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#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H

#define BATTLE_TYPE_DOUBLE          0x0001
#define BATTLE_TYPE_LINK            0x0002
#define BATTLE_TYPE_WILD            0x0004
#define BATTLE_TYPE_TRAINER         0x0008
#define BATTLE_TYPE_FIRST_BATTLE    0x0010
#define BATTLE_TYPE_20              0x0020
#define BATTLE_TYPE_40              0x0040
#define BATTLE_TYPE_SAFARI          0x0080
#define BATTLE_TYPE_BATTLE_TOWER    0x0100
#define BATTLE_TYPE_WALLY_TUTORIAL  0x0200
#define BATTLE_TYPE_ROAMER          0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON  0x1000
#define BATTLE_TYPE_LEGENDARY       0x2000
#define BATTLE_TYPE_REGI            0x4000

struct Trainer
{
	/*0x00*/ u8 partyFlags;
	/*0x01*/ u8 trainerClass;
	/*0x02*/ u8 encounterMusic:7;
	/*0x02*/ u8 gender:1;
	/*0x03*/ u8 trainerPic;
	/*0x04*/ u8 trainerName[12];
	/*0x10*/ u16 items[4];
	/*0x18*/ bool8 doubleBattle;
	/*0x1C*/ u32 aiFlags;
	/*0x20*/ u8 partySize;
	/*0x24*/ void *party;
};

struct AI_ThinkingStruct /* 0x2016800 */
{
/* 0x00 */ u8 unk0;
/* 0x01 */ u8 moveConsidered;
/* 0x02 */ u16 unk2;
/* 0x04 */ s8 score[4]; // score?
/* 0x08 */ u32 unk8;
/* 0x0C */ u32 aiFlags;
/* 0x10 */ u8 unk10;
/* 0x11 */ u8 aiLogicId;
/* 0x12 */ u8 filler12[6];
/* 0x18 */ u8 unk18[4];
};

struct SmallBattleStruct1
{
	u8 unk1;
	u8 unk2;
	u8 unk3;
	u8 unk4;
};

struct BattleStruct /* 0x2000000 */
{
	u8 filler0[0x1601C];
	struct SmallBattleStruct1 unk;
	u8 filler1[0xAB]; // 0x2016020
	/* 0x160CB */ u8 linkPlayerIndex;
	u8 filler2[0x734];
	struct AI_ThinkingStruct ai;
};

extern struct BattleStruct battle_2000000;
extern struct AI_ThinkingStruct gAIThinkingSpace;

#endif // GUARD_BATTLE_H