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#ifndef PROJECT_ASM_H
#define PROJECT_ASM_H
#include "asm_fieldmap.h"
#include "main.h"
#include "sprite.h"
#include "task.h"
struct FieldInput
{
u8 pressedAButton:1;
u8 input_field_0_1:1;
u8 pressedStartButton:1;
u8 pressedSelectButton:1;
u8 input_field_0_4:1;
u8 input_field_0_5:1;
u8 input_field_0_6:1;
u8 pressedBButton:1;
u8 input_field_1_0:1;
u8 input_field_1_1:1;
u8 input_field_1_2:1;
u8 input_field_1_3:1;
u8 input_field_1_4:1;
u8 input_field_1_5:1;
u8 input_field_1_6:1;
u8 input_field_1_7:1;
u8 dpadDirection;
u8 input_field_3;
};
struct UnknownStruct_FPA
{
u8 unk0;
u8 unk1;
u8 unk2;
s16 unk4;
s16 unk6;
u8 unk8;
u8 unk9;
u8 unkA_0:4;
u8 unkA_4:4;
u16 unkC;
u16 unkE;
u32 unk10;
u16 unk14;
};
#include "asm.inc.h"
#endif //PROJECT_ASM_H
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