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#ifndef GUARD_FIELD_EFFECT_H
#define GUARD_FIELD_EFFECT_H
#include "sprite.h"
enum FieldEffectScriptIdx
{
FLDEFF_EXCLAMATION_MARK_ICON_1,
FLDEFF_USE_CUT_ON_GRASS,
FLDEFF_USE_CUT_ON_TREE,
FLDEFF_SHADOW,
FLDEFF_TALL_GRASS,
FLDEFF_RIPPLE,
FLDEFF_FIELD_MOVE_SHOW_MON,
FLDEFF_ASH,
FLDEFF_SURF_BLOB,
FLDEFF_USE_SURF,
FLDEFF_DUST,
FLDEFF_USE_SECRET_POWER_CAVE,
FLDEFF_JUMP_TALL_GRASS,
FLDEFF_SAND_FOOTPRINTS,
FLDEFF_JUMP_BIG_SPLASH,
FLDEFF_SPLASH,
FLDEFF_JUMP_SMALL_SPLASH,
FLDEFF_LONG_GRASS,
FLDEFF_JUMP_LONG_GRASS,
FLDEFF_UNKNOWN_19,
FLDEFF_UNKNOWN_20,
FLDEFF_UNKNOWN_21,
FLDEFF_UNKNOWN_22,
FLDEFF_BERRY_TREE_GROWTH_SPARKLE,
FLDEFF_DEEP_SAND_FOOTPRINTS,
FLDEFF_POKECENTER_HEAL,
FLDEFF_USE_SECRET_POWER_TREE,
FLDEFF_USE_SECRET_POWER_SHRUB,
FLDEFF_TREE_DISGUISE,
FLDEFF_MOUNTAIN_DISGUISE,
FLDEFF_NPCFLY_OUT,
FLDEFF_USE_FLY,
FLDEFF_FLY_IN,
FLDEFF_EXCLAMATION_MARK_ICON_2,
FLDEFF_FEET_IN_FLOWING_WATER,
FLDEFF_BIKE_TIRE_TRACKS,
FLDEFF_SAND_DISGUISE,
FLDEFF_USE_ROCK_SMASH,
FLDEFF_USE_DIG,
FLDEFF_SAND_PILE,
FLDEFF_USE_STRENGTH,
FLDEFF_SHORT_GRASS,
FLDEFF_HOT_SPRINGS_WATER,
FLDEFF_USE_WATERFALL,
FLDEFF_USE_DIVE,
FLDEFF_POKEBALL,
FLDEFF_HEART_ICON,
FLDEFF_NOP_47,
FLDEFF_NOP_48,
FLDEFF_POP_OUT_OF_ASH,
FLDEFF_LAVARIDGE_GYM_WARP,
FLDEFF_SWEET_SCENT,
FLDEFF_SAND_PILLAR,
FLDEFF_BUBBLES,
FLDEFF_SPARKLE,
FLDEFF_SECRET_POWER_CAVE,
FLDEFF_SECRET_POWER_TREE,
FLDEFF_SECRET_POWER_SHRUB,
FLDEFF_CUT_GRASS,
FLDEFF_FIELD_MOVE_SHOW_MON_INIT,
FLDEFF_USE_FLY_ANCIENT_TOMB,
FLDEFF_PCTURN_ON,
FLDEFF_HALL_OF_FAME_RECORD,
FLDEFF_USE_TELEPORT
};
extern const struct SpritePalette gTrainerFrontPicPaletteTable[2];
extern const struct SpritePalette gUnknown_0839F114;
extern const struct SpriteSheet gTrainerFrontPicTable[2];
extern const struct SpriteTemplate gSpriteTemplate_839F128;
extern const struct OamData gOamData_839F0F4;
extern struct SpriteTemplate gUnknown_02024E8C;
extern const struct SpritePalette *sub_80409C8(u16, u32, u32);
extern u8 gLastFieldPokeMenuOpened;
u32 FieldEffectStart(u8 id);
bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val);
bool8 FieldEffectCmd_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_end(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
u32 FieldEffectScript_ReadWord(u8 **script);
void FieldEffectScript_LoadTiles(u8 **script);
void FieldEffectScript_LoadFadedPalette(u8 **script);
void FieldEffectScript_LoadPalette(u8 **script);
void FieldEffectScript_CallNative(u8 **script, u32 *val);
void FieldEffectFreeGraphicsResources(struct Sprite *sprite);
void FieldEffectStop(struct Sprite *sprite, u8 id);
void FieldEffectFreeTilesIfUnused(u16 tileStart);
void FieldEffectFreePaletteIfUnused(u8 paletteNum);
void FieldEffectActiveListClear(void);
void FieldEffectActiveListAdd(u8 id);
void FieldEffectActiveListRemove(u8 id);
bool8 FieldEffectActiveListContains(u8 id);
void sub_807DE38(u8 index);
#endif // GUARD_FIELD_EFFECT_H
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