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#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H

// Original JP names listed on right, along with any additional notes

#define MUS_DUMMY                    0 // MUS_DUMMY
#define SE_USE_ITEM                  1 // SE_KAIFUKU
#define SE_PC_LOGIN                  2 // SE_PC_LOGIN
#define SE_PC_OFF                    3 // SE_PC_OFF
#define SE_PC_ON                     4 // SE_PC_ON
#define SE_SELECT                    5 // SE_SELECT
#define SE_WIN_OPEN                  6 // SE_WIN_OPEN
#define SE_WALL_HIT                  7 // SE_WALL_HIT
#define SE_DOOR                      8 // SE_DOOR
#define SE_EXIT                      9 // SE_KAIDAN
#define SE_LEDGE                     10 // SE_DANSA
#define SE_BIKE_BELL                 11 // SE_JITENSYA
#define SE_NOT_EFFECTIVE             12 // SE_KOUKA_L
#define SE_EFFECTIVE                 13 // SE_KOUKA_M
#define SE_SUPER_EFFECTIVE           14 // SE_KOUKA_H
#define SE_BALL_OPEN                 15 // SE_BOWA2
#define SE_FAINT                     16 // SE_POKE_DEAD
#define SE_FLEE                      17 // SE_NIGERU
#define SE_SLIDING_DOOR              18 // SE_JIDO_DOA
#define SE_SHIP                      19 // SE_NAMINORI
#define SE_BANG                      20 // SE_BAN
#define SE_PIN                       21 // SE_PIN (General "good", commonly for "!")
#define SE_BOO                       22 // SE_BOO (General "bad")
#define SE_BALL                      23 // SE_BOWA (Giving Poké Ball to nurse, Poké Ball shake, etc)
#define SE_CONTEST_PLACE             24 // SE_JYUNI
#define SE_A                         25 // SE_A (Bard sounds)
#define SE_I                         26 // SE_I
#define SE_U                         27 // SE_U
#define SE_E                         28 // SE_E
#define SE_O                         29 // SE_O
#define SE_N                         30 // SE_N
#define SE_SUCCESS                   31 // SE_SEIKAI
#define SE_FAILURE                   32 // SE_HAZURE
#define SE_EXP                       33 // SE_EXP
#define SE_BIKE_HOP                  34 // SE_JITE_PYOKO
#define SE_SWITCH                    35 // SE_MU_PACHI
#define SE_CLICK                     36 // SE_TK_KASYA
#define SE_FU_ZAKU                   37 // SE_FU_ZAKU (Unknown purpose, unused)
#define SE_CONTEST_CONDITION_LOSE    38 // SE_FU_ZAKU2
#define SE_LAVARIDGE_FALL_WARP       39 // SE_FU_ZUZUZU
#define SE_ICE_STAIRS                40 // SE_RU_GASHIN
#define SE_ICE_BREAK                 41 // SE_RU_GASYAN
#define SE_ICE_CRACK                 42 // SE_RU_BARI
#define SE_FALL                      43 // SE_RU_HYUU
#define SE_UNLOCK                    44 // SE_KI_GASYAN
#define SE_WARP_IN                   45 // SE_TK_WARPIN
#define SE_WARP_OUT                  46 // SE_TK_WARPOUT
#define SE_REPEL                     47 // SE_TU_SAA
#define SE_ROTATING_GATE             48 // SE_HI_TURUN
#define SE_TRUCK_MOVE                49 // SE_TRACK_MOVE
#define SE_TRUCK_STOP                50 // SE_TRACK_STOP
#define SE_TRUCK_UNLOAD              51 // SE_TRACK_HAIKI
#define SE_TRUCK_DOOR                52 // SE_TRACK_DOOR
#define SE_BERRY_BLENDER             53 // SE_MOTER
#define SE_CARD                      54 // SE_CARD
#define SE_SAVE                      55 // SE_SAVE
#define SE_BALL_BOUNCE_1             56 // SE_KON
#define SE_BALL_BOUNCE_2             57 // SE_KON2
#define SE_BALL_BOUNCE_3             58 // SE_KON3
#define SE_BALL_BOUNCE_4             59 // SE_KON4
#define SE_BALL_TRADE                60 // SE_SUIKOMU
#define SE_BALL_THROW                61 // SE_NAGERU
#define SE_NOTE_C                    62 // SE_TOY_C
#define SE_NOTE_D                    63 // SE_TOY_D
#define SE_NOTE_E                    64 // SE_TOY_E
#define SE_NOTE_F                    65 // SE_TOY_F
#define SE_NOTE_G                    66 // SE_TOY_G
#define SE_NOTE_A                    67 // SE_TOY_A
#define SE_NOTE_B                    68 // SE_TOY_B
#define SE_NOTE_C_HIGH               69 // SE_TOY_C1
#define SE_PUDDLE                    70 // SE_MIZU
#define SE_BRIDGE_WALK               71 // SE_HASHI
#define SE_ITEMFINDER                72 // SE_DAUGI
#define SE_DING_DONG                 73 // SE_PINPON
#define SE_BALLOON_RED               74 // SE_FUUSEN1
#define SE_BALLOON_BLUE              75 // SE_FUUSEN2
#define SE_BALLOON_YELLOW            76 // SE_FUUSEN3
#define SE_BREAKABLE_DOOR            77 // SE_TOY_KABE
#define SE_MUD_BALL                  78 // SE_TOY_DANGO
#define SE_FIELD_POISON              79 // SE_DOKU
#define SE_ESCALATOR                 80 // SE_ESUKA
#define SE_THUNDERSTORM              81 // SE_T_AME
#define SE_THUNDERSTORM_STOP         82 // SE_T_AME_E
#define SE_DOWNPOUR                  83 // SE_T_OOAME
#define SE_DOWNPOUR_STOP             84 // SE_T_OOAME_E
#define SE_RAIN                      85 // SE_T_KOAME
#define SE_RAIN_STOP                 86 // SE_T_KOAME_E
#define SE_THUNDER                   87 // SE_T_KAMI
#define SE_THUNDER2                  88 // SE_T_KAMI2
#define SE_ELEVATOR                  89 // SE_ELEBETA
#define SE_LOW_HEALTH                90 // SE_HINSI
#define SE_EXP_MAX                   91 // SE_EXPMAX
#define SE_ROULETTE_BALL             92 // SE_TAMAKORO
#define SE_ROULETTE_BALL2            93 // SE_TAMAKORO_E
#define SE_TAILLOW_WING_FLAP         94 // SE_BASABASA
#define SE_SHOP                      95 // SE_REGI
#define SE_CONTEST_HEART             96 // SE_C_GAJI
#define SE_CONTEST_CURTAIN_RISE      97 // SE_C_MAKU_U
#define SE_CONTEST_CURTAIN_FALL      98 // SE_C_MAKU_D
#define SE_CONTEST_ICON_CHANGE       99 // SE_C_PASI
#define SE_CONTEST_ICON_CLEAR        100 // SE_C_SYU
#define SE_CONTEST_MONS_TURN         101 // SE_C_PIKON
#define SE_SHINY                     102 // SE_REAPOKE
#define SE_INTRO_BLAST               103 // SE_OP_BASYU
#define SE_MUGSHOT                   104 // SE_BT_START
#define SE_APPLAUSE                  105 // SE_DENDOU
#define SE_VEND                      106 // SE_JIHANKI
#define SE_ORB                       107 // SE_TAMA
#define SE_DEX_SCROLL                108 // SE_Z_SCROLL
#define SE_DEX_PAGE                  109 // SE_Z_PAGE
#define SE_POKENAV_ON                110 // SE_PN_ON
#define SE_POKENAV_OFF               111 // SE_PN_OFF
#define SE_DEX_SEARCH                112 // SE_Z_SEARCH
#define SE_EGG_HATCH                 113 // SE_TAMAGO
#define SE_BALL_TRAY_ENTER           114 // SE_TB_START
#define SE_BALL_TRAY_BALL            115 // SE_TB_KON
#define SE_BALL_TRAY_EXIT            116 // SE_TB_KARA
#define SE_GLASS_FLUTE               117 // SE_BIDORO
// Move SFX
#define SE_M_THUNDERBOLT             118 // SE_W085
#define SE_M_THUNDERBOLT2            119 // SE_W085B
#define SE_M_HARDEN                  120 // SE_W231
#define SE_M_NIGHTMARE               121 // SE_W171
#define SE_M_VITAL_THROW             122 // SE_W233
#define SE_M_VITAL_THROW2            123 // SE_W233B
#define SE_M_BUBBLE                  124 // SE_W145
#define SE_M_BUBBLE2                 125 // SE_W145B
#define SE_M_BUBBLE3                 126 // SE_W145C
#define SE_M_RAIN_DANCE              127 // SE_W240
#define SE_M_CUT                     128 // SE_W015
#define SE_M_STRING_SHOT             129 // SE_W081
#define SE_M_STRING_SHOT2            130 // SE_W081B
#define SE_M_ROCK_THROW              131 // SE_W088
#define SE_M_GUST                    132 // SE_W016
#define SE_M_GUST2                   133 // SE_W016B
#define SE_M_DOUBLE_SLAP             134 // SE_W003
#define SE_M_DOUBLE_TEAM             135 // SE_W104
#define SE_M_RAZOR_WIND              136 // SE_W013
#define SE_M_ICY_WIND                137 // SE_W196
#define SE_M_THUNDER_WAVE            138 // SE_W086
#define SE_M_COMET_PUNCH             139 // SE_W004
#define SE_M_MEGA_KICK               140 // SE_W025
#define SE_M_MEGA_KICK2              141 // SE_W025B
#define SE_M_CRABHAMMER              142 // SE_W152
#define SE_M_JUMP_KICK               143 // SE_W026
#define SE_M_FLAME_WHEEL             144 // SE_W172
#define SE_M_FLAME_WHEEL2            145 // SE_W172B
#define SE_M_FLAMETHROWER            146 // SE_W053
#define SE_M_FIRE_PUNCH              147 // SE_W007
#define SE_M_TOXIC                   148 // SE_W092
#define SE_M_SACRED_FIRE             149 // SE_W221
#define SE_M_SACRED_FIRE2            150 // SE_W221B
#define SE_M_EMBER                   151 // SE_W052
#define SE_M_TAKE_DOWN               152 // SE_W036
#define SE_M_BLIZZARD                153 // SE_W059
#define SE_M_BLIZZARD2               154 // SE_W059B
#define SE_M_SCRATCH                 155 // SE_W010
#define SE_M_VICEGRIP                156 // SE_W011
#define SE_M_WING_ATTACK             157 // SE_W017
#define SE_M_FLY                     158 // SE_W019
#define SE_M_SAND_ATTACK             159 // SE_W028
#define SE_M_RAZOR_WIND2             160 // SE_W013B
#define SE_M_BITE                    161 // SE_W044
#define SE_M_HEADBUTT                162 // SE_W029
#define SE_M_SURF                    163 // SE_W057
#define SE_M_HYDRO_PUMP              164 // SE_W056
#define SE_M_WHIRLPOOL               165 // SE_W250
#define SE_M_HORN_ATTACK             166 // SE_W030
#define SE_M_TAIL_WHIP               167 // SE_W039
#define SE_M_MIST                    168 // SE_W054
#define SE_M_POISON_POWDER           169 // SE_W077
#define SE_M_BIND                    170 // SE_W020
#define SE_M_DRAGON_RAGE             171 // SE_W082
#define SE_M_SING                    172 // SE_W047
#define SE_M_PERISH_SONG             173 // SE_W195
#define SE_M_PAY_DAY                 174 // SE_W006
#define SE_M_DIG                     175 // SE_W091
#define SE_M_DIZZY_PUNCH             176 // SE_W146
#define SE_M_SELF_DESTRUCT           177 // SE_W120
#define SE_M_EXPLOSION               178 // SE_W153
#define SE_M_ABSORB_2                179 // SE_W071B
#define SE_M_ABSORB                  180 // SE_W071
#define SE_M_SCREECH                 181 // SE_W103
#define SE_M_BUBBLE_BEAM             182 // SE_W062
#define SE_M_BUBBLE_BEAM2            183 // SE_W062B
#define SE_M_SUPERSONIC              184 // SE_W048
#define SE_M_BELLY_DRUM              185 // SE_W187
#define SE_M_METRONOME               186 // SE_W118
#define SE_M_BONEMERANG              187 // SE_W155
#define SE_M_LICK                    188 // SE_W122
#define SE_M_PSYBEAM                 189 // SE_W060
#define SE_M_FAINT_ATTACK            190 // SE_W185
#define SE_M_SWORDS_DANCE            191 // SE_W014
#define SE_M_LEER                    192 // SE_W043
#define SE_M_SWAGGER                 193 // SE_W207
#define SE_M_SWAGGER2                194 // SE_W207B
#define SE_M_HEAL_BELL               195 // SE_W215
#define SE_M_CONFUSE_RAY             196 // SE_W109
#define SE_M_SNORE                   197 // SE_W173
#define SE_M_BRICK_BREAK             198 // SE_W280
#define SE_M_GIGA_DRAIN              199 // SE_W202
#define SE_M_PSYBEAM2                200 // SE_W060B
#define SE_M_SOLAR_BEAM              201 // SE_W076
#define SE_M_PETAL_DANCE             202 // SE_W080
#define SE_M_TELEPORT                203 // SE_W100
#define SE_M_MINIMIZE                204 // SE_W107
#define SE_M_SKETCH                  205 // SE_W166
#define SE_M_SWIFT                   206 // SE_W129
#define SE_M_REFLECT                 207 // SE_W115
#define SE_M_BARRIER                 208 // SE_W112
#define SE_M_DETECT                  209 // SE_W197
#define SE_M_LOCK_ON                 210 // SE_W199
#define SE_M_MOONLIGHT               211 // SE_W236
#define SE_M_CHARM                   212 // SE_W204
#define SE_M_CHARGE                  213 // SE_W268
#define SE_M_STRENGTH                214 // SE_W070
#define SE_M_HYPER_BEAM              215 // SE_W063
#define SE_M_WATERFALL               216 // SE_W127
#define SE_M_REVERSAL                217 // SE_W179
#define SE_M_ACID_ARMOR              218 // SE_W151
#define SE_M_SANDSTORM               219 // SE_W201
#define SE_M_TRI_ATTACK              220 // SE_W161
#define SE_M_TRI_ATTACK2             221 // SE_W161B
#define SE_M_ENCORE                  222 // SE_W227
#define SE_M_ENCORE2                 223 // SE_W227B
#define SE_M_BATON_PASS              224 // SE_W226
#define SE_M_MILK_DRINK              225 // SE_W208
#define SE_M_ATTRACT                 226 // SE_W213
#define SE_M_ATTRACT2                227 // SE_W213B
#define SE_M_MORNING_SUN             228 // SE_W234
#define SE_M_FLATTER                 229 // SE_W260
#define SE_M_SAND_TOMB               230 // SE_W328
#define SE_M_GRASSWHISTLE            231 // SE_W320
#define SE_M_SPIT_UP                 232 // SE_W255
#define SE_M_DIVE                    233 // SE_W291
#define SE_M_EARTHQUAKE              234 // SE_W089
#define SE_M_TWISTER                 235 // SE_W239
#define SE_M_SWEET_SCENT             236 // SE_W230
#define SE_M_YAWN                    237 // SE_W281
#define SE_M_SKY_UPPERCUT            238 // SE_W327
#define SE_M_STAT_INCREASE           239 // SE_W287
#define SE_M_HEAT_WAVE               240 // SE_W257
#define SE_M_UPROAR                  241 // SE_W253
#define SE_M_HAIL                    242 // SE_W258
#define SE_M_COSMIC_POWER            243 // SE_W322
#define SE_M_TEETER_DANCE            244 // SE_W298
#define SE_M_STAT_DECREASE           245 // SE_W287B
#define SE_M_HAZE                    246 // SE_W114
#define SE_M_HYPER_BEAM2             247 // SE_W063B

// Music
#define MUS_STOP                     349 // MUS_STOP
#define MUS_LITTLEROOT_TEST          350 // MUS_TETSUJI
#define MUS_GSC_ROUTE38              351 // MUS_FIELD13
#define MUS_CAUGHT                   352 // MUS_KACHI22
#define MUS_VICTORY_WILD             353 // MUS_KACHI2
#define MUS_VICTORY_GYM_LEADER       354 // MUS_KACHI3
#define MUS_VICTORY_LEAGUE           355 // MUS_KACHI5
#define MUS_C_COMM_CENTER            356 // MUS_PCC
#define MUS_GSC_PEWTER               357 // MUS_NIBI
#define MUS_C_VS_LEGEND_BEAST        358 // MUS_SUIKUN
#define MUS_ROUTE101                 359 // MUS_DOORO1
#define MUS_ROUTE110                 360 // MUS_DOORO_X1
#define MUS_ROUTE120                 361 // MUS_DOORO_X3
#define MUS_PETALBURG                362 // MUS_MACHI_S2
#define MUS_OLDALE                   363 // MUS_MACHI_S4
#define MUS_GYM                      364 // MUS_GIM
#define MUS_SURF                     365 // MUS_NAMINORI
#define MUS_PETALBURG_WOODS          366 // MUS_DAN01
#define MUS_LEVEL_UP                 367 // MUS_FANFA1
#define MUS_HEAL                     368 // MUS_ME_ASA
#define MUS_OBTAIN_BADGE             369 // MUS_ME_BACHI
#define MUS_OBTAIN_ITEM              370 // MUS_FANFA4
#define MUS_EVOLVED                  371 // MUS_FANFA5
#define MUS_OBTAIN_TMHM              372 // MUS_ME_WAZA
#define MUS_LILYCOVE_MUSEUM          373 // MUS_BIJYUTU
#define MUS_ROUTE122                 374 // MUS_DOORO_X4
#define MUS_OCEANIC_MUSEUM           375 // MUS_FUNE_KAN
#define MUS_EVOLUTION_INTRO          376 // MUS_ME_SHINKA
#define MUS_EVOLUTION                377 // MUS_SHINKA
#define MUS_MOVE_DELETED             378 // MUS_ME_WASURE
#define MUS_ENCOUNTER_GIRL           379 // MUS_SYOUJOEYE
#define MUS_ENCOUNTER_MALE           380 // MUS_BOYEYE
#define MUS_ABANDONED_SHIP           381 // MUS_DAN02
#define MUS_FORTREE                  382 // MUS_MACHI_S3
#define MUS_BIRCH_LAB                383 // MUS_ODAMAKI
#define MUS_B_TOWER                  384 // MUS_B_TOWER
#define MUS_ENCOUNTER_SWIMMER        385 // MUS_SWIMEYE
#define MUS_CAVE_OF_ORIGIN           386 // MUS_DAN03
#define MUS_OBTAIN_BERRY             387 // MUS_ME_KINOMI
#define MUS_AWAKEN_LEGEND            388 // MUS_ME_TAMA
#define MUS_SLOTS_JACKPOT            389 // MUS_ME_B_BIG
#define MUS_SLOTS_WIN                390 // MUS_ME_B_SMALL
#define MUS_TOO_BAD                  391 // MUS_ME_ZANNEN
#define MUS_ROULETTE                 392 // MUS_BD_TIME
#define MUS_LINK_CONTEST_P1          393 // MUS_TEST1
#define MUS_LINK_CONTEST_P2          394 // MUS_TEST2
#define MUS_LINK_CONTEST_P3          395 // MUS_TEST3
#define MUS_LINK_CONTEST_P4          396 // MUS_TEST4
#define MUS_ENCOUNTER_RICH           397 // MUS_TEST
#define MUS_VERDANTURF               398 // MUS_GOMACHI0
#define MUS_RUSTBORO                 399 // MUS_GOTOWN
#define MUS_POKE_CENTER              400 // MUS_POKECEN
#define MUS_ROUTE104                 401 // MUS_NEXTROAD
#define MUS_ROUTE119                 402 // MUS_GRANROAD
#define MUS_CYCLING                  403 // MUS_CYCLING
#define MUS_POKE_MART                404 // MUS_FRIENDLY
#define MUS_LITTLEROOT               405 // MUS_MISHIRO
#define MUS_MT_CHIMNEY               406 // MUS_TOZAN
#define MUS_ENCOUNTER_FEMALE         407 // MUS_GIRLEYE
#define MUS_LILYCOVE                 408 // MUS_MINAMO
#define MUS_ROUTE111                 409 // MUS_ASHROAD
#define MUS_HELP                     410 // MUS_EVENT0
#define MUS_UNDERWATER               411 // MUS_DEEPDEEP
#define MUS_VICTORY_TRAINER          412 // MUS_KACHI1
#define MUS_TITLE                    413 // MUS_TITLE3
#define MUS_INTRO                    414 // MUS_DEMO1
#define MUS_ENCOUNTER_MAY            415 // MUS_GIRL_SUP
#define MUS_ENCOUNTER_INTENSE        416 // MUS_HAGESHII
#define MUS_ENCOUNTER_COOL           417 // MUS_KAKKOII
#define MUS_ROUTE113                 418 // MUS_KAZANBAI
#define MUS_ENCOUNTER_AQUA           419 // MUS_AQA_0
#define MUS_FOLLOW_ME                420 // MUS_TSURETEK
#define MUS_ENCOUNTER_BRENDAN        421 // MUS_BOY_SUP
#define MUS_EVER_GRANDE              422 // MUS_RAINBOW
#define MUS_ENCOUNTER_SUSPICIOUS     423 // MUS_AYASII
#define MUS_VICTORY_AQUA_MAGMA       424 // MUS_KACHI4
#define MUS_CABLE_CAR                425 // MUS_ROPEWAY
#define MUS_GAME_CORNER              426 // MUS_CASINO
#define MUS_DEWFORD                  427 // MUS_HIGHTOWN
#define MUS_SAFARI_ZONE              428 // MUS_SAFARI
#define MUS_VICTORY_ROAD             429 // MUS_C_ROAD
#define MUS_AQUA_MAGMA_HIDEOUT       430 // MUS_AJITO
#define MUS_SAILING                  431 // MUS_M_BOAT
#define MUS_MT_PYRE                  432 // MUS_M_DUNGON
#define MUS_SLATEPORT                433 // MUS_FINECITY
#define MUS_MT_PYRE_EXTERIOR         434 // MUS_MACHUPI
#define MUS_SCHOOL                   435 // MUS_P_SCHOOL
#define MUS_HALL_OF_FAME             436 // MUS_DENDOU
#define MUS_FALLARBOR                437 // MUS_TONEKUSA
#define MUS_SEALED_CHAMBER           438 // MUS_MABOROSI
#define MUS_CONTEST_WINNER           439 // MUS_CON_FAN
#define MUS_CONTEST                  440 // MUS_CONTEST0
#define MUS_ENCOUNTER_MAGMA          441 // MUS_MGM0
#define MUS_INTRO_BATTLE             442 // MUS_T_BATTLE
#define MUS_WEATHER_KYOGRE           443 // MUS_OOAME
#define MUS_WEATHER_GROUDON          444 // MUS_HIDERI
#define MUS_SOOTOPOLIS               445 // MUS_RUNECITY
#define MUS_CONTEST_RESULTS          446 // MUS_CON_K
#define MUS_HALL_OF_FAME_ROOM        447 // MUS_EIKOU_R
#define MUS_TRICK_HOUSE              448 // MUS_KARAKURI
#define MUS_ENCOUNTER_TWINS          449 // MUS_HUTAGO
#define MUS_ENCOUNTER_ELITE_FOUR     450 // MUS_SITENNOU
#define MUS_ENCOUNTER_HIKER          451 // MUS_YAMA_EYE
#define MUS_CONTEST_LOBBY            452 // MUS_CONLOBBY
#define MUS_ENCOUNTER_INTERVIEWER    453 // MUS_INTER_V
#define MUS_ENCOUNTER_CHAMPION       454 // MUS_DAIGO
#define MUS_CREDITS                  455 // MUS_THANKFOR
#define MUS_END                      456 // MUS_END
#define MUS_VS_WILD                  457 // MUS_BATTLE27
#define MUS_VS_AQUA_MAGMA            458 // MUS_BATTLE31
#define MUS_VS_TRAINER               459 // MUS_BATTLE20
#define MUS_VS_GYM_LEADER            460 // MUS_BATTLE32
#define MUS_VS_CHAMPION              461 // MUS_BATTLE33
#define MUS_VS_REGI                  462 // MUS_BATTLE36
#define MUS_VS_KYOGRE_GROUDON        463 // MUS_BATTLE34
#define MUS_VS_RIVAL                 464 // MUS_BATTLE35
#define MUS_VS_ELITE_FOUR            465 // MUS_BATTLE38
#define MUS_VS_AQUA_MAGMA_LEADER     466 // MUS_BATTLE30
#define MUS_GSC_RADIO_TOWER_TAKEOVER 467

#define MUS_ROUTE_118  0x7FFF  // Map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().

#endif  // GUARD_CONSTANTS_SONGS_H