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#ifndef GUARD_FIELD_EFFECT_H
#define GUARD_FIELD_EFFECT_H
#include "sprite.h"
#include "task.h"
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[2];
extern const struct SpritePalette gUnknown_0839F114;
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[2];
extern const struct SpriteTemplate gSpriteTemplate_839F128;
extern const struct OamData gOamData_839F0F4;
extern struct SpriteTemplate gCreatingSpriteTemplate;
extern u8 gLastFieldPokeMenuOpened;
u32 FieldEffectStart(u8 id);
bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val);
bool8 FieldEffectCmd_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_end(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
u32 FieldEffectScript_ReadWord(u8 **script);
void FieldEffectScript_LoadTiles(u8 **script);
void FieldEffectScript_LoadFadedPalette(u8 **script);
void FieldEffectScript_LoadPalette(u8 **script);
void FieldEffectScript_CallNative(u8 **script, u32 *val);
void FieldEffectFreeGraphicsResources(struct Sprite *sprite);
void FieldEffectStop(struct Sprite *sprite, u8 id);
void FieldEffectFreeTilesIfUnused(u16 tileStart);
void FieldEffectFreePaletteIfUnused(u8 paletteNum);
void FieldEffectActiveListClear(void);
void FieldEffectActiveListAdd(u8 id);
void FieldEffectActiveListRemove(u8 id);
bool8 FieldEffectActiveListContains(u8 id);
void SpriteCB_PokeballGlow(struct Sprite *);
void SpriteCB_PokecenterMonitor(struct Sprite *);
void SpriteCB_HallOfFameMonitor(struct Sprite *);
void sub_80865BC(void);
void PokecenterHealEffect_0(struct Task *);
void PokecenterHealEffect_1(struct Task *);
void PokecenterHealEffect_2(struct Task *);
void PokecenterHealEffect_3(struct Task *);
void HallOfFameRecordEffect_0(struct Task *);
void HallOfFameRecordEffect_1(struct Task *);
void HallOfFameRecordEffect_2(struct Task *);
void HallOfFameRecordEffect_3(struct Task *);
void PokeballGlowEffect_0(struct Sprite *);
void PokeballGlowEffect_1(struct Sprite *);
void PokeballGlowEffect_2(struct Sprite *);
void PokeballGlowEffect_3(struct Sprite *);
void PokeballGlowEffect_4(struct Sprite *);
void PokeballGlowEffect_5(struct Sprite *);
void PokeballGlowEffect_6(struct Sprite *);
void PokeballGlowEffect_7(struct Sprite *);
void sub_8086748(void);
bool8 sub_80867AC(struct Task *);
bool8 sub_8086854(struct Task *);
bool8 sub_8086870(struct Task *);
bool8 sub_80868E4(struct Task *);
bool8 sub_808699C(struct Task *);
bool8 sub_80869B8(struct Task *);
bool8 sub_80869F8(struct Task *);
void sub_8086A2C(u8, u8);
bool8 sub_8086AA0(struct Task *);
bool8 sub_8086AC0(struct Task *);
bool8 sub_8086B30(struct Task *);
bool8 sub_8086B54(struct Task *);
bool8 sub_8086B64(struct Task *);
bool8 sub_8086B88(struct Task *);
bool8 sub_8086CF4(struct Task *);
bool8 sub_8086D70(struct Task *);
bool8 sub_8086DB0(struct Task *);
bool8 sub_8086E10(struct Task *);
bool8 sub_8086E50(struct Task *);
bool8 sub_8086EB0(struct Task *);
bool8 sub_8086ED4(struct Task *);
bool8 sub_8086FB0(struct Task *, struct ObjectEvent *);
bool8 waterfall_1_do_anim_probably(struct Task *, struct ObjectEvent *);
bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct ObjectEvent *);
bool8 sub_8087030(struct Task *, struct ObjectEvent *);
bool8 sub_8087058(struct Task *, struct ObjectEvent *);
bool8 sub_8087124(struct Task *);
bool8 dive_2_unknown(struct Task *);
bool8 dive_3_unknown(struct Task *);
void sub_80871B8(u8);
bool8 sub_808722C(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_8087264(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_8087298(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80872E4(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80873D8(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80873F4(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80874CC(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80874FC(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_8087548(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_808759C(struct Task *, struct ObjectEvent *, struct Sprite *);
void sub_8087654(u8);
bool8 sub_80876C8(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80876F8(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_8087774(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80877AC(struct Task *, struct ObjectEvent *, struct Sprite *);
bool8 sub_80877D4(struct Task *, struct ObjectEvent *, struct Sprite *);
void sub_8087AA4(struct Task *);
void sub_8087AC8(struct Task *);
void sub_8087E4C(struct Task *);
void sub_8087ED8(struct Task *);
void sub_8087FDC(struct Task *);
void sub_8088150(struct Task *);
void sub_80881C0(struct Task *);
void sub_8088228(struct Task *);
void sub_80882B4(struct Task *);
void sub_80882E4(struct Task *);
void sub_8088338(struct Task *);
void sub_8088380(struct Task *);
void sub_80884AC(struct Task *);
void sub_80884E8(struct Task *);
void sub_8088554(struct Task *);
void sub_80885A8(struct Task *);
void sub_80885D8(struct Task *);
void sub_808860C(struct Task *);
void sub_808862C(struct Task *);
void sub_8088984(struct Task *);
void sub_80889E4(struct Task *);
void sub_8088A30(struct Task *);
void sub_8088A78(struct Task *);
void sub_8088AF4(struct Task *);
void sub_8088CA0(struct Task *);
void sub_8088CF8(struct Task *);
void sub_8088D3C(struct Task *);
void sub_8088D94(struct Task *);
void sub_8088DD8(struct Task *);
void sub_8088E2C(struct Task *);
void sub_8088EB4(struct Task *);
void sub_8088F10(struct Task *);
void sub_8088F30(struct Task *);
void sub_80892A0(struct Task *);
void sub_8089354(struct Task *);
void sub_80893C0(struct Task *);
void sub_8089414(struct Task *);
void sub_808948C(struct Task *);
void sub_80894C4(struct Task *);
void fishE(struct Task *);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest);
u8 CreateBirchSprite(s16 x, s16 y, u8 subpriority);
u8 CreateMonSprite_PicBox(u16, s16, s16, u8);
void FreeResourcesAndDestroySprite(struct Sprite *sprite);
void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
void StartEscapeRopeFieldEffect(void);
void CreateTeleportFieldEffectTask(void);
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
extern s32 gFieldEffectArguments[8];
#endif // GUARD_FIELD_EFFECT_H
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