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 | #ifndef GUARD_BATTLEAI_H
#define GUARD_BATTLEAI_H
enum
{
    TARGET,
    USER
};
// AI states
enum
{
    AIState_SettingUp,
    AIState_Processing,
    AIState_FinishedProcessing,
    AIState_DoNotProcess
};
// battle_ai
void BattleAI_SetupAIData(void);
u8 BattleAI_GetAIActionToUse(void);
void BattleAI_DoAIProcessing(void);
void sub_810745C(void);
void AIStackPushVar(u8 *);
u8 AIStackPop(void);
void BattleAI_HandleItemUseBeforeAISetup(void);
void RecordAbilityBattle(u8 a, u8 b);
#endif
 |