown_083FFF81:: @ 83FFF81
BattleText_PlayerLostTrainer:
.string "Player lost against\n{STRING 29}!$"
gUnknown_083FFF99:: @ 83FFF99
BattleText_PlayerLostTrainers:
.string "Player lost to {STRING 30}\nand {STRING 29}!$"
gUnknown_083FFFB3:: @ 83FFFB3
BattleText_PlayerTiedTrainer:
.string "Player tied against\n{STRING 29}!$"
gUnknown_083FFFCB:: @ 83FFFCB
BattleText_PlayerTiedTrainers:
.string "Player tied against {STRING 30}\nand {STRING 29}!$"
gUnknown_083FFFEA:: @ 83FFFEA
BattleText_FledSingle:
.string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$"
gUnknown_083FFFF7:: @ 83FFFF7
BattleText_FledDouble:
.string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$"
BattleText_NoRunning:
.string "No! There’s no running\nfrom a TRAINER battle!\p$"
BattleText_CantEscape2:
.string "Can’t escape!\p$"
BattleText_BirchDontLeaveMe:
.string "PROF. BIRCH: D-don’t leave\nme here like this!\p$"
BattleText_Nothing:
.string "But nothing happened!$"
BattleText_Failed:
.string "But it failed!$"
BattleText_HurtItself:
.string "It hurt itself in its\nconfusion!$"
BattleText_MirrorFail:
.string "The MIRROR MOVE failed!$"
BattleText_RainStart:
.string "It started to rain!$"
BattleText_PourStart:
.string "A downpour started!$"
BattleText_RainCont1:
.string "Rain continues to fall.$"
BattleText_PourCont:
.string "The downpour continues.$"
BattleText_RainStop:
.string "The rain stopped.$"
BattleText_SandBrewed:
.string "A sandstorm brewed!$"
BattleText_SandRages:
.string "The sandstorm rages.$"
BattleText_SandSubsided:
.string "The sandstorm subsided.$"
BattleText_SunBright:
.string "The sunlight got bright!$"
BattleText_SunStrong:
.string "The sunlight is strong.$"
BattleText_SunFaded:
.string "The sunlight faded.$"
BattleText_HailStart:
.string "It started to hail!$"
BattleText_HailCont:
.string "Hail continues to fall.$"
BattleText_HailStop:
.string "The hail stopped.$"
BattleText_SpitUpFail:
.string "But it failed to SPIT UP\na thing!$"
BattleText_SwallowFail:
.string "But it failed to SWALLOW\na thing!$"
BattleText_WindHeatWave:
.string "The wind turned into a\nHEAT WAVE!$"
BattleText_StatElim:
.string "All stat changes were\neliminated!$"
BattleText_CoinScatter:
.string "Coins scattered everywhere!$"
BattleText_SubWeak:
.string "It was too weak to make\na SUBSTITUTE!$"
BattleText_PainSplit:
.string "The battlers shared\ntheir pain!$"
BattleText_BellChime:
.string "A bell chimed!$"
BattleText_PerishSong:
.string "All affected POKéMON will\nfaint in 3 turns!$"
BattleText_NoPP1:
.string "There’s no PP left for\nthis move!\p$"
BattleText_NoPP2:
.string "But there was no PP left\nfor the move!$"
BattleText_IgnoredOrdersSLP:
.string "{ATTACKING_MON} ignored\norders while asleep!$"
BattleText_IgnoredOrders:
.string "{ATTACKING_MON} ignored\norders!$"
BattleText_BeganNap:
.string "{ATTACKING_MON} began to nap!$"
BattleText_LoafingAround:
.string "{ATTACKING_MON} is\nloafing around!$"
BattleText_WontObey:
.string "{ATTACKING_MON} won’t\nobey!$"
BattleText_TurnedAway:
.string "{ATTACKING_MON} turned away!$"
BattleText_NotNotice:
.string "{ATTACKING_MON} pretended\nto not notice!$"
BattleText_WillSwitch:
.string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$"
BattleText_LearnedMove2:
.string "{ATTACKING_MON} learned\n{STRING 0}!$"
BattleText_PlayerDefeatedTrainer2:
.string "Player defeated\n{STRING 25} {STRING 26}!\p$"
BattleText_CreptCloser:
.string "{STRING 32} crept closer to\n{STRING 3}!$"
BattleText_CantGetCloser:
.string "{STRING 32} can’t get any closer!$"
BattleText_WatchingCarefully:
.string "{STRING 3} is watching\ncarefully!$"
BattleText_CuriousAbout:
.string "{STRING 3} is curious about\nthe {STRING 0}!$"
BattleText_EnthralledBy:
.string "{STRING 3} is enthralled by\nthe {STRING 0}!$"
BattleText_IgnoredThing:
.string "{STRING 3} completely ignored\nthe {STRING 0}!$"
BattleText_ThrewBlock:
.string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$"
BattleText_SafariOver:
.string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$"
gUnknown_08400555:: @ 8400555
BattleText_WildAppeared1:
.string "Wild {STRING 3} appeared!\p$"
gUnknown_08400568:: @ 8400568
BattleText_WildAppeared2:
.string "Wild {STRING 3} appeared!\p$"
gUnknown_0840057B:: @ 840057B
BattleText_WildAppeared3:
.string "Wild {STRING 3} appeared!{PAUSE 127}$"
gUnknown_08400590:: @ 8400590
BattleText_WildDoubleAppeared:
.string "Wild {STRING 5} and\n{STRING 3} appeared!\p$"
gUnknown_084005AA:: @ 84005AA
BattleText_SingleWantToBattle1:
.string "{STRING 25} {STRING 26}\nwould like to battle!\p$"
gUnknown_084005C7:: @ 84005C7
BattleText_SingleWantToBattle2:
.string "{STRING 29}\nwants to battle!$"
gUnknown_084005DB:: @ 84005DB
BattleText_DoubleWantToBattle:
.string "{STRING 29} and {STRING 30}\nwant to battle!$"
gUnknown_084005F5:: @ 84005F5
BattleText_SentOutSingle1:
.string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$"
gUnknown_08400608:: @ 8400608
BattleText_SentOutDouble1:
.string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$"
gUnknown_08400622:: @ 8400622
BattleText_SentOutSingle2:
.string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$"
gUnknown_08400635:: @ 8400635
BattleText_SentOutSingle3:
.string "{STRING 29} sent\nout {STRING 3}!$"
gUnknown_08400645:: @ 8400645
BattleText_SentOutDouble2:
.string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$"
gUnknown_0840065C:: @ 840065C
BattleText_SentOutDouble3:
.string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$"
gUnknown_0840067C:: @ 840067C
BattleText_SentOutSingle4:
.string "{STRING 29} sent out\n{STRING 0}!$"
gUnknown_0840068C:: @ 840068C
BattleText_SentOutSingle5:
.string "{STRING 31} sent out\n{STRING 0}!$"
gUnknown_0840069C:: @ 840069C
BattleText_SentOutSingle6:
.string "Go! {STRING 2}!$"
gUnknown_084006A4:: @ 84006A4
BattleText_SentOutDouble4:
.string "Go! {STRING 2} and\n{STRING 4}!$"
gUnknown_084006B3:: @ 84006B3
BattleText_SentOutSingle7:
.string "Go! {STRING 0}!$"
gUnknown_084006BB:: @ 84006BB
BattleText_SentOutSingle8:
.string "Do it! {STRING 0}!$"
gUnknown_084006C6:: @ 84006C6
BattleText_SentOutSingle9:
.string "Go for it, {STRING 0}!$"
gUnknown_084006D5:: @ 84006D5
BattleText_SentOutSingle10:
.string "Your foe’s weak!\nGet’m, {STRING 0}!$"
gUnknown_084006F1:: @ 84006F1
BattleText_SentOutSingle11:
.string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$"
gUnknown_08400709:: @ 8400709
BattleText_ComeBackSingle1:
.string "{STRING 0}, that’s enough!\nCome back!$"
gUnknown_08400727:: @ 8400727
BattleText_ComeBackSingle2:
.string "{STRING 0}, come back!$"
gUnknown_08400736:: @ 8400736
BattleText_ComeBackSingle3:
.string "{STRING 0}, OK!\nCome back!$"
gUnknown_08400749:: @ 8400749
BattleText_ComeBackSingle4:
.string "{STRING 0}, good!\nCome back!$"
gUnknown_0840075E:: @ 840075E
BattleText_WithdrewPoke1:
.string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$"
gUnknown_08400771:: @ 8400771
BattleText_WithdrewPoke2:
.string "{STRING 29} withdrew\n{STRING 0}!$"
gUnknown_08400781:: @ 8400781
BattleText_WithdrewPoke3:
.string "{STRING 31} withdrew\n{STRING 0}!$"
gUnknown_08400791:: @ 8400791
BattleText_Wild:
.string "Wild $"
gUnknown_08400797:: @ 8400797
BattleText_Foe:
.string "Foe $"
gUnknown_0840079C:: @ 840079C
BattleText_Foe2:
.string "Foe $"
gUnknown_084007A1:: @ 84007A1
BattleText_Ally:
.string "Ally $"
gUnknown_084007A7:: @ 84007A7
BattleText_Foe3:
.string "Foe $"
gUnknown_084007AC:: @ 84007AC
BattleText_Ally2:
.string "Ally $"
gUnknown_084007B2:: @ 84007B2
BattleText_Foe4:
.string "Foe $"
gUnknown_084007B7:: @ 84007B7
BattleText_Ally3:
.string "Ally $"
gUnknown_084007BD:: @ 84007BD
BattleText_OpponentUsedMove:
.string "{ATTACKING_MON} used\n{STRING 1}$"
gUnknown_084007C8:: @ 84007C8
BattleText_Exclamation2: @ out of order but whatever
.string "!$"
gUnknown_084007CA:: @ 84007CA
BattleText_Exclamation3:
.string "!$"
gUnknown_084007CC:: @ 84007CC
BattleText_Exclamation4:
.string "!$"
gUnknown_084007CE:: @ 84007CE
BattleText_Exclamation5:
.string "!$"
gUnknown_084007D0:: @ 84007D0
BattleText_Exclamation:
.string "!$"
BattleStatText_HP:
.string "HP$"
BattleStatText_Attack:
.string "ATTACK$"
BattleStatText_Defense:
.string "DEFENSE$"
BattleStatText_Speed:
.string "SPEED$"
BattleStatText_SpAtk:
.string "SP. ATK$"
BattleStatText_SpDef:
.string "SP. DEF$"
BattleStatText_Accuracy:
.string "accuracy$"
BattleStatText_Evasion:
.string "evasiveness$"
ContestStatText_TooSpicy:
.string "was too spicy!$"
ContestStatText_TooDry:
.string "was too dry!$"
ContestStatText_TooSweet:
.string "was too sweet!$"
ContestStatText_TooBitter:
.string "was too bitter!$"
ContestStatText_TooSour:
.string "was too sour!$"
BattleText_Used1:
.string "{STRING 32} used\n{STRING 19}!$"
BattleText_TutorialUsed:
.string "WALLY used\n{STRING 19}!$"
BattleText_Used2:
.string "{STRING 25} {STRING 26}\nused {STRING 19}!$"
BattleText_BlockBall:
.string "The TRAINER blocked the BALL!$"
BattleText_DontBeAThief:
.string "Don’t be a thief!$"
BattleText_DodgeBall:
.string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$"
BattleText_MissPoke:
.string "You missed the POKéMON!$"
BattleText_BallBrokeOhNo:
.string "Oh, no!\nThe POKéMON broke free!$"
BattleText_BallBrokeAppeared:
.string "Aww!\nIt appeared to be caught!$"
BattleText_BallBrokeAlmost:
.string "Aargh!\nAlmost had it!$"
BattleText_BallBrokeSoClose:
.string "Shoot!\nIt was so close, too!$"
BattleText_BallCaught1:
.string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$"
BattleText_BallCaught2:
.string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$"
BattleText_GiveNickname:
.string "Give a nickname to the\ncaptured {STRING 3}?$"
BattleText_SentToPC:
.string "{STRING 3} was sent to\n{STRING 35} PC.$"
gUnknown_084009ED:: @ 84009ED
BattleText_Someone:
.string "someone’s$"
gUnknown_084009F7:: @ 84009F7
BattleText_Lanette:
.string "LANETTE’s$"
BattleText_AddedToDex:
.string "{STRING 3}’s data was\nadded to the POKéDEX.\p$"
BattleText_Raining:
.string "It is raining.$"
BattleText_Sandstorm:
.string "A sandstorm is raging.$"
BattleText_BoxFull:
.string "The BOX is full!\nYou can’t catch any more!\p$"
gUnknown_08400A78:: @ 8400A78
BattleText_EnigmaBerry:
.string "ENIGMA BERRY$"
gUnknown_08400A85:: @ 8400A85
BattleText_Berry:
.string " BERRY$"
BattleText_CuredParalysis:
.string "{STRING 16}’s {STRING 19}\ncured paralysis!$"
BattleText_CuredPoison:
.string "{STRING 16}’s {STRING 19}\ncured poison!$"
BattleText_CuredBurn:
.string "{STRING 16}’s {STRING 19}\nhealed its burn!$"
BattleText_CuredFreeze:
.string "{STRING 16}’s {STRING 19}\ndefrosted it!$"
BattleText_CuredSleep:
.string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$"
BattleText_CuredConfusion:
.string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$"
BattleText_CuredStatus:
.string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$"
BattleText_NormalizedStatus:
.string "{STRING 16}’s {STRING 19}\nnormalized its status!$"
BattleText_RestoredHealth:
.string "{STRING 16}’s {STRING 19}\nrestored health!$"
BattleText_RestoredPP:
.string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$"
BattleText_RestoredStatus:
.string "{STRING 16}’s {STRING 19}\nrestored its status!$"
BattleText_RestoredHPLittle:
.string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$"
BattleText_ChoiceBand:
.string "{STRING 19} allows the\nuse of only {STRING 17}!\p$"
BattleText_FocusSash:
.string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$"
BattleText_Terminator2:
.string "$"
BattleText_WallyBall:
.string "You throw a BALL now, right?\nI... I’ll do my best!$"
gUnknown_08400C4A:: @ 8400C4A
BattleText_StartEvo:
.string "What?\n{STRING 2} is evolving!$"
gUnknown_08400C60:: @ 8400C60
BattleText_FinishEvo:
.string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$"
gUnknown_08400C8D:: @ 8400C8D
BattleText_StopEvo:
.string "Huh? {STRING 2}\nstopped evolving!\p$"
gUnknown_08400CA8:: @ 8400CA8
BattleText_OtherMenu:
.string "What should\n{STRING 15} do?$"
gUnknown_08400CBB:: @ 8400CBB
BattleText_PlayerMenu:
.string "What will\n{STRING 32} do?$"
gUnknown_08400CCC:: @ 8400CCC
BattleText_WallyMenu:
.string "What will\nWALLY do?$"
gUnknown_08400CE0:: @ 8400CE0
BattleText_LinkStandby:
.string "{PAUSE 16}Link standby...$"
gUnknown_08400CF3:: @ 8400CF3
BattleText_MenuOptions:
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$"
gUnknown_08400D15:: @ 8400D15
BattleText_MenuOptionsSafari:
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$"
gUnknown_08400D38:: @ 8400D38
BattleText_PP:
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$"
gUnknown_08400D49:: @ 8400D49
BattleText_Format: @ cant think of a better name
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
gUnknown_08400D52:: @ 8400D52
BattleText_ForgetMove:
.string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$"
gUnknown_08400D7A:: @ 8400D7A
BattleText_YesNo:
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$"
gUnknown_08400D89:: @ 8400D89
BattleText_SwitchWhich:
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$"
gUnknown_08400D9F:: @ 8400D9F
BattleText_Format2:
.string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
BattleText_RightArrow:
.string "{RIGHT_ARROW}$"
gUnknown_08400DAA:: @ 8400DAA
BattleText_Plus:
.string "+$"
gUnknown_08400DAC:: @ 8400DAC
@ someone improve the formatting of this please
BattleText_Dash:
.string "-$"
BattleText_HP:
.string "HP $"
BattleText_Attack:
.string "ATTACK $"
BattleText_Defense:
.string "DEFENSE$"
BattleText_SpAtk:
.string "SP. ATK$"
BattleText_SpDef:
.string "SP. DEF$"
gUnknown_08400DD6:: @ 8400DD6
BattleText_SafariBalls::
.string "{HIGHLIGHT RED}SAFARI BALLS$"
gUnknown_08400DE6:: @ 8400DE6
BattleText_SafariBallsLeft::
.string "{HIGHLIGHT RED}Left: $"
gUnknown_08400DF0:: @ 8400DF0
BattleText_HighlightRed::
.string "{HIGHLIGHT RED}$"
BattleText_Sleep::
.string "sleep$"
BattleText_PoisonStatus::
.string "poison$"
BattleText_Burn::
.string "burn$"
BattleText_Paralysis::
.string "paralysis$"
BattleText_IceStatus::
.string "ice$"
BattleText_Confusion::
.string "confusion$"
BattleText_Love::
.string "love$"
gUnknown_08400E23:: @ 8400E23
BattleText_Format3:
.string " and $"
gUnknown_08400E29:: @ 8400E29
BattleText_Format4:
.string ", $"
gUnknown_08400E2C:: @ 8400E2C
BattleText_Format5:
.string " $"
gUnknown_08400E2E:: @ 8400E2E
BattleText_Format6:
.string "\l$"
gUnknown_08400E30:: @ 8400E30
BattleText_Format7:
.string "\n$"
gUnknown_08400E32:: @ 8400E32
BattleText_Format8:
.string "are$"
gUnknown_08400E36:: @ 8400E36
BattleText_Format9:
.string "are$"
gBadEggNickname:: @ 8400E3A
.string "Bad EGG$"
gUnknown_08400E42:: @ 8400E42
BattleText_Wally::
.string "WALLY$"
BattleText_Win:: @ 8400E48
.string "{HIGHLIGHT TRANSPARENT}Win$"
BattleText_Loss:: @ 8400E4F
.string "{HIGHLIGHT TRANSPARENT}Loss$"
BattleText_Tie:: @ 8400E57
.string "{HIGHLIGHT TRANSPARENT}Tie$"
gUnknown_08400E5E:: @ 8400E5E
BattleText_Format10:
.string " is$"
gUnknown_08400E62:: @ 8400E62
BattleText_Format11:
.string "’s$"
BattleText_Normal:
.string "a NORMAL move$"
BattleText_Fighting:
.string "a FIGHTING move$"
BattleText_Flying:
.string "a FLYING move$"
BattleText_Poison:
.string "a POISON move$"
BattleText_Ground:
.string "a GROUND move$"
BattleText_Rock:
.string "a ROCK move$"
BattleText_Bug:
.string "a BUG move$"
BattleText_Ghost:
.string "a GHOST move$"
BattleText_Steel:
.string "a STEEL move$"
BattleText_Typeless:
.string "a ??? move$"
BattleText_Fire:
.string "a FIRE move$"
BattleText_Water:
.string "a WATER move$"
BattleText_Grass:
.string "a GRASS move$"
BattleText_Electric:
.string "an ELECTRIC move$"
BattleText_Psychic:
.string "a PSYCHIC move$"
BattleText_Ice:
.string "an ICE move$"
BattleText_Dragon:
.string "a DRAGON move$"
BattleText_Dark:
.string "a DARK move$"
.align 2
gUnknown_08400F58:: @ 8400F58
.4byte BattleStatText_HP
.4byte BattleStatText_Attack
.4byte BattleStatText_Defense
.4byte BattleStatText_Speed
.4byte BattleStatText_SpAtk
.4byte BattleStatText_SpDef
.4byte BattleStatText_Accuracy
.4byte BattleStatText_Evasion
.align 2
gUnknown_08400F78:: @ 8400F78
.4byte ContestStatText_TooSpicy
.4byte ContestStatText_TooDry
.4byte ContestStatText_TooSweet
.4byte ContestStatText_TooBitter
.4byte ContestStatText_TooSour
.align 2
gBattleStringsTable:: @ 8400F8C
.4byte BattleText_UnknownString
.4byte BattleText_GainExpPoints
.4byte BattleText_GrewLevel
.4byte BattleText_LearnedMove
.4byte BattleText_TryingToLearnMove
.4byte BattleText_CantLearnMore
.4byte BattleText_DeleteMove
.4byte BattleText_DeletedMove
.4byte BattleText_StopLearning
.4byte BattleText_DidNotLearn
.4byte BattleText_LearnedMove2
.4byte BattleText_AttackMissed
.4byte BattleText_ProtectedItself
.4byte BattleText_StatNoHigher
.4byte BattleText_AvoidedDamage
.4byte BattleText_DoesntAffect
.4byte BattleText_AttackingFainted
.4byte BattleText_DefendingFainted
.4byte BattleText_WinningPrize
.4byte BattleText_OutOfUsablePoke
.4byte BattleText_WhitedOut
.4byte BattleText_PreventEscape
.4byte BattleText_HitMulti
.4byte BattleText_FellAsleep
.4byte BattleText_MadeAsleep
.4byte BattleText_DefendingAsleep
.4byte BattleText_AttackingAsleep
.4byte BattleText_WasntAffected
.4byte BattleText_Poisoned
.4byte BattleText_Poisoned2
.4byte BattleText_PoisonHurt
.4byte BattleText_AlreadyPoisoned
.4byte BattleText_BadlyPoisoned
.4byte BattleText_EnergyDrained
.4byte BattleText_Burned
.4byte BattleText_Burned2
.4byte BattleText_BurnHurt
.4byte BattleText_Frozen
.4byte BattleText_Frozen2
.4byte BattleText_FrozenSolid
.4byte BattleText_DefendingDefrosted
.4byte BattleText_AttackingDefrosted
.4byte BattleText_Defrosted
.4byte BattleText_Paralyzed
.4byte BattleText_Paralyzed2
.4byte BattleText_Paralyzed3
.4byte BattleText_AlreadyParalyzed
.4byte BattleText_ParalysisHealed
.4byte BattleText_DreamEaten
.4byte BattleText_AttackingStatNoHigher
.4byte BattleText_DefendingStatNoHigher
.4byte BattleText_StoppedWorking
.4byte BattleText_StoppedWorking2
.4byte BattleText_Confused
.4byte BattleText_ConfusionSnapOut
.4byte BattleText_BecameConfused
.4byte BattleText_AlreadyConfused
.4byte BattleText_FellLove
.4byte BattleText_InLoveWith
.4byte BattleText_ImmobilizedBy
.4byte BattleText_BlownAway
.4byte BattleText_TypeTransform
.4byte BattleText_Flinched
.4byte BattleText_RegainedHealth
.4byte BattleText_HPFull
.4byte BattleText_RaisedSpDef
.4byte BattleText_RaisedDefense
.4byte BattleText_CoveredVeil
.4byte BattleText_SafeguardActive
.4byte BattleText_SafeguardFaded
.4byte BattleText_WentToSleep
.4byte BattleText_SpeltHealthy
.4byte BattleText_WhipWhirlwind
.4byte BattleText_TookSunlight
.4byte BattleText_LoweredHead
.4byte BattleText_IsGlowing
.4byte BattleText_FlewHigh
.4byte BattleText_DugHole
.4byte BattleText_SqueezedBind
.4byte BattleText_TrappedVortex
.4byte BattleText_Wrapped
.4byte BattleText_Clamped
.4byte BattleText_HurtBy
.4byte BattleText_FreedFrom
.4byte BattleText_KeptGoingCrash
.4byte BattleText_MistShroud
.4byte BattleText_MistProtect
.4byte BattleText_GetPumped
.4byte BattleText_HitRecoil
.4byte BattleText_ProtectedItself2
.4byte BattleText_SandBuffeted
.4byte BattleText_HailStricken
.4byte BattleText_WasSeeded
.4byte BattleText_EvadedAttack
.4byte BattleText_HealthSapped
.4byte BattleText_FastAsleep
.4byte BattleText_WokeUp
.4byte BattleText_UproarAwake
.4byte BattleText_UproarWoke
.4byte BattleText_UproarCaused
.4byte BattleText_UproarMaking
.4byte BattleText_CalmedDown
.4byte BattleText_UproarCantSleep
.4byte BattleText_Stockpiled
.4byte BattleText_StockpiledCant
.4byte BattleText_UproarCantSleep2
.4byte BattleText_UproarKeptAwake
.4byte BattleText_StayedAwake
.4byte BattleText_StoringEnergy
.4byte BattleText_UnleashedEnergy
.4byte BattleText_FatigueConfuse
.4byte BattleText_PickedUpYen
.4byte BattleText_Unaffected
.4byte BattleText_Transformed
.4byte BattleText_SubMade
.4byte BattleText_SubAlready
.4byte BattleText_SubTookDamage
.4byte BattleText_SubFaded
.4byte BattleText_MustRecharge
.4byte BattleText_RageBuilding
.4byte BattleText_MoveWasDisabled
.4byte BattleText_MoveIsDisabled
.4byte BattleText_DisabledNoMore
.4byte BattleText_EncoreGot
.4byte BattleText_EncoreEnded
.4byte BattleText_TookAim
.4byte BattleText_SketchedMove
.4byte BattleText_DestinyBondTake
.4byte BattleText_DestinyBondTaken
.4byte BattleText_ReducedBy
.4byte BattleText_StoleSomething
.4byte BattleText_CantEscapeNow
.4byte BattleText_NightmareStart
.4byte BattleText_NightmareLock
.4byte BattleText_CurseLay
.4byte BattleText_CurseAfflict
.4byte BattleText_SpikesScattered
.4byte BattleText_SpikesHurt
.4byte BattleText_IdentifiedPoke
.4byte BattleText_PerishSongFell
.4byte BattleText_BracedItself
.4byte BattleText_EnduredHit
.4byte BattleText_MagnitudeCount
.4byte BattleText_CutHPMaxATK
.4byte BattleText_CopyStatChanges
.4byte BattleText_GotFreeFrom
.4byte BattleText_LeechShed
.4byte BattleText_SpikesBlownAway
.4byte BattleText_FledBattle
.4byte BattleText_ForesawAttack
.4byte BattleText_TookAttack
.4byte BattleText_PokeAttack
.4byte BattleText_CenterAttention
.4byte BattleText_ChargingPower
.4byte BattleText_NaturePower
.4byte BattleText_StatusNormal
.4byte BattleText_NoMovesLeft
.4byte BattleText_TormentSubject
.4byte BattleText_TormentNoUse
.4byte BattleText_TightenFocus
.4byte BattleText_TauntFell
.4byte BattleText_TauntNoUse
.4byte BattleText_ReadyToHelp
.4byte BattleText_SwitchedItems
.4byte BattleText_CopiedObject
.4byte BattleText_WishMade
.4byte BattleText_WishTrue
.4byte BattleText_PlantedRoots
.4byte BattleText_AbsorbNutrients
.4byte BattleText_AnchoredItself
.4byte BattleText_DrowsyMade
.4byte BattleText_KnockedOffItem
.4byte BattleText_AbilitySwap
.4byte BattleText_SealedMove
.4byte BattleText_SealedNoUse
.4byte BattleText_GrudgeBear
.4byte BattleText_GrudgeLosePP
.4byte BattleText_ShroudedItself
.4byte BattleText_MagicCoatBounce
.4byte BattleText_AwaitMove
.4byte BattleText_SnatchedMove
.4byte BattleText_RainMade
.4byte BattleText_SpeedRisen
.4byte BattleText_ProtectedBy
.4byte BattleText_PreventedBy
.4byte BattleText_HPRestoredUsing
.4byte BattleText_MadeType
.4byte BattleText_PreventedPara
.4byte BattleText_PreventedRomance
.4byte BattleText_PreventedPoison
.4byte BattleText_PreventedConfusion
.4byte BattleText_RaisedFirePower
.4byte BattleText_AnchorsItself
.4byte BattleText_CutsAttack
.4byte BattleText_PreventedStatLoss
.4byte BattleText_HurtOther
.4byte BattleText_Traced
.4byte BattleText_Sharply
.4byte BattleText_Rose
.4byte BattleText_Harshly
.4byte BattleText_Fell
.4byte BattleText_UnknownString7
.4byte BattleText_UnknownString3
.4byte BattleText_UnknownString5
.4byte BattleText_UnknownString6
.4byte BattleText_Critical
.4byte BattleText_GrandSlam
.4byte BattleText_MoveForget123
.4byte BattleText_MoveForgetAnd
.4byte BattleText_NotEffective
.4byte BattleText_SuperEffective
.4byte BattleText_GotAwaySafely
.4byte BattleText_FledWild
.4byte BattleText_NoRunning
.4byte BattleText_CantEscape2
.4byte BattleText_BirchDontLeaveMe
.4byte BattleText_Nothing
.4byte BattleText_Failed
.4byte BattleText_HurtItself
.4byte BattleText_MirrorFail
.4byte BattleText_RainStart
.4byte BattleText_PourStart
.4byte BattleText_RainCont1
.4byte BattleText_PourCont
.4byte BattleText_RainStop
.4byte BattleText_SandBrewed
.4byte BattleText_SandRages
.4byte BattleText_SandSubsided
.4byte BattleText_SunBright
.4byte BattleText_SunStrong
.4byte BattleText_SunFaded
.4byte BattleText_HailStart
.4byte BattleText_HailCont
.4byte BattleText_HailStop
.4byte BattleText_SpitUpFail
.4byte BattleText_SwallowFail
.4byte BattleText_WindHeatWave
.4byte BattleText_StatElim
.4byte BattleText_CoinScatter
.4byte BattleText_SubWeak
.4byte BattleText_PainSplit
.4byte BattleText_BellChime
.4byte BattleText_PerishSong
.4byte BattleText_NoPP1
.4byte BattleText_NoPP2
.4byte BattleText_Used1
.4byte BattleText_TutorialUsed
.4byte BattleText_BlockBall
.4byte BattleText_DontBeAThief
.4byte BattleText_DodgeBall
.4byte BattleText_MissPoke
.4byte BattleText_BallBrokeOhNo
.4byte BattleText_BallBrokeAppeared
.4byte BattleText_BallBrokeAlmost
.4byte BattleText_BallBrokeSoClose
.4byte BattleText_BallCaught1
.4byte BattleText_BallCaught2
.4byte BattleText_GiveNickname
.4byte BattleText_SentToPC
.4byte BattleText_AddedToDex
.4byte BattleText_Raining
.4byte BattleText_Sandstorm
.4byte BattleText_CantEscape
.4byte BattleText_IgnoredOrdersSLP
.4byte BattleText_IgnoredOrders
.4byte BattleText_BeganNap
.4byte BattleText_LoafingAround
.4byte BattleText_WontObey
.4byte BattleText_TurnedAway
.4byte BattleText_NotNotice
.4byte BattleText_WillSwitch
.4byte BattleText_CreptCloser
.4byte BattleText_CantGetCloser
.4byte BattleText_WatchingCarefully
.4byte BattleText_CuriousAbout
.4byte BattleText_EnthralledBy
.4byte BattleText_IgnoredThing
.4byte BattleText_ThrewBlock
.4byte BattleText_SafariOver
.4byte BattleText_CuredParalysis
.4byte BattleText_CuredPoison
.4byte BattleText_CuredBurn
.4byte BattleText_CuredFreeze
.4byte BattleText_CuredSleep
.4byte BattleText_CuredConfusion
.4byte BattleText_CuredStatus
.4byte BattleText_RestoredHealth
.4byte BattleText_RestoredPP
.4byte BattleText_RestoredStatus
.4byte BattleText_RestoredHPLittle
.4byte BattleText_ChoiceBand
.4byte BattleText_FocusSash
.4byte BattleText_Terminator2 @ terminator?
.4byte BattleText_PreventedBurn
.4byte BattleText_BlocksOther
.4byte BattleText_RestoredHPByItem
.4byte BattleText_WhipSandstorm
.4byte BattleText_PreventedLoss
.4byte BattleText_InfatuatedPoke
.4byte BattleText_MadeIneffective
.4byte BattleText_CuredProblem
.4byte BattleText_OozeSuckup
.4byte BattleText_Transformed2
.4byte BattleText_ElecWeakened
.4byte BattleText_FireWeakened
.4byte BattleText_HidUnderwater
.4byte BattleText_SprangUp
.4byte BattleText_CantForgetHM
.4byte BattleText_FoundOne
.4byte BattleText_PlayerDefeatedTrainer2
.4byte BattleText_SoothingAroma
.4byte BattleText_CantUseItems
.4byte BattleText_UnknownString2
.4byte BattleText_UnknownString4
.4byte BattleText_HustleUse
.4byte BattleText_MadeUseless
.4byte BattleText_SandTombTrapped @ sand tomb
.4byte BattleText_Terminator
.4byte BattleText_BoostedExp
.4byte BattleText_SunIntensified
.4byte BattleText_GroundMoveNegate
.4byte BattleText_WallyBall
.4byte BattleText_TookAttack2
.4byte BattleText_ChoseDestiny
.4byte BattleText_LostFocus
.4byte BattleText_UseNext
.4byte BattleText_FledUsingItem
.4byte BattleText_FledUsingOther
.4byte BattleText_DraggedOut
.4byte BattleText_PreventedOther
.4byte BattleText_NormalizedStatus
.4byte BattleText_Used2
.4byte BattleText_BoxFull
.4byte BattleText_AvoidedAttack
.4byte BattleText_MadeIneffective2
.4byte BattleText_PreventedFlinching
.4byte BattleText_AlreadyBurned
.4byte BattleText_StatNoLower
.4byte BattleText_BlocksOther2
.4byte BattleText_WoreOff
.4byte BattleText_RaisedDefenseLittle
.4byte BattleText_RaisedSpDefLittle
.4byte BattleText_BrokeWall
.4byte BattleText_PreventedOther2
.4byte BattleText_CuredOfProblem
.4byte BattleText_AttackingCantEscape
.4byte BattleText_Obtained1
.4byte BattleText_Obtained2
.4byte BattleText_Obtained3
.4byte BattleText_NoEffect
.4byte BattleText_NoEffectOn
.align 1
gMissStrings:: @ 8401508
@ Each entry refers to a text pointer in gBattleStringsTable, but the values are offset
@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the
@ 11th entry in the pointer table.
.2byte BATTLE_TEXT_AttackMissed
.2byte BATTLE_TEXT_ProtectedItself
.2byte BATTLE_TEXT_AvoidedAttack
.2byte BATTLE_TEXT_AvoidedDamage
.2byte BATTLE_TEXT_GroundMoveNegate
BattleTextList_401512:: @ 8401512
.2byte BATTLE_TEXT_CantEscape2
.2byte BATTLE_TEXT_BirchDontLeaveMe
.2byte BATTLE_TEXT_PreventEscape
.2byte BATTLE_TEXT_CantEscape
.2byte BATTLE_TEXT_AttackingCantEscape
BattleTextList_40151C:: @ 840151C
.2byte BATTLE_TEXT_RainStart
.2byte BATTLE_TEXT_PourStart
.2byte BATTLE_TEXT_Failed
.2byte BATTLE_TEXT_SandBrewed
.2byte BATTLE_TEXT_SunBright
.2byte BATTLE_TEXT_HailStart
BattleTextList_401528:: @ 8401528
.2byte BATTLE_TEXT_SandRages
.2byte BATTLE_TEXT_HailCont
BattleTextList_40152C:: @ 840152C
.2byte BATTLE_TEXT_SandBuffeted
.2byte BATTLE_TEXT_HailStricken
BattleTextList_401530:: @ 8401530
.2byte BATTLE_TEXT_SandSubsided
.2byte BATTLE_TEXT_HailStop
BattleTextList_401534:: @ 8401534
.2byte BATTLE_TEXT_RainCont1
.2byte BATTLE_TEXT_PourCont
.2byte BATTLE_TEXT_RainStop
BattleTextList_40153A:: @ 840153A
.2byte BATTLE_TEXT_ProtectedItself2
.2byte BATTLE_TEXT_BracedItself
.2byte BATTLE_TEXT_Failed
BattleTextList_401540:: @ 8401540
.2byte BATTLE_TEXT_Failed
.2byte BATTLE_TEXT_RaisedDefense
.2byte BATTLE_TEXT_RaisedDefenseLittle
.2byte BATTLE_TEXT_RaisedSpDef
.2byte BATTLE_TEXT_RaisedSpDefLittle
.2byte BATTLE_TEXT_CoveredVeil
BattleTextList_40154C:: @ 840154C
.2byte BATTLE_TEXT_WasSeeded
.2byte BATTLE_TEXT_EvadedAttack
.2byte BATTLE_TEXT_DoesntAffect
.2byte BATTLE_TEXT_HealthSapped
.2byte BATTLE_TEXT_OozeSuckup
BattleTextList_401556:: @ 8401556
.2byte BATTLE_TEXT_WentToSleep
.2byte BATTLE_TEXT_SpeltHealthy
BattleTextList_40155A:: @ 840155A
.2byte BATTLE_TEXT_UproarMaking
.2byte BATTLE_TEXT_CalmedDown
BattleTextList_40155E:: @ 840155E
.2byte BATTLE_TEXT_Stockpiled
.2byte BATTLE_TEXT_StockpiledCant
BattleTextList_401562:: @ 8401562
.2byte BATTLE_TEXT_WokeUp
.2byte BATTLE_TEXT_UproarWoke
BattleTextList_401566:: @ 8401566
.2byte BATTLE_TEXT_SwallowFail
.2byte BATTLE_TEXT_HPFull
BattleTextList_40156A:: @ 840156A
.2byte BATTLE_TEXT_UproarCantSleep2
.2byte BATTLE_TEXT_UproarKeptAwake
.2byte BATTLE_TEXT_StayedAwake
BattleTextList_401570:: @ 8401570
.2byte BATTLE_TEXT_UnknownString7
.2byte BATTLE_TEXT_UnknownString3
.2byte BATTLE_TEXT_AttackingStatNoHigher
.2byte BATTLE_TEXT_Terminator2
.2byte BATTLE_TEXT_UnknownString4
.2byte BATTLE_TEXT_HustleUse
BattleTextList_40157C:: @ 840157C
.2byte BATTLE_TEXT_UnknownString5
.2byte BATTLE_TEXT_UnknownString6
.2byte BATTLE_TEXT_DefendingStatNoHigher
.2byte BATTLE_TEXT_Terminator2
BattleTextList_401584:: @ 8401584
.2byte BATTLE_TEXT_WhipWhirlwind
.2byte BATTLE_TEXT_TookSunlight
.2byte BATTLE_TEXT_LoweredHead
.2byte BATTLE_TEXT_IsGlowing
.2byte BATTLE_TEXT_FlewHigh
.2byte BATTLE_TEXT_DugHole
.2byte BATTLE_TEXT_HidUnderwater
.2byte BATTLE_TEXT_SprangUp
BattleTextList_401594:: @ 8401594
.2byte BATTLE_TEXT_SqueezedBind
.2byte BATTLE_TEXT_Wrapped
.2byte BATTLE_TEXT_TrappedVortex
.2byte BATTLE_TEXT_Clamped
.2byte BATTLE_TEXT_TrappedVortex
.2byte BATTLE_TEXT_SandTombTrapped
BattleTextList_4015A0:: @ 84015A0
.2byte BATTLE_TEXT_MistShroud
.2byte BATTLE_TEXT_Failed
BattleTextList_4015A4:: @ 84015A4
.2byte BATTLE_TEXT_GetPumped
.2byte BATTLE_TEXT_Failed
BattleTextList_4015A8:: @ 84015A8
.2byte BATTLE_TEXT_Transformed
.2byte BATTLE_TEXT_Failed
BattleTextList_4015AC:: @ 84015AC
.2byte BATTLE_TEXT_SubMade
.2byte BATTLE_TEXT_SubWeak
BattleTextList_4015B0:: @ 84015B0
.2byte BATTLE_TEXT_Poisoned
.2byte BATTLE_TEXT_Poisoned2
BattleTextList_4015B4:: @ 84015B4
.2byte BATTLE_TEXT_Paralyzed
.2byte BATTLE_TEXT_Paralyzed2
BattleTextList_4015B8:: @ 84015B8
.2byte BATTLE_TEXT_FellAsleep
.2byte BATTLE_TEXT_MadeAsleep
BattleTextList_4015BC:: @ 84015BC
.2byte BATTLE_TEXT_Burned
.2byte BATTLE_TEXT_Burned2
BattleTextList_4015C0:: @ 84015C0
.2byte BATTLE_TEXT_Frozen
.2byte BATTLE_TEXT_Frozen2
BattleTextList_4015C4:: @ 84015C4
.2byte BATTLE_TEXT_AttackingDefrosted
.2byte BATTLE_TEXT_Defrosted
BattleTextList_4015C8:: @ 84015C8
.2byte BATTLE_TEXT_AttackMissed
.2byte BATTLE_TEXT_Unaffected
.2byte BATTLE_TEXT_FellLove
.2byte BATTLE_TEXT_InfatuatedPoke
BattleTextList_4015D0:: @ 84015D0
.2byte BATTLE_TEXT_EnergyDrained
.2byte BATTLE_TEXT_OozeSuckup
BattleTextList_4015D4:: @ 84015D4
.2byte BATTLE_TEXT_ElecWeakened
.2byte BATTLE_TEXT_FireWeakened
BattleTextList_4015D8:: @ 84015D8
.2byte BATTLE_TEXT_BellChime
.2byte BATTLE_TEXT_BellChime
.2byte BATTLE_TEXT_BellChime
.2byte BATTLE_TEXT_BellChime
.2byte BATTLE_TEXT_SoothingAroma
BattleTextList_4015E2:: @ 84015E2
.2byte BATTLE_TEXT_ForesawAttack
.2byte BATTLE_TEXT_ChoseDestiny
BattleTextList_4015E6:: @ 84015E6
.2byte BATTLE_TEXT_BallBrokeOhNo
.2byte BATTLE_TEXT_BallBrokeAppeared
.2byte BATTLE_TEXT_BallBrokeAlmost
.2byte BATTLE_TEXT_BallBrokeSoClose
BattleTextList_4015EE:: @ 84015EE
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Sandstorm
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_SunStrong
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
.2byte BATTLE_TEXT_Raining
BattleTextList_40160E:: @ 840160E
.2byte BATTLE_TEXT_LoafingAround
.2byte BATTLE_TEXT_WontObey
.2byte BATTLE_TEXT_TurnedAway
.2byte BATTLE_TEXT_NotNotice
BattleTextList_401616:: @ 8401616
.2byte BATTLE_TEXT_CreptCloser
.2byte BATTLE_TEXT_CantGetCloser
BattleTextList_40161A:: @ 840161A
.2byte BATTLE_TEXT_CuriousAbout
.2byte BATTLE_TEXT_EnthralledBy
.2byte BATTLE_TEXT_IgnoredThing
BattleTextList_401620:: @ 8401620
.2byte BATTLE_TEXT_CuredConfusion
.2byte BATTLE_TEXT_CuredParalysis
.2byte BATTLE_TEXT_CuredFreeze
.2byte BATTLE_TEXT_CuredBurn
.2byte BATTLE_TEXT_CuredPoison
.2byte BATTLE_TEXT_CuredSleep
BattleTextList_40162C:: @ 840162C
.2byte BATTLE_TEXT_CuredStatus
.2byte BATTLE_TEXT_NormalizedStatus
BattleTextList_401630:: @ 8401630
.2byte BATTLE_TEXT_PreventedBurn
.2byte BATTLE_TEXT_PreventedOther2
.2byte BATTLE_TEXT_NoEffectOn
BattleTextList_401636:: @ 8401636
.2byte BATTLE_TEXT_PreventedPara
.2byte BATTLE_TEXT_PreventedOther2
.2byte BATTLE_TEXT_NoEffectOn
BattleTextList_40163C:: @ 840163C
.2byte BATTLE_TEXT_PreventedPoison
.2byte BATTLE_TEXT_PreventedOther2
.2byte BATTLE_TEXT_NoEffectOn
BattleTextList_401642:: @ 8401642
.2byte BATTLE_TEXT_Obtained1
.2byte BATTLE_TEXT_Obtained2
.2byte BATTLE_TEXT_Obtained3
BattleTextList_401648:: @ 8401648
.2byte BATTLE_TEXT_RaisedFirePower
.2byte BATTLE_TEXT_MadeIneffective
gTrappingMoves:: @ 840164C
.2byte MOVE_BIND
.2byte MOVE_WRAP
.2byte MOVE_FIRE_SPIN
.2byte MOVE_CLAMP
.2byte MOVE_WHIRLPOOL
.2byte MOVE_SAND_TOMB
.2byte 0xFFFF
.align 2
gUnknown_0840165C:: @ 840165C
.4byte BattleText_HP
.4byte BattleText_SpAtk
.4byte BattleText_Attack
.4byte BattleText_SpDef
.4byte BattleText_Defense
.4byte BattleStatText_Speed
.align 2
gUnknown_08401674:: @ 8401674
.4byte BattleText_Normal
.4byte BattleText_Fighting
.4byte BattleText_Flying
.4byte BattleText_Poison
.4byte BattleText_Ground
.4byte BattleText_Rock
.4byte BattleText_Bug
.4byte BattleText_Ghost
.4byte BattleText_Steel
.4byte BattleText_Typeless
.4byte BattleText_Fire
.4byte BattleText_Water
.4byte BattleText_Grass
.4byte BattleText_Electric
.4byte BattleText_Psychic
.4byte BattleText_Ice
.4byte BattleText_Dragon
.4byte BattleText_Dark
|