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 | #ifndef GUARD_HEAL_LOCATION_H
#define GUARD_HEAL_LOCATION_H
#include "sprite.h"
struct HealLocation
{
    s8 group;
    s8 map;
    u16 x;
    u16 y;
};
u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum);
const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum);
const struct HealLocation *GetHealLocation(u32 index);
#endif // GUARD_HEAL_LOCATION_H
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