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#ifndef GUARD_CONTEST_H
#define GUARD_CONTEST_H

enum
{
    CONTEST_CATEGORY_COOL,
    CONTEST_CATEGORY_BEAUTY,
    CONTEST_CATEGORY_CUTE,
    CONTEST_CATEGORY_SMART,
    CONTEST_CATEGORY_TOUGH,
};

enum
{
    CONTEST_EFFECT_HIGHLY_APPEALING,
    CONTEST_EFFECT_USER_MORE_STARTLED,
    CONTEST_EFFECT_APPEAL_ONLY_ONCE,
    CONTEST_EFFECT_REPEATABLE,
    CONTEST_EFFECT_AVOID_STARTLE_ONCE,
    CONTEST_EFFECT_AVOID_STARTLE,
    CONTEST_EFFECT_AVOID_STARTLE_LITTLE,
    //...
};

struct ContestMove
{
    u8 effect;
    u8 contestCategory:3;
    u8 comboStarterId;
    u8 comboMoves[4];
};

struct ContestEffect
{
    u8 effectType;
    u8 appeal;
    u8 jam;
};

struct ContestPokemon
{
    /*0x00*/ u16 species;
    /*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
    /*0x0D*/ u8 trainerName[8];
    /*0x15*/ u8 trainerGfxId;
    /*0x16*/ u8 unk16;
    /*0x17*/ u8 filler17;
    /*0x18*/ u32 flags;
    /*0x1C*/ u8 unk1C_0:2;
             u8 unk1C_2:1;
             u8 unk1C_3:1;
             u8 unk1C_4:1;
             u8 unk1C_5:1;
             u8 unk1C_6:1;
             u8 unk1C_7:1;
             u8 filler1D;
    /*0x1E*/ u16 moves[4]; // moves
    /*0x26*/ u8 cool; // cool
    /*0x27*/ u8 beauty; // beauty
    /*0x28*/ u8 cute; // cute
    /*0x29*/ u8 smart; // smart
    /*0x2A*/ u8 tough; // tough
    /*0x2B*/ u8 sheen; // sheen
    /*0x2C*/ u8 unk2C;
    /*0x2D*/ u8 unk2D[11];
    /*0x38*/ u32 personality;  // personality
    /*0x3C*/ u32 otId;  // otId
}; // wow

extern struct ContestPokemon gContestMons[];
extern const struct ContestMove gContestMoves[];
extern const struct ContestEffect gContestEffects[];
extern const u8 *const gContestEffectStrings[];

void ResetLinkContestBoolean(void);
void LoadContestBgAfterMoveAnim(void);
void CB2_StartContest(void);
void Contest_CreatePlayerMon(u8);
void Contest_InitAllPokemon(u8, u8);
u8 sub_80AE47C(struct Pokemon *party);
u16 sub_80AE770(u8, u8);
void sub_80AE82C(u8);
u8 IsSpeciesNotUnown(u16);
void sub_80AF668(void);
void sub_80B0F28(u8);
bool8 Contest_SaveWinner(u8);
u8 sub_80B2C4C(u8, u8);
void Contest_ResetWinners(void);

#endif // GUARD_CONTEST_H