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#ifndef GUARD_WEATHER_H
#define GUARD_WEATHER_H
struct Sprite;
struct Weather
{
union
{
struct
{
struct Sprite *rainSprites[24];
struct Sprite *snowflakeSprites[101];
struct Sprite *cloudSprites[3];
} s1;
struct
{
u8 filler0[0xA0];
struct Sprite *fog1Sprites[20];
struct Sprite *ashSprites[20];
struct Sprite *fog2Sprites[20];
struct Sprite *sandstormSprites1[20];
struct Sprite *sandstormSprites2[5];
} s2;
} sprites;
u8 unknown_200[2][32];
u8 filler_240[0x460-0x240];
u8 unk460[2][32];
u8 filler4A0[0x6B6-0x4A0];
s8 unknown_6B6;
u8 filler_6B7[0xC0-0xB7];
s8 unknown_6C0;
s8 unknown_6C1;
u8 unknown_6C2;
u8 unknown_6C3;
u16 unknown_6C4;
u8 unknown_6C6;
u8 unknown_6C7;
u8 unknown_6C8;
u8 unknown_6C9;
u8 unknown_6CA;
u8 unknown_6CB;
u16 initStep;
u16 finishStep;
u8 currWeather;
u8 nextWeather;
u8 weatherGfxLoaded;
u8 unknown_6D3;
u8 unknown_6D4;
u8 unknown_6D5;
u16 unknown_6D6;
u8 unknown_6D8;
u8 unknown_6D9;
u8 rainSpriteCount;
u8 unknown_6DB;
u8 unknown_6DC;
u8 rainStrength;
/*0x6DE*/ u8 cloudSpritesCreated;
u8 filler_6DF[1];
u16 unknown_6E0;
u16 unknown_6E2;
u8 snowflakeSpriteCount;
u8 unknown_6E5;
u16 unknown_6E6;
u16 thunderCounter;
u8 unknown_6EA;
u8 unknown_6EB;
u8 unknown_6EC;
u8 unknown_6ED;
u16 fog1ScrollPosX;
u16 unknown_6F0;
u16 unknown_6F2;
u8 unknown_6F4[6];
u8 unknown_6FA;
u8 fog1SpritesCreated;
u16 unknown_6FC;
u16 unknown_6FE;
u8 ashSpritesCreated;
u8 filler_701[3];
u32 unknown_704;
u32 unknown_708;
u8 filler_70C[2];
u16 unknown_70E;
u16 unknown_710;
u16 unknown_712;
u16 unknown_714;
u8 sandstormSprites1Created;
u8 sandstormSprites2Created;
u16 unknown_718;
u16 unknown_71A;
u16 unknown_71C;
u16 unknown_71E;
u16 unknown_720;
u16 unknown_722;
u8 fog2SpritesCreated;
u8 filler_725[1];
u16 unknown_726;
u16 unknown_728;
u16 unknown_72A;
u16 unknown_72C;
u8 unknown_72E;
u8 filler_72F;
u16 currBlendEVA;
u16 currBlendEVB;
u16 targetBlendEVA;
u16 targetBlendEVB;
u8 unknown_738;
u8 unknown_739;
u8 blendDelay;
u8 filler_73B[0x3C-0x3B];
s16 unknown_73C;
s16 unknown_73E;
s16 unknown_740;
s16 unknown_742;
u8 filler_744[0xD-4];
s8 unknown_74D;
u8 unknown_74E;
};
void StartWeather(void);
void DoWeatherEffect(u8 effect);
void sub_807C988(u8 effect);
void sub_807C9B4(u8 effect);
void Task_WeatherInit(u8);
void Task_WeatherMain(u8);
void sub_807CAE8(void);
void nullsub_38(void);
void sub_807CB10(void);
void sub_807CC24(void);
void sub_807CCAC(void);
u8 sub_807CDC4(void);
u8 sub_807CE24(void);
u8 sub_807CE7C(void);
void nullsub_39(void);
// ASM
void sub_807CEBC(u8, u8, s8);
//void sub_807D1BC(u8, u8, u8, u8, u16);
void sub_807D1BC(u8 a, u8 a2, s8 c, u8 d, u16 e);
void sub_807D304(s8 a, u8 arg2, u16 c);
void sub_807D424(u8, u16);
// ...
void fade_screen(u8, u8);
// ...
void sub_807D78C(u8 tag);
void sub_807D874(u8);
// ...
void Weather_SetBlendCoeffs(u8, u8);
// ...
void sub_807DE68(void);
// ...
void PlayRainSoundEffect(void);
// ...
void SetSav1Weather(u32);
u8 GetSav1Weather(void);
void SetSav1WeatherFromCurrMapHeader(void);
// ...
void DoCurrentWeather(void);
void sub_8080750();
bool8 sub_807D770(void);
bool8 sub_807DDFC(void);
void SetWeather(u32);
void UpdateWeatherPerDay(u16);
#endif // GUARD_WEATHER_H
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