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#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H
// Original JP names listed on right, along with any additional notes
#define MUS_DUMMY 0 // MUS_DUMMY
#define SE_USE_ITEM 1 // SE_KAIFUKU
#define SE_PC_LOGIN 2 // SE_PC_LOGIN
#define SE_PC_OFF 3 // SE_PC_OFF
#define SE_PC_ON 4 // SE_PC_ON
#define SE_SELECT 5 // SE_SELECT
#define SE_WIN_OPEN 6 // SE_WIN_OPEN
#define SE_WALL_HIT 7 // SE_WALL_HIT
#define SE_DOOR 8 // SE_DOOR
#define SE_EXIT 9 // SE_KAIDAN
#define SE_LEDGE 10 // SE_DANSA
#define SE_BIKE_BELL 11 // SE_JITENSYA
#define SE_NOT_EFFECTIVE 12 // SE_KOUKA_L
#define SE_EFFECTIVE 13 // SE_KOUKA_M
#define SE_SUPER_EFFECTIVE 14 // SE_KOUKA_H
#define SE_BALL_OPEN 15 // SE_BOWA2
#define SE_FAINT 16 // SE_POKE_DEAD
#define SE_FLEE 17 // SE_NIGERU
#define SE_SLIDING_DOOR 18 // SE_JIDO_DOA
#define SE_SHIP 19 // SE_NAMINORI
#define SE_BANG 20 // SE_BAN
#define SE_PIN 21 // SE_PIN (General "good", commonly for "!")
#define SE_BOO 22 // SE_BOO (General "bad")
#define SE_BALL 23 // SE_BOWA (Giving Poké Ball to nurse, Poké Ball shake, etc)
#define SE_CONTEST_PLACE 24 // SE_JYUNI
#define SE_A 25 // SE_A (Bard sounds)
#define SE_I 26 // SE_I
#define SE_U 27 // SE_U
#define SE_E 28 // SE_E
#define SE_O 29 // SE_O
#define SE_N 30 // SE_N
#define SE_SUCCESS 31 // SE_SEIKAI
#define SE_FAILURE 32 // SE_HAZURE
#define SE_EXP 33 // SE_EXP
#define SE_BIKE_HOP 34 // SE_JITE_PYOKO
#define SE_SWITCH 35 // SE_MU_PACHI
#define SE_CLICK 36 // SE_TK_KASYA
#define SE_FU_ZAKU 37 // SE_FU_ZAKU (Unknown purpose, unused)
#define SE_CONTEST_CONDITION_LOSE 38 // SE_FU_ZAKU2
#define SE_LAVARIDGE_FALL_WARP 39 // SE_FU_ZUZUZU
#define SE_ICE_STAIRS 40 // SE_RU_GASHIN
#define SE_ICE_BREAK 41 // SE_RU_GASYAN
#define SE_ICE_CRACK 42 // SE_RU_BARI
#define SE_FALL 43 // SE_RU_HYUU
#define SE_UNLOCK 44 // SE_KI_GASYAN
#define SE_WARP_IN 45 // SE_TK_WARPIN
#define SE_WARP_OUT 46 // SE_TK_WARPOUT
#define SE_REPEL 47 // SE_TU_SAA
#define SE_ROTATING_GATE 48 // SE_HI_TURUN
#define SE_TRUCK_MOVE 49 // SE_TRACK_MOVE
#define SE_TRUCK_STOP 50 // SE_TRACK_STOP
#define SE_TRUCK_UNLOAD 51 // SE_TRACK_HAIKI
#define SE_TRUCK_DOOR 52 // SE_TRACK_DOOR
#define SE_BERRY_BLENDER 53 // SE_MOTER
#define SE_CARD 54 // SE_CARD
#define SE_SAVE 55 // SE_SAVE
#define SE_BALL_BOUNCE_1 56 // SE_KON
#define SE_BALL_BOUNCE_2 57 // SE_KON2
#define SE_BALL_BOUNCE_3 58 // SE_KON3
#define SE_BALL_BOUNCE_4 59 // SE_KON4
#define SE_BALL_TRADE 60 // SE_SUIKOMU
#define SE_BALL_THROW 61 // SE_NAGERU
#define SE_NOTE_C 62 // SE_TOY_C
#define SE_NOTE_D 63 // SE_TOY_D
#define SE_NOTE_E 64 // SE_TOY_E
#define SE_NOTE_F 65 // SE_TOY_F
#define SE_NOTE_G 66 // SE_TOY_G
#define SE_NOTE_A 67 // SE_TOY_A
#define SE_NOTE_B 68 // SE_TOY_B
#define SE_NOTE_C_HIGH 69 // SE_TOY_C1
#define SE_PUDDLE 70 // SE_MIZU
#define SE_BRIDGE_WALK 71 // SE_HASHI
#define SE_ITEMFINDER 72 // SE_DAUGI
#define SE_DING_DONG 73 // SE_PINPON
#define SE_BALLOON_RED 74 // SE_FUUSEN1
#define SE_BALLOON_BLUE 75 // SE_FUUSEN2
#define SE_BALLOON_YELLOW 76 // SE_FUUSEN3
#define SE_BREAKABLE_DOOR 77 // SE_TOY_KABE
#define SE_MUD_BALL 78 // SE_TOY_DANGO
#define SE_FIELD_POISON 79 // SE_DOKU
#define SE_ESCALATOR 80 // SE_ESUKA
#define SE_THUNDERSTORM 81 // SE_T_AME
#define SE_THUNDERSTORM_STOP 82 // SE_T_AME_E
#define SE_DOWNPOUR 83 // SE_T_OOAME
#define SE_DOWNPOUR_STOP 84 // SE_T_OOAME_E
#define SE_RAIN 85 // SE_T_KOAME
#define SE_RAIN_STOP 86 // SE_T_KOAME_E
#define SE_THUNDER 87 // SE_T_KAMI
#define SE_THUNDER2 88 // SE_T_KAMI2
#define SE_ELEVATOR 89 // SE_ELEBETA
#define SE_LOW_HEALTH 90 // SE_HINSI
#define SE_EXP_MAX 91 // SE_EXPMAX
#define SE_ROULETTE_BALL 92 // SE_TAMAKORO
#define SE_ROULETTE_BALL2 93 // SE_TAMAKORO_E
#define SE_TAILLOW_WING_FLAP 94 // SE_BASABASA
#define SE_SHOP 95 // SE_REGI
#define SE_CONTEST_HEART 96 // SE_C_GAJI
#define SE_CONTEST_CURTAIN_RISE 97 // SE_C_MAKU_U
#define SE_CONTEST_CURTAIN_FALL 98 // SE_C_MAKU_D
#define SE_CONTEST_ICON_CHANGE 99 // SE_C_PASI
#define SE_CONTEST_ICON_CLEAR 100 // SE_C_SYU
#define SE_CONTEST_MONS_TURN 101 // SE_C_PIKON
#define SE_SHINY 102 // SE_REAPOKE
#define SE_INTRO_BLAST 103 // SE_OP_BASYU
#define SE_MUGSHOT 104 // SE_BT_START
#define SE_APPLAUSE 105 // SE_DENDOU
#define SE_VEND 106 // SE_JIHANKI
#define SE_ORB 107 // SE_TAMA
#define SE_DEX_SCROLL 108 // SE_Z_SCROLL
#define SE_DEX_PAGE 109 // SE_Z_PAGE
#define SE_POKENAV_ON 110 // SE_PN_ON
#define SE_POKENAV_OFF 111 // SE_PN_OFF
#define SE_DEX_SEARCH 112 // SE_Z_SEARCH
#define SE_EGG_HATCH 113 // SE_TAMAGO
#define SE_BALL_TRAY_ENTER 114 // SE_TB_START
#define SE_BALL_TRAY_BALL 115 // SE_TB_KON
#define SE_BALL_TRAY_EXIT 116 // SE_TB_KARA
#define SE_GLASS_FLUTE 117 // SE_BIDORO
// Move SFX
#define SE_M_THUNDERBOLT 118 // SE_W085
#define SE_M_THUNDERBOLT2 119 // SE_W085B
#define SE_M_HARDEN 120 // SE_W231
#define SE_M_NIGHTMARE 121 // SE_W171
#define SE_M_VITAL_THROW 122 // SE_W233
#define SE_M_VITAL_THROW2 123 // SE_W233B
#define SE_M_BUBBLE 124 // SE_W145
#define SE_M_BUBBLE2 125 // SE_W145B
#define SE_M_BUBBLE3 126 // SE_W145C
#define SE_M_RAIN_DANCE 127 // SE_W240
#define SE_M_CUT 128 // SE_W015
#define SE_M_STRING_SHOT 129 // SE_W081
#define SE_M_STRING_SHOT2 130 // SE_W081B
#define SE_M_ROCK_THROW 131 // SE_W088
#define SE_M_GUST 132 // SE_W016
#define SE_M_GUST2 133 // SE_W016B
#define SE_M_DOUBLE_SLAP 134 // SE_W003
#define SE_M_DOUBLE_TEAM 135 // SE_W104
#define SE_M_RAZOR_WIND 136 // SE_W013
#define SE_M_ICY_WIND 137 // SE_W196
#define SE_M_THUNDER_WAVE 138 // SE_W086
#define SE_M_COMET_PUNCH 139 // SE_W004
#define SE_M_MEGA_KICK 140 // SE_W025
#define SE_M_MEGA_KICK2 141 // SE_W025B
#define SE_M_CRABHAMMER 142 // SE_W152
#define SE_M_JUMP_KICK 143 // SE_W026
#define SE_M_FLAME_WHEEL 144 // SE_W172
#define SE_M_FLAME_WHEEL2 145 // SE_W172B
#define SE_M_FLAMETHROWER 146 // SE_W053
#define SE_M_FIRE_PUNCH 147 // SE_W007
#define SE_M_TOXIC 148 // SE_W092
#define SE_M_SACRED_FIRE 149 // SE_W221
#define SE_M_SACRED_FIRE2 150 // SE_W221B
#define SE_M_EMBER 151 // SE_W052
#define SE_M_TAKE_DOWN 152 // SE_W036
#define SE_M_BLIZZARD 153 // SE_W059
#define SE_M_BLIZZARD2 154 // SE_W059B
#define SE_M_SCRATCH 155 // SE_W010
#define SE_M_VICEGRIP 156 // SE_W011
#define SE_M_WING_ATTACK 157 // SE_W017
#define SE_M_FLY 158 // SE_W019
#define SE_M_SAND_ATTACK 159 // SE_W028
#define SE_M_RAZOR_WIND2 160 // SE_W013B
#define SE_M_BITE 161 // SE_W044
#define SE_M_HEADBUTT 162 // SE_W029
#define SE_M_SURF 163 // SE_W057
#define SE_M_HYDRO_PUMP 164 // SE_W056
#define SE_M_WHIRLPOOL 165 // SE_W250
#define SE_M_HORN_ATTACK 166 // SE_W030
#define SE_M_TAIL_WHIP 167 // SE_W039
#define SE_M_MIST 168 // SE_W054
#define SE_M_POISON_POWDER 169 // SE_W077
#define SE_M_BIND 170 // SE_W020
#define SE_M_DRAGON_RAGE 171 // SE_W082
#define SE_M_SING 172 // SE_W047
#define SE_M_PERISH_SONG 173 // SE_W195
#define SE_M_PAY_DAY 174 // SE_W006
#define SE_M_DIG 175 // SE_W091
#define SE_M_DIZZY_PUNCH 176 // SE_W146
#define SE_M_SELF_DESTRUCT 177 // SE_W120
#define SE_M_EXPLOSION 178 // SE_W153
#define SE_M_ABSORB_2 179 // SE_W071B
#define SE_M_ABSORB 180 // SE_W071
#define SE_M_SCREECH 181 // SE_W103
#define SE_M_BUBBLE_BEAM 182 // SE_W062
#define SE_M_BUBBLE_BEAM2 183 // SE_W062B
#define SE_M_SUPERSONIC 184 // SE_W048
#define SE_M_BELLY_DRUM 185 // SE_W187
#define SE_M_METRONOME 186 // SE_W118
#define SE_M_BONEMERANG 187 // SE_W155
#define SE_M_LICK 188 // SE_W122
#define SE_M_PSYBEAM 189 // SE_W060
#define SE_M_FAINT_ATTACK 190 // SE_W185
#define SE_M_SWORDS_DANCE 191 // SE_W014
#define SE_M_LEER 192 // SE_W043
#define SE_M_SWAGGER 193 // SE_W207
#define SE_M_SWAGGER2 194 // SE_W207B
#define SE_M_HEAL_BELL 195 // SE_W215
#define SE_M_CONFUSE_RAY 196 // SE_W109
#define SE_M_SNORE 197 // SE_W173
#define SE_M_BRICK_BREAK 198 // SE_W280
#define SE_M_GIGA_DRAIN 199 // SE_W202
#define SE_M_PSYBEAM2 200 // SE_W060B
#define SE_M_SOLAR_BEAM 201 // SE_W076
#define SE_M_PETAL_DANCE 202 // SE_W080
#define SE_M_TELEPORT 203 // SE_W100
#define SE_M_MINIMIZE 204 // SE_W107
#define SE_M_SKETCH 205 // SE_W166
#define SE_M_SWIFT 206 // SE_W129
#define SE_M_REFLECT 207 // SE_W115
#define SE_M_BARRIER 208 // SE_W112
#define SE_M_DETECT 209 // SE_W197
#define SE_M_LOCK_ON 210 // SE_W199
#define SE_M_MOONLIGHT 211 // SE_W236
#define SE_M_CHARM 212 // SE_W204
#define SE_M_CHARGE 213 // SE_W268
#define SE_M_STRENGTH 214 // SE_W070
#define SE_M_HYPER_BEAM 215 // SE_W063
#define SE_M_WATERFALL 216 // SE_W127
#define SE_M_REVERSAL 217 // SE_W179
#define SE_M_ACID_ARMOR 218 // SE_W151
#define SE_M_SANDSTORM 219 // SE_W201
#define SE_M_TRI_ATTACK 220 // SE_W161
#define SE_M_TRI_ATTACK2 221 // SE_W161B
#define SE_M_ENCORE 222 // SE_W227
#define SE_M_ENCORE2 223 // SE_W227B
#define SE_M_BATON_PASS 224 // SE_W226
#define SE_M_MILK_DRINK 225 // SE_W208
#define SE_M_ATTRACT 226 // SE_W213
#define SE_M_ATTRACT2 227 // SE_W213B
#define SE_M_MORNING_SUN 228 // SE_W234
#define SE_M_FLATTER 229 // SE_W260
#define SE_M_SAND_TOMB 230 // SE_W328
#define SE_M_GRASSWHISTLE 231 // SE_W320
#define SE_M_SPIT_UP 232 // SE_W255
#define SE_M_DIVE 233 // SE_W291
#define SE_M_EARTHQUAKE 234 // SE_W089
#define SE_M_TWISTER 235 // SE_W239
#define SE_M_SWEET_SCENT 236 // SE_W230
#define SE_M_YAWN 237 // SE_W281
#define SE_M_SKY_UPPERCUT 238 // SE_W327
#define SE_M_STAT_INCREASE 239 // SE_W287
#define SE_M_HEAT_WAVE 240 // SE_W257
#define SE_M_UPROAR 241 // SE_W253
#define SE_M_HAIL 242 // SE_W258
#define SE_M_COSMIC_POWER 243 // SE_W322
#define SE_M_TEETER_DANCE 244 // SE_W298
#define SE_M_STAT_DECREASE 245 // SE_W287B
#define SE_M_HAZE 246 // SE_W114
#define SE_M_HYPER_BEAM2 247 // SE_W063B
// Music
#define MUS_STOP 349 // MUS_STOP
#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI
#define MUS_GSC_ROUTE38 351 // MUS_FIELD13
#define MUS_CAUGHT 352 // MUS_KACHI22
#define MUS_VICTORY_WILD 353 // MUS_KACHI2
#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3
#define MUS_VICTORY_LEAGUE 355 // MUS_KACHI5
#define MUS_C_COMM_CENTER 356 // MUS_PCC
#define MUS_GSC_PEWTER 357 // MUS_NIBI
#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN
#define MUS_ROUTE101 359 // MUS_DOORO1
#define MUS_ROUTE110 360 // MUS_DOORO_X1
#define MUS_ROUTE120 361 // MUS_DOORO_X3
#define MUS_PETALBURG 362 // MUS_MACHI_S2
#define MUS_OLDALE 363 // MUS_MACHI_S4
#define MUS_GYM 364 // MUS_GIM
#define MUS_SURF 365 // MUS_NAMINORI
#define MUS_PETALBURG_WOODS 366 // MUS_DAN01
#define MUS_LEVEL_UP 367 // MUS_FANFA1
#define MUS_HEAL 368 // MUS_ME_ASA
#define MUS_OBTAIN_BADGE 369 // MUS_ME_BACHI
#define MUS_OBTAIN_ITEM 370 // MUS_FANFA4
#define MUS_EVOLVED 371 // MUS_FANFA5
#define MUS_OBTAIN_TMHM 372 // MUS_ME_WAZA
#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU
#define MUS_ROUTE122 374 // MUS_DOORO_X4
#define MUS_OCEANIC_MUSEUM 375 // MUS_FUNE_KAN
#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA
#define MUS_EVOLUTION 377 // MUS_SHINKA
#define MUS_MOVE_DELETED 378 // MUS_ME_WASURE
#define MUS_ENCOUNTER_GIRL 379 // MUS_SYOUJOEYE
#define MUS_ENCOUNTER_MALE 380 // MUS_BOYEYE
#define MUS_ABANDONED_SHIP 381 // MUS_DAN02
#define MUS_FORTREE 382 // MUS_MACHI_S3
#define MUS_BIRCH_LAB 383 // MUS_ODAMAKI
#define MUS_B_TOWER 384 // MUS_B_TOWER
#define MUS_ENCOUNTER_SWIMMER 385 // MUS_SWIMEYE
#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03
#define MUS_OBTAIN_BERRY 387 // MUS_ME_KINOMI
#define MUS_AWAKEN_LEGEND 388 // MUS_ME_TAMA
#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG
#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL
#define MUS_TOO_BAD 391 // MUS_ME_ZANNEN
#define MUS_ROULETTE 392 // MUS_BD_TIME
#define MUS_LINK_CONTEST_P1 393 // MUS_TEST1
#define MUS_LINK_CONTEST_P2 394 // MUS_TEST2
#define MUS_LINK_CONTEST_P3 395 // MUS_TEST3
#define MUS_LINK_CONTEST_P4 396 // MUS_TEST4
#define MUS_ENCOUNTER_RICH 397 // MUS_TEST
#define MUS_VERDANTURF 398 // MUS_GOMACHI0
#define MUS_RUSTBORO 399 // MUS_GOTOWN
#define MUS_POKE_CENTER 400 // MUS_POKECEN
#define MUS_ROUTE104 401 // MUS_NEXTROAD
#define MUS_ROUTE119 402 // MUS_GRANROAD
#define MUS_CYCLING 403 // MUS_CYCLING
#define MUS_POKE_MART 404 // MUS_FRIENDLY
#define MUS_LITTLEROOT 405 // MUS_MISHIRO
#define MUS_MT_CHIMNEY 406 // MUS_TOZAN
#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE
#define MUS_LILYCOVE 408 // MUS_MINAMO
#define MUS_ROUTE111 409 // MUS_ASHROAD
#define MUS_HELP 410 // MUS_EVENT0
#define MUS_UNDERWATER 411 // MUS_DEEPDEEP
#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1
#define MUS_TITLE 413 // MUS_TITLE3
#define MUS_INTRO 414 // MUS_DEMO1
#define MUS_ENCOUNTER_MAY 415 // MUS_GIRL_SUP
#define MUS_ENCOUNTER_INTENSE 416 // MUS_HAGESHII
#define MUS_ENCOUNTER_COOL 417 // MUS_KAKKOII
#define MUS_ROUTE113 418 // MUS_KAZANBAI
#define MUS_ENCOUNTER_AQUA 419 // MUS_AQA_0
#define MUS_FOLLOW_ME 420 // MUS_TSURETEK
#define MUS_ENCOUNTER_BRENDAN 421 // MUS_BOY_SUP
#define MUS_EVER_GRANDE 422 // MUS_RAINBOW
#define MUS_ENCOUNTER_SUSPICIOUS 423 // MUS_AYASII
#define MUS_VICTORY_AQUA_MAGMA 424 // MUS_KACHI4
#define MUS_CABLE_CAR 425 // MUS_ROPEWAY
#define MUS_GAME_CORNER 426 // MUS_CASINO
#define MUS_DEWFORD 427 // MUS_HIGHTOWN
#define MUS_SAFARI_ZONE 428 // MUS_SAFARI
#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD
#define MUS_AQUA_MAGMA_HIDEOUT 430 // MUS_AJITO
#define MUS_SAILING 431 // MUS_M_BOAT
#define MUS_MT_PYRE 432 // MUS_M_DUNGON
#define MUS_SLATEPORT 433 // MUS_FINECITY
#define MUS_MT_PYRE_EXTERIOR 434 // MUS_MACHUPI
#define MUS_SCHOOL 435 // MUS_P_SCHOOL
#define MUS_HALL_OF_FAME 436 // MUS_DENDOU
#define MUS_FALLARBOR 437 // MUS_TONEKUSA
#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI
#define MUS_CONTEST_WINNER 439 // MUS_CON_FAN
#define MUS_CONTEST 440 // MUS_CONTEST0
#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0
#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE
#define MUS_WEATHER_KYOGRE 443 // MUS_OOAME
#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI
#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY
#define MUS_CONTEST_RESULTS 446 // MUS_CON_K
#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R
#define MUS_TRICK_HOUSE 448 // MUS_KARAKURI
#define MUS_ENCOUNTER_TWINS 449 // MUS_HUTAGO
#define MUS_ENCOUNTER_ELITE_FOUR 450 // MUS_SITENNOU
#define MUS_ENCOUNTER_HIKER 451 // MUS_YAMA_EYE
#define MUS_CONTEST_LOBBY 452 // MUS_CONLOBBY
#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V
#define MUS_ENCOUNTER_CHAMPION 454 // MUS_DAIGO
#define MUS_CREDITS 455 // MUS_THANKFOR
#define MUS_END 456 // MUS_END
#define MUS_VS_WILD 457 // MUS_BATTLE27
#define MUS_VS_AQUA_MAGMA 458 // MUS_BATTLE31
#define MUS_VS_TRAINER 459 // MUS_BATTLE20
#define MUS_VS_GYM_LEADER 460 // MUS_BATTLE32
#define MUS_VS_CHAMPION 461 // MUS_BATTLE33
#define MUS_VS_REGI 462 // MUS_BATTLE36
#define MUS_VS_KYOGRE_GROUDON 463 // MUS_BATTLE34
#define MUS_VS_RIVAL 464 // MUS_BATTLE35
#define MUS_VS_ELITE_FOUR 465 // MUS_BATTLE38
#define MUS_VS_AQUA_MAGMA_LEADER 466 // MUS_BATTLE30
#define MUS_GSC_RADIO_TOWER_TAKEOVER 467
#define MUS_ROUTE_118 0x7FFF // Map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
#endif // GUARD_CONSTANTS_SONGS_H
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