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#ifndef GUARD_CONTEST_H
#define GUARD_CONTEST_H
enum
{
CONTEST_CATEGORY_COOL,
CONTEST_CATEGORY_BEAUTY,
CONTEST_CATEGORY_CUTE,
CONTEST_CATEGORY_SMART,
CONTEST_CATEGORY_TOUGH,
};
enum
{
CONTEST_EFFECT_HIGHLY_APPEALING,
CONTEST_EFFECT_USER_MORE_STARTLED,
CONTEST_EFFECT_APPEAL_ONLY_ONCE,
CONTEST_EFFECT_REPEATABLE,
CONTEST_EFFECT_AVOID_STARTLE_ONCE,
CONTEST_EFFECT_AVOID_STARTLE,
CONTEST_EFFECT_AVOID_STARTLE_LITTLE,
//...
};
struct ContestMove
{
u8 effect;
u8 contestCategory:3;
u8 comboStarterId;
u8 comboMoves[4];
};
struct ContestEffect
{
u8 effectType;
u8 appeal;
u8 jam;
};
struct ContestPokemon
{
/*0x00*/ u16 species;
/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0D*/ u8 trainerName[8];
/*0x15*/ u8 trainerGfxId;
/*0x16*/ u8 unk16;
/*0x17*/ u8 filler17;
/*0x18*/ u32 flags;
/*0x1C*/ u8 unk1C_0:2;
u8 unk1C_2:1;
u8 unk1C_3:1;
u8 unk1C_4:1;
u8 unk1C_5:1;
u8 unk1C_6:1;
u8 unk1C_7:1;
u8 filler1D;
/*0x1E*/ u16 moves[4]; // moves
/*0x26*/ u8 cool; // cool
/*0x27*/ u8 beauty; // beauty
/*0x28*/ u8 cute; // cute
/*0x29*/ u8 smart; // smart
/*0x2A*/ u8 tough; // tough
/*0x2B*/ u8 sheen; // sheen
/*0x2C*/ u8 unk2C;
/*0x2D*/ u8 unk2D[11];
/*0x38*/ u32 personality; // personality
/*0x3C*/ u32 otId; // otId
}; // wow
extern struct ContestPokemon gContestMons[];
extern const struct ContestMove gContestMoves[];
extern const struct ContestEffect gContestEffects[];
extern const u8 *const gContestEffectStrings[];
void ResetLinkContestBoolean(void);
void sub_80AB2AC(void);
void CB2_StartContest(void);
void Contest_CreatePlayerMon(u8);
void Contest_InitAllPokemon(u8, u8);
u8 sub_80AE47C(struct Pokemon *party);
u16 sub_80AE770(u8, u8);
void sub_80AE82C(u8);
u8 sub_80AEB1C(u16);
void sub_80AF668(void);
void sub_80B0F28(u8);
bool8 Contest_SaveWinner(u8);
u8 sub_80B2C4C(u8, u8);
void Contest_ResetWinners(void);
#endif // GUARD_CONTEST_H
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