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#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H
#include "sprite.h"
void LZDecompressWram(const void *src, void *dest);
void LZDecompressVram(const void *src, void *dest);
void LoadCompressedObjectPic(const struct CompressedSpriteSheet *src);
void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src);
void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *a, u8 coords, u8 y_offset, void *d, void *dest, s32 species);
void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, u32 coords, u32 y_offset,
void *decompBuf, void *dest, s32 species, u32 pid);
void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, u32 b, u32 c,
void *decompBuffer, void *dest, s32 species, u32 pid, u32 frontOrBack);
void Unused_LZDecompressWramIndirect(const void **src, void *dest);
#endif // GUARD_DECOMPRESS_H
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