blob: 26856fe7f1b4ccc3a9888cd7b8573bf9d93a0588 (
plain)
1
2
3
4
5
6
7
8
9
10
|
#ifndef GUARD_HEATED_ROCK_H
#define GUARD_HEATED_ROCK_H
// heated_rock (moves heated rock sprites)
// Used in Eruption.
u16 sub_80D5940(u8 spriteId);
void sub_80D5994(struct Sprite *sprite, s16 x, s16 y);
#endif // GUARD_HEATED_ROCK_H
|