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#ifndef GUARD_HEATED_ROCK_H
#define GUARD_HEATED_ROCK_H
// heated_rock (moves heated rock sprites)
// Used in Eruption.
u16 sub_80D5940(u8 spriteId);
void sub_80D5994(struct Sprite *sprite, s16 x, s16 y);
#endif // GUARD_HEATED_ROCK_H
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